mirror of
https://github.com/OpenTTD/OpenTTD.git
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(svn r12398) -Codechange [FS#1770]: Move toolbar related code to it's own little neighbourhood. Based on a patch by Dominik.
This commit is contained in:
parent
fb755e6e87
commit
65c7ef9629
@ -1351,6 +1351,10 @@
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RelativePath=".\..\src\town_type.h"
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>
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</File>
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<File
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RelativePath=".\..\src\toolbar_gui.h"
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>
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</File>
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<File
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RelativePath=".\..\src\track_func.h"
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>
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@ -1567,6 +1571,10 @@
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RelativePath=".\..\src\timetable_gui.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\toolbar_gui.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\town_gui.cpp"
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>
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@ -1348,6 +1348,10 @@
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RelativePath=".\..\src\town_type.h"
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>
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</File>
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<File
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RelativePath=".\..\src\toolbar_gui.h"
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>
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</File>
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<File
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RelativePath=".\..\src\track_func.h"
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>
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@ -1564,6 +1568,10 @@
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RelativePath=".\..\src\timetable_gui.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\toolbar_gui.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\town_gui.cpp"
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>
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@ -246,6 +246,7 @@ tile_type.h
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timetable.h
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town.h
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town_type.h
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toolbar_gui.h
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track_func.h
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track_type.h
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train.h
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@ -301,6 +302,7 @@ station_gui.cpp
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subsidy_gui.cpp
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terraform_gui.cpp
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timetable_gui.cpp
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toolbar_gui.cpp
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town_gui.cpp
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train_gui.cpp
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transparency_gui.cpp
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@ -15,6 +15,10 @@
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/* main_gui.cpp */
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void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2);
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void CcBuildCanal(bool success, TileIndex tile, uint32 p1, uint32 p2);
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void HandleOnEditText(const char *str);
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void InitializeGUI();
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Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray);
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Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask);
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/* settings_gui.cpp */
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void ShowGameOptions();
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@ -109,11 +113,8 @@ extern const TextColour _fios_colors[];
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void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte bridge_type);
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void ShowBuildIndustryWindow();
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void ShowBuildTownWindow();
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void ShowMusicWindow();
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/* main_gui.cpp */
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void HandleOnEditText(const char *str);
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void InitializeGUI();
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#endif /* GUI_H */
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898
src/main_gui.cpp
898
src/main_gui.cpp
File diff suppressed because it is too large
Load Diff
800
src/toolbar_gui.cpp
Normal file
800
src/toolbar_gui.cpp
Normal file
@ -0,0 +1,800 @@
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/* $Id$ */
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/** @file toolbar_gui.cpp Code related to the (main) toolbar. */
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#include "stdafx.h"
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#include "openttd.h"
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#include "gui.h"
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#include "window_gui.h"
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#include "window_func.h"
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#include "viewport_func.h"
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#include "command_func.h"
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#include "variables.h"
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#include "train.h"
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#include "roadveh.h"
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#include "vehicle_gui.h"
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#include "rail_gui.h"
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#include "road_gui.h"
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#include "date_func.h"
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#include "vehicle_func.h"
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#include "sound_func.h"
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#include "terraform_gui.h"
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#include "transparency.h"
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#include "strings_func.h"
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#include "player_base.h"
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#include "player_func.h"
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#include "player_gui.h"
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#include "settings_type.h"
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#include "toolbar_gui.h"
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#include "vehicle_base.h"
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#include "gfx_func.h"
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#include "network/network.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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extern void SelectSignTool();
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extern RailType _last_built_railtype;
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extern RoadType _last_built_roadtype;
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/* Returns the position where the toolbar wants the menu to appear.
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* Make sure the dropdown is fully visible within the window.
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* x + w->left because x is supposed to be the offset of the toolbar-button
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* we clicked on and w->left the toolbar window itself. So meaning that
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* the default position is aligned with the left side of the clicked button */
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Point GetToolbarDropdownPos(uint16 parent_button, int width, int height)
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{
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Window *w = FindWindowById(WC_MAIN_TOOLBAR,0);
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Point pos;
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pos.x = w->widget[GB(parent_button, 0, 8)].left;
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pos.y = -height;
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pos.x = w->left + Clamp(pos.x, 0, w->width - width);
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pos.y = w->top + pos.y;
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return pos;
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}
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static void ToolbarPauseClick(Window *w)
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{
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if (_networking && !_network_server) return; // only server can pause the game
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if (DoCommandP(0, _pause_game ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP);
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}
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static void ToolbarFastForwardClick(Window *w)
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{
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_fast_forward ^= true;
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SndPlayFx(SND_15_BEEP);
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}
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static void ToolbarSaveClick(Window *w)
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{
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PopupMainToolbMenu(w, 3, STR_015C_SAVE_GAME, 4, 0);
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}
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static void ToolbarMapClick(Window *w)
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{
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PopupMainToolbMenu(w, 4, STR_02DE_MAP_OF_WORLD, 3, 0);
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}
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static void ToolbarTownClick(Window *w)
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{
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PopupMainToolbMenu(w, 5, STR_02BB_TOWN_DIRECTORY, 1, 0);
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}
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static void ToolbarSubsidiesClick(Window *w)
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{
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PopupMainToolbMenu(w, 6, STR_02DD_SUBSIDIES, 1, 0);
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}
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static void ToolbarStationsClick(Window *w)
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{
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PopupMainPlayerToolbMenu(w, 7, 0);
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}
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static void ToolbarMoneyClick(Window *w)
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{
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PopupMainPlayerToolbMenu(w, 8, 0);
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}
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static void ToolbarPlayersClick(Window *w)
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{
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PopupMainPlayerToolbMenu(w, 9, 0);
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}
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static void ToolbarGraphsClick(Window *w)
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{
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PopupMainToolbMenu(w, 10, STR_0154_OPERATING_PROFIT_GRAPH, 6, 0);
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}
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static void ToolbarLeagueClick(Window *w)
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{
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PopupMainToolbMenu(w, 11, STR_015A_COMPANY_LEAGUE_TABLE, 2, 0);
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}
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static void ToolbarIndustryClick(Window *w)
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{
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/* Disable build-industry menu if we are a spectator */
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PopupMainToolbMenu(w, 12, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? (1 << 1) : 0);
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}
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static void ToolbarTrainClick(Window *w)
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{
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const Vehicle *v;
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int dis = -1;
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_TRAIN && IsFrontEngine(v)) ClrBit(dis, v->owner);
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}
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PopupMainPlayerToolbMenu(w, 13, dis);
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}
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static void ToolbarRoadClick(Window *w)
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{
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const Vehicle *v;
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int dis = -1;
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_ROAD && IsRoadVehFront(v)) ClrBit(dis, v->owner);
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}
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PopupMainPlayerToolbMenu(w, 14, dis);
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}
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static void ToolbarShipClick(Window *w)
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{
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const Vehicle *v;
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int dis = -1;
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_SHIP) ClrBit(dis, v->owner);
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}
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PopupMainPlayerToolbMenu(w, 15, dis);
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}
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static void ToolbarAirClick(Window *w)
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{
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const Vehicle *v;
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int dis = -1;
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_AIRCRAFT) ClrBit(dis, v->owner);
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}
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PopupMainPlayerToolbMenu(w, 16, dis);
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}
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static void ToolbarZoomInClick(Window *w)
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{
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if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
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w->HandleButtonClick(17);
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SndPlayFx(SND_15_BEEP);
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}
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}
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static void ToolbarZoomOutClick(Window *w)
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{
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if (DoZoomInOutWindow(ZOOM_OUT,FindWindowById(WC_MAIN_WINDOW, 0))) {
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w->HandleButtonClick(18);
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SndPlayFx(SND_15_BEEP);
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}
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}
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static void ToolbarBuildRailClick(Window *w)
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{
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const Player *p = GetPlayer(_local_player);
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Window *w2 = PopupMainToolbMenu(w, 19, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes);
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WP(w2, menu_d).sel_index = _last_built_railtype;
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}
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static void ToolbarBuildRoadClick(Window *w)
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{
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const Player *p = GetPlayer(_local_player);
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/* The standard road button is *always* available */
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Window *w2 = PopupMainToolbMenu(w, 20, STR_180A_ROAD_CONSTRUCTION, 2, ~(p->avail_roadtypes | ROADTYPES_ROAD));
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WP(w2, menu_d).sel_index = _last_built_roadtype;
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}
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static void ToolbarBuildWaterClick(Window *w)
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{
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PopupMainToolbMenu(w, 21, STR_9800_DOCK_CONSTRUCTION, 1, 0);
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}
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static void ToolbarBuildAirClick(Window *w)
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{
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PopupMainToolbMenu(w, 22, STR_A01D_AIRPORT_CONSTRUCTION, 1, 0);
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}
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static void ToolbarForestClick(Window *w)
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{
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PopupMainToolbMenu(w, 23, STR_LANDSCAPING, 3, 0);
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}
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static void ToolbarMusicClick(Window *w)
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{
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PopupMainToolbMenu(w, 24, STR_01D3_SOUND_MUSIC, 1, 0);
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}
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static void ToolbarNewspaperClick(Window *w)
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{
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PopupMainToolbMenu(w, 25, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3, 0);
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}
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static void ToolbarHelpClick(Window *w)
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{
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PopupMainToolbMenu(w, 26, STR_02D5_LAND_BLOCK_INFO, 6, 0);
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}
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static void ToolbarOptionsClick(Window *w)
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{
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uint16 x = 0;
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w = PopupMainToolbMenu(w, 2, STR_02C4_GAME_OPTIONS, 14, 0);
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if (HasBit(_display_opt, DO_SHOW_TOWN_NAMES)) SetBit(x, 6);
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if (HasBit(_display_opt, DO_SHOW_STATION_NAMES)) SetBit(x, 7);
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if (HasBit(_display_opt, DO_SHOW_SIGNS)) SetBit(x, 8);
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if (HasBit(_display_opt, DO_WAYPOINTS)) SetBit(x, 9);
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if (HasBit(_display_opt, DO_FULL_ANIMATION)) SetBit(x, 10);
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if (HasBit(_display_opt, DO_FULL_DETAIL)) SetBit(x, 11);
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if (IsTransparencySet(TO_HOUSES)) SetBit(x, 12);
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if (IsTransparencySet(TO_SIGNS)) SetBit(x, 13);
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WP(w, menu_d).checked_items = x;
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}
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static void ToolbarScenSaveOrLoad(Window *w)
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{
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PopupMainToolbMenu(w, 3, STR_0292_SAVE_SCENARIO, 6, 0);
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}
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static void ToolbarScenDateBackward(Window *w)
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{
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/* don't allow too fast scrolling */
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if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
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w->HandleButtonClick(6);
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SetWindowDirty(w);
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_patches_newgame.starting_year = Clamp(_patches_newgame.starting_year - 1, MIN_YEAR, MAX_YEAR);
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SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
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}
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_left_button_clicked = false;
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}
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static void ToolbarScenDateForward(Window *w)
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{
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/* don't allow too fast scrolling */
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if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
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w->HandleButtonClick(7);
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SetWindowDirty(w);
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_patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + 1, MIN_YEAR, MAX_YEAR);
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SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
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}
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_left_button_clicked = false;
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}
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static void ToolbarScenMapTownDir(Window *w)
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{
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/* Scenario editor button, *hack*hack* use different button to activate */
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PopupMainToolbMenu(w, 8 | (17 << 8), STR_02DE_MAP_OF_WORLD, 4, 0);
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}
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static void ToolbarScenZoomIn(Window *w)
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{
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if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
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w->HandleButtonClick(9);
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SndPlayFx(SND_15_BEEP);
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}
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}
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static void ToolbarScenZoomOut(Window *w)
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{
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if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) {
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w->HandleButtonClick(10);
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SndPlayFx(SND_15_BEEP);
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}
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}
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static void ToolbarScenGenLand(Window *w)
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{
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w->HandleButtonClick(11);
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SndPlayFx(SND_15_BEEP);
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ShowEditorTerraformToolbar();
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}
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static void ToolbarScenGenTown(Window *w)
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{
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w->HandleButtonClick(12);
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SndPlayFx(SND_15_BEEP);
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ShowBuildTownWindow();
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}
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static void ToolbarScenGenIndustry(Window *w)
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{
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w->HandleButtonClick(13);
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SndPlayFx(SND_15_BEEP);
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ShowBuildIndustryWindow();
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}
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static void ToolbarScenBuildRoad(Window *w)
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{
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w->HandleButtonClick(14);
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SndPlayFx(SND_15_BEEP);
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ShowBuildRoadScenToolbar();
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}
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static void ToolbarScenPlantTrees(Window *w)
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{
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w->HandleButtonClick(15);
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SndPlayFx(SND_15_BEEP);
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ShowBuildTreesScenToolbar();
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}
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static void ToolbarScenPlaceSign(Window *w)
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{
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w->HandleButtonClick(16);
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SndPlayFx(SND_15_BEEP);
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SelectSignTool();
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}
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static void ToolbarBtn_NULL(Window *w)
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{
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}
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typedef void ToolbarButtonProc(Window *w);
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static ToolbarButtonProc * const _toolbar_button_procs[] = {
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ToolbarPauseClick,
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ToolbarFastForwardClick,
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ToolbarOptionsClick,
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ToolbarSaveClick,
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ToolbarMapClick,
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ToolbarTownClick,
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ToolbarSubsidiesClick,
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ToolbarStationsClick,
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ToolbarMoneyClick,
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ToolbarPlayersClick,
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ToolbarGraphsClick,
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ToolbarLeagueClick,
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ToolbarIndustryClick,
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ToolbarTrainClick,
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ToolbarRoadClick,
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ToolbarShipClick,
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ToolbarAirClick,
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ToolbarZoomInClick,
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ToolbarZoomOutClick,
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ToolbarBuildRailClick,
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ToolbarBuildRoadClick,
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ToolbarBuildWaterClick,
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ToolbarBuildAirClick,
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ToolbarForestClick,
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ToolbarMusicClick,
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ToolbarNewspaperClick,
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ToolbarHelpClick,
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};
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extern void MenuClickSmallScreenshot();
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extern void MenuClickWorldScreenshot();
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extern void MenuClickSaveLoad(int index);
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void MainToolbarWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_PAINT:
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/* Draw brown-red toolbar bg. */
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GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
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GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT));
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||||
|
||||
/* If spectator, disable all construction buttons
|
||||
* ie : Build road, rail, ships, airports and landscaping
|
||||
* Since enabled state is the default, just disable when needed */
|
||||
w->SetWidgetsDisabledState(_current_player == PLAYER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END);
|
||||
/* disable company list drop downs, if there are no companies */
|
||||
w->SetWidgetsDisabledState(ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END);
|
||||
|
||||
w->SetWidgetDisabledState(19, !CanBuildVehicleInfrastructure(VEH_TRAIN));
|
||||
w->SetWidgetDisabledState(22, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT));
|
||||
|
||||
DrawWindowWidgets(w);
|
||||
break;
|
||||
|
||||
case WE_CLICK:
|
||||
if (_game_mode != GM_MENU && !w->IsWidgetDisabled(e->we.click.widget))
|
||||
_toolbar_button_procs[e->we.click.widget](w);
|
||||
break;
|
||||
|
||||
case WE_KEYPRESS:
|
||||
switch (e->we.keypress.keycode) {
|
||||
case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break;
|
||||
case WKC_F2: ShowGameOptions(); break;
|
||||
case WKC_F3: MenuClickSaveLoad(0); break;
|
||||
case WKC_F4: ShowSmallMap(); break;
|
||||
case WKC_F5: ShowTownDirectory(); break;
|
||||
case WKC_F6: ShowSubsidiesList(); break;
|
||||
case WKC_F7: ShowPlayerStations(_local_player); break;
|
||||
case WKC_F8: ShowPlayerFinances(_local_player); break;
|
||||
case WKC_F9: ShowPlayerCompany(_local_player); break;
|
||||
case WKC_F10: ShowOperatingProfitGraph(); break;
|
||||
case WKC_F11: ShowCompanyLeagueTable(); break;
|
||||
case WKC_F12: ShowBuildIndustryWindow(); break;
|
||||
case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, VEH_TRAIN); break;
|
||||
case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, VEH_ROAD); break;
|
||||
case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, VEH_SHIP); break;
|
||||
case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, VEH_AIRCRAFT); break;
|
||||
case WKC_NUM_PLUS: // Fall through
|
||||
case WKC_EQUALS: // Fall through
|
||||
case WKC_SHIFT | WKC_EQUALS: // Fall through
|
||||
case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break;
|
||||
case WKC_NUM_MINUS: // Fall through
|
||||
case WKC_MINUS: // Fall through
|
||||
case WKC_SHIFT | WKC_MINUS: // Fall through
|
||||
case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break;
|
||||
case WKC_SHIFT | WKC_F7: if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, -1); break;
|
||||
case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(_last_built_roadtype); break;
|
||||
case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break;
|
||||
case WKC_SHIFT | WKC_F10: if (CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) ShowBuildAirToolbar(); break;
|
||||
case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break;
|
||||
case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break;
|
||||
case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
|
||||
case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
|
||||
case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break;
|
||||
case 'A': if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, 4); break; // Invoke Autorail
|
||||
case 'L': ShowTerraformToolbar(); break;
|
||||
case 'M': ShowSmallMap(); break;
|
||||
case 'V': ShowExtraViewPortWindow(); break;
|
||||
default: return;
|
||||
}
|
||||
e->we.keypress.cont = false;
|
||||
break;
|
||||
|
||||
case WE_PLACE_OBJ:
|
||||
_place_proc(e->we.place.tile);
|
||||
break;
|
||||
|
||||
case WE_ABORT_PLACE_OBJ:
|
||||
w->RaiseWidget(25);
|
||||
SetWindowDirty(w);
|
||||
break;
|
||||
|
||||
case WE_MOUSELOOP:
|
||||
if (w->IsWidgetLowered(0) != !!_pause_game) {
|
||||
w->ToggleWidgetLoweredState(0);
|
||||
w->InvalidateWidget(0);
|
||||
}
|
||||
|
||||
if (w->IsWidgetLowered(1) != !!_fast_forward) {
|
||||
w->ToggleWidgetLoweredState(1);
|
||||
w->InvalidateWidget(1);
|
||||
}
|
||||
break;
|
||||
|
||||
case WE_RESIZE: {
|
||||
/* There are 27 buttons plus some spacings if the space allows it */
|
||||
uint button_width;
|
||||
uint spacing;
|
||||
if (w->width >= 27 * 22) {
|
||||
button_width = 22;
|
||||
spacing = w->width - (27 * button_width);
|
||||
} else {
|
||||
button_width = w->width / 27;
|
||||
spacing = 0;
|
||||
}
|
||||
uint extra_spacing_at[] = { 4, 8, 13, 17, 19, 24, 0 };
|
||||
|
||||
for (uint i = 0, x = 0, j = 0; i < 27; i++) {
|
||||
if (extra_spacing_at[j] == i) {
|
||||
j++;
|
||||
uint add = spacing / (lengthof(extra_spacing_at) - j);
|
||||
spacing -= add;
|
||||
x += add;
|
||||
}
|
||||
|
||||
w->widget[i].left = x;
|
||||
x += (spacing != 0) ? button_width : (w->width - x) / (27 - i);
|
||||
w->widget[i].right = x - 1;
|
||||
}
|
||||
} break;
|
||||
|
||||
case WE_TIMEOUT:
|
||||
for (uint i = 2; i < w->widget_count; i++) {
|
||||
if (w->IsWidgetLowered(i)) {
|
||||
w->RaiseWidget(i);
|
||||
w->InvalidateWidget(i);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case WE_MESSAGE:
|
||||
if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 17, 18);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static const Widget _toolb_normal_widgets[] = {
|
||||
{ WWT_IMGBTN, RESIZE_LEFT, 14, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS},
|
||||
{ WWT_IMGBTN_2, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0172_SAVE_GAME_ABANDON_GAME},
|
||||
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0174_DISPLAY_MAP},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TOWN, STR_0176_DISPLAY_TOWN_DIRECTORY},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SUBSIDIES, STR_02DC_DISPLAY_SUBSIDIES},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_LIST, STR_0173_DISPLAY_LIST_OF_COMPANY},
|
||||
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_FINANCE, STR_0177_DISPLAY_COMPANY_FINANCES},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_GENERAL, STR_0178_DISPLAY_COMPANY_GENERAL},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_GRAPHS, STR_0179_DISPLAY_GRAPHS},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_LEAGUE, STR_017A_DISPLAY_COMPANY_LEAGUE},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0312_FUND_CONSTRUCTION_OF_NEW},
|
||||
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TRAINLIST, STR_017B_DISPLAY_LIST_OF_COMPANY},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TRUCKLIST, STR_017C_DISPLAY_LIST_OF_COMPANY},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SHIPLIST, STR_017D_DISPLAY_LIST_OF_COMPANY},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_AIRPLANESLIST, STR_017E_DISPLAY_LIST_OF_COMPANY},
|
||||
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT},
|
||||
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDRAIL, STR_0181_BUILD_RAILROAD_TRACK},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0182_BUILD_ROADS},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDWATER, STR_0183_BUILD_SHIP_DOCKS},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDAIR, STR_0184_BUILD_AIRPORTS},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_LANDSCAPING_TOOLBAR_TIP}, // tree icon is 0x2E6
|
||||
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MESSAGES, STR_0203_SHOW_LAST_MESSAGE_NEWS},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION},
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
static const WindowDesc _toolb_normal_desc = {
|
||||
0, 0, 0, 22, 640, 22,
|
||||
WC_MAIN_TOOLBAR, WC_NONE,
|
||||
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET,
|
||||
_toolb_normal_widgets,
|
||||
MainToolbarWndProc
|
||||
};
|
||||
|
||||
|
||||
static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
|
||||
ToolbarPauseClick,
|
||||
ToolbarFastForwardClick,
|
||||
ToolbarOptionsClick,
|
||||
ToolbarScenSaveOrLoad,
|
||||
ToolbarBtn_NULL,
|
||||
ToolbarBtn_NULL,
|
||||
ToolbarScenDateBackward,
|
||||
ToolbarScenDateForward,
|
||||
ToolbarScenMapTownDir,
|
||||
ToolbarScenZoomIn,
|
||||
ToolbarScenZoomOut,
|
||||
ToolbarScenGenLand,
|
||||
ToolbarScenGenTown,
|
||||
ToolbarScenGenIndustry,
|
||||
ToolbarScenBuildRoad,
|
||||
ToolbarScenPlantTrees,
|
||||
ToolbarScenPlaceSign,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
ToolbarMusicClick,
|
||||
NULL,
|
||||
ToolbarHelpClick,
|
||||
};
|
||||
|
||||
void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
|
||||
{
|
||||
switch (e->event) {
|
||||
case WE_PAINT:
|
||||
w->SetWidgetDisabledState(6, _patches_newgame.starting_year <= MIN_YEAR);
|
||||
w->SetWidgetDisabledState(7, _patches_newgame.starting_year >= MAX_YEAR);
|
||||
|
||||
/* Draw brown-red toolbar bg. */
|
||||
GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
|
||||
GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT));
|
||||
|
||||
DrawWindowWidgets(w);
|
||||
|
||||
SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
|
||||
DrawStringCenteredTruncated(w->widget[6].right, w->widget[7].left, 6, STR_00AF, TC_FROMSTRING);
|
||||
|
||||
/* We hide this panel when the toolbar space gets too small */
|
||||
if (w->widget[4].left != w->widget[4].right) {
|
||||
DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1, 1, STR_0221_OPENTTD, TC_FROMSTRING);
|
||||
DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1, 11, STR_0222_SCENARIO_EDITOR, TC_FROMSTRING);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case WE_CLICK:
|
||||
if (_game_mode == GM_MENU) return;
|
||||
_scen_toolbar_button_procs[e->we.click.widget](w);
|
||||
break;
|
||||
|
||||
case WE_KEYPRESS:
|
||||
switch (e->we.keypress.keycode) {
|
||||
case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break;
|
||||
case WKC_F2: ShowGameOptions(); break;
|
||||
case WKC_F3: MenuClickSaveLoad(0); break;
|
||||
case WKC_F4: ToolbarScenGenLand(w); break;
|
||||
case WKC_F5: ToolbarScenGenTown(w); break;
|
||||
case WKC_F6: ToolbarScenGenIndustry(w); break;
|
||||
case WKC_F7: ToolbarScenBuildRoad(w); break;
|
||||
case WKC_F8: ToolbarScenPlantTrees(w); break;
|
||||
case WKC_F9: ToolbarScenPlaceSign(w); break;
|
||||
case WKC_F10: ShowMusicWindow(); break;
|
||||
case WKC_F11: PlaceLandBlockInfo(); break;
|
||||
case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
|
||||
case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
|
||||
|
||||
/* those following are all fall through */
|
||||
case WKC_NUM_PLUS:
|
||||
case WKC_EQUALS:
|
||||
case WKC_SHIFT | WKC_EQUALS:
|
||||
case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break;
|
||||
|
||||
/* those following are all fall through */
|
||||
case WKC_NUM_MINUS:
|
||||
case WKC_MINUS:
|
||||
case WKC_SHIFT | WKC_MINUS:
|
||||
case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break;
|
||||
|
||||
case 'L': ShowEditorTerraformToolbar(); break;
|
||||
case 'M': ShowSmallMap(); break;
|
||||
case 'V': ShowExtraViewPortWindow(); break;
|
||||
default: return;
|
||||
}
|
||||
e->we.keypress.cont = false;
|
||||
break;
|
||||
|
||||
case WE_PLACE_OBJ:
|
||||
_place_proc(e->we.place.tile);
|
||||
break;
|
||||
|
||||
case WE_ABORT_PLACE_OBJ:
|
||||
w->RaiseWidget(25);
|
||||
SetWindowDirty(w);
|
||||
break;
|
||||
|
||||
case WE_RESIZE: {
|
||||
/* There are 15 buttons plus some spacings if the space allows it.
|
||||
* Furthermore there are two panels of which one is non-essential
|
||||
* and that one can be removed is the space is too small. */
|
||||
uint buttons_width;
|
||||
uint spacing;
|
||||
|
||||
static int normal_min_width = (15 * 22) + (2 * 130);
|
||||
static int one_less_panel_min_width = (15 * 22) + 130;
|
||||
|
||||
if (w->width >= one_less_panel_min_width) {
|
||||
buttons_width = 15 * 22;
|
||||
spacing = w->width - ((w->width >= normal_min_width) ? normal_min_width : one_less_panel_min_width);
|
||||
} else {
|
||||
buttons_width = w->width - 130;
|
||||
spacing = 0;
|
||||
}
|
||||
uint extra_spacing_at[] = { 3, 4, 7, 8, 10, 16, 0 };
|
||||
|
||||
/* Yes, it defines about 27 widgets for this toolbar */
|
||||
for (uint i = 0, x = 0, j = 0, b = 0; i < 27; i++) {
|
||||
switch (i) {
|
||||
case 4:
|
||||
w->widget[i].left = x;
|
||||
if (w->width < normal_min_width) {
|
||||
w->widget[i].right = x;
|
||||
j++;
|
||||
continue;
|
||||
}
|
||||
|
||||
x += 130;
|
||||
w->widget[i].right = x - 1;
|
||||
break;
|
||||
|
||||
case 5: {
|
||||
int offset = x - w->widget[i].left;
|
||||
w->widget[i + 1].left += offset;
|
||||
w->widget[i + 1].right += offset;
|
||||
w->widget[i + 2].left += offset;
|
||||
w->widget[i + 2].right += offset;
|
||||
w->widget[i].left = x;
|
||||
x += 130;
|
||||
w->widget[i].right = x - 1;
|
||||
i += 2;
|
||||
} break;
|
||||
|
||||
default:
|
||||
if (w->widget[i].bottom == 0) continue;
|
||||
|
||||
w->widget[i].left = x;
|
||||
x += buttons_width / (15 - b);
|
||||
w->widget[i].right = x - 1;
|
||||
buttons_width -= buttons_width / (15 - b);
|
||||
b++;
|
||||
break;
|
||||
}
|
||||
|
||||
if (extra_spacing_at[j] == i) {
|
||||
j++;
|
||||
uint add = spacing / (lengthof(extra_spacing_at) - j);
|
||||
spacing -= add;
|
||||
x += add;
|
||||
}
|
||||
}
|
||||
} break;
|
||||
|
||||
case WE_MOUSELOOP:
|
||||
if (w->IsWidgetLowered(0) != !!_pause_game) {
|
||||
w->ToggleWidgetLoweredState(0);
|
||||
SetWindowDirty(w);
|
||||
}
|
||||
|
||||
if (w->IsWidgetLowered(1) != !!_fast_forward) {
|
||||
w->ToggleWidgetLoweredState(1);
|
||||
SetWindowDirty(w);
|
||||
}
|
||||
break;
|
||||
|
||||
case WE_MESSAGE:
|
||||
HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 9, 10);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static const Widget _toolb_scen_widgets[] = {
|
||||
{ WWT_IMGBTN, RESIZE_LEFT, 14, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS},
|
||||
{WWT_IMGBTN_2, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0297_SAVE_SCENARIO_LOAD_SCENARIO},
|
||||
|
||||
{ WWT_PANEL, RESIZE_NONE, 14, 0, 0, 0, 21, 0x0, STR_NULL},
|
||||
|
||||
{ WWT_PANEL, RESIZE_NONE, 14, 0, 129, 0, 21, 0x0, STR_NULL},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 3, 14, 5, 16, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 113, 125, 5, 16, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
|
||||
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0175_DISPLAY_MAP_TOWN_DIRECTORY},
|
||||
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT},
|
||||
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_022E_LANDSCAPE_GENERATION},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TOWN, STR_022F_TOWN_GENERATION},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0230_INDUSTRY_GENERATION},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0231_ROAD_CONSTRUCTION},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_PLANTTREES, STR_0288_PLANT_TREES},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SIGN, STR_0289_PLACE_SIGN},
|
||||
|
||||
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
|
||||
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
|
||||
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
|
||||
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
|
||||
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
|
||||
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
|
||||
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
|
||||
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION},
|
||||
{WIDGETS_END},
|
||||
};
|
||||
|
||||
static const WindowDesc _toolb_scen_desc = {
|
||||
0, 0, 130, 22, 640, 22,
|
||||
WC_MAIN_TOOLBAR, WC_NONE,
|
||||
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
|
||||
_toolb_scen_widgets,
|
||||
ScenEditToolbarWndProc
|
||||
};
|
||||
|
||||
Window *AllocateToolbar()
|
||||
{
|
||||
return AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc);
|
||||
}
|
13
src/toolbar_gui.h
Normal file
13
src/toolbar_gui.h
Normal file
@ -0,0 +1,13 @@
|
||||
/* $Id$ */
|
||||
|
||||
/** @file toolbar_gui.h Stuff related to the (main) toolbar. */
|
||||
|
||||
#ifndef TOOLBAR_GUI_H
|
||||
#define TOOLBAR_GUI_H
|
||||
|
||||
#include "window_type.h"
|
||||
|
||||
Point GetToolbarDropdownPos(uint16 parent_button, int width, int height);
|
||||
Window *AllocateToolbar();
|
||||
|
||||
#endif /*TOOLBAR_GUI_H*/
|
118
src/town_gui.cpp
118
src/town_gui.cpp
@ -18,6 +18,7 @@
|
||||
#include "network/network.h"
|
||||
#include "variables.h"
|
||||
#include "strings_func.h"
|
||||
#include "sound_func.h"
|
||||
#include "economy_func.h"
|
||||
#include "core/alloc_func.hpp"
|
||||
#include "settings_type.h"
|
||||
@ -25,6 +26,9 @@
|
||||
#include "table/sprites.h"
|
||||
#include "table/strings.h"
|
||||
|
||||
extern bool GenerateTowns();
|
||||
static int _scengen_town_size = 1; // depress medium-sized towns per default
|
||||
|
||||
enum TownAuthorityWidget {
|
||||
TWA_CLOSEBOX = 0,
|
||||
TWA_CAPTION,
|
||||
@ -571,3 +575,117 @@ void ShowTownDirectory()
|
||||
w->resize.height = w->height - 10 * 6; // minimum of 10 items in the list, each item 10 high
|
||||
}
|
||||
}
|
||||
|
||||
void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
|
||||
{
|
||||
if (success) {
|
||||
SndPlayTileFx(SND_1F_SPLAT, tile);
|
||||
ResetObjectToPlace();
|
||||
}
|
||||
}
|
||||
|
||||
static void PlaceProc_Town(TileIndex tile)
|
||||
{
|
||||
uint32 size = min(_scengen_town_size, (int)TSM_CITY);
|
||||
uint32 mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED;
|
||||
DoCommandP(tile, size, mode, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE));
|
||||
}
|
||||
|
||||
static const Widget _scen_edit_town_gen_widgets[] = {
|
||||
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
||||
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
||||
{ WWT_STICKYBOX, RESIZE_NONE, 7, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON},
|
||||
{ WWT_PANEL, RESIZE_NONE, 7, 0, 159, 14, 94, 0x0, STR_NULL},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 16, 27, STR_0234_NEW_TOWN, STR_0235_CONSTRUCT_NEW_TOWN},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 29, 40, STR_023D_RANDOM_TOWN, STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 42, 53, STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 53, 68, 79, STR_02A1_SMALL, STR_02A4_SELECT_TOWN_SIZE},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 54, 105, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 106, 157, 68, 79, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 81, 92, STR_SCENARIO_EDITOR_CITY, STR_02A4_SELECT_TOWN_SIZE},
|
||||
{ WWT_LABEL, RESIZE_NONE, 7, 0, 147, 54, 67, STR_02A5_TOWN_SIZE, STR_NULL},
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
|
||||
{
|
||||
switch (e->event) {
|
||||
case WE_PAINT:
|
||||
DrawWindowWidgets(w);
|
||||
break;
|
||||
|
||||
case WE_CREATE:
|
||||
w->LowerWidget(_scengen_town_size + 7);
|
||||
break;
|
||||
|
||||
case WE_CLICK:
|
||||
switch (e->we.click.widget) {
|
||||
case 4: // new town
|
||||
HandlePlacePushButton(w, 4, SPR_CURSOR_TOWN, VHM_RECT, PlaceProc_Town);
|
||||
break;
|
||||
case 5: {// random town
|
||||
Town *t;
|
||||
uint size = min(_scengen_town_size, (int)TSM_CITY);
|
||||
TownSizeMode mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED;
|
||||
|
||||
w->HandleButtonClick(5);
|
||||
_generating_world = true;
|
||||
t = CreateRandomTown(20, mode, size);
|
||||
_generating_world = false;
|
||||
|
||||
if (t == NULL) {
|
||||
ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
|
||||
} else {
|
||||
ScrollMainWindowToTile(t->xy);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 6: {// many random towns
|
||||
w->HandleButtonClick(6);
|
||||
|
||||
_generating_world = true;
|
||||
if (!GenerateTowns()) ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
|
||||
_generating_world = false;
|
||||
break;
|
||||
}
|
||||
|
||||
case 7: case 8: case 9: case 10:
|
||||
w->RaiseWidget(_scengen_town_size + 7);
|
||||
_scengen_town_size = e->we.click.widget - 7;
|
||||
w->LowerWidget(_scengen_town_size + 7);
|
||||
SetWindowDirty(w);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case WE_TIMEOUT:
|
||||
w->RaiseWidget(5);
|
||||
w->RaiseWidget(6);
|
||||
SetWindowDirty(w);
|
||||
break;
|
||||
case WE_PLACE_OBJ:
|
||||
_place_proc(e->we.place.tile);
|
||||
break;
|
||||
case WE_ABORT_PLACE_OBJ:
|
||||
w->RaiseButtons();
|
||||
w->LowerWidget(_scengen_town_size + 7);
|
||||
SetWindowDirty(w);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static const WindowDesc _scen_edit_town_gen_desc = {
|
||||
WDP_AUTO, WDP_AUTO, 160, 95, 160, 95,
|
||||
WC_SCEN_TOWN_GEN, WC_NONE,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
|
||||
_scen_edit_town_gen_widgets,
|
||||
ScenEditTownGenWndProc,
|
||||
};
|
||||
|
||||
void ShowBuildTownWindow()
|
||||
{
|
||||
if (_game_mode != GM_EDITOR && !IsValidPlayer(_current_player)) return;
|
||||
AllocateWindowDescFront(&_scen_edit_town_gen_desc, 0);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user