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(svn r17442) -Fix [FS#3180]: destruction of depots didn't remove any vehicle lists related to the depot, causing windows pointing to deleted depots and (thus) crashes
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@ -18,6 +18,7 @@
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#include "tile_map.h"
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#include "water_map.h"
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#include "core/pool_func.hpp"
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#include "vehicle_gui.h"
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DepotPool _depot_pool("Depot");
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INSTANTIATE_POOL_METHODS(Depot)
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@ -57,6 +58,15 @@ Depot::~Depot()
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/* Delete the depot-window */
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DeleteWindowById(WC_VEHICLE_DEPOT, this->xy);
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/* Delete the depot list */
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WindowNumber wno = (this->index << 16) | VLW_DEPOT_LIST | GetTileOwner(this->xy);
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switch (GetTileType(this->xy)) {
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default: NOT_REACHED();
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case MP_RAILWAY: DeleteWindowById(WC_TRAINS_LIST, wno | (VEH_TRAIN << 11)); break;
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case MP_ROAD: DeleteWindowById(WC_ROADVEH_LIST, wno | (VEH_ROAD << 11)); break;
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case MP_WATER: DeleteWindowById(WC_SHIPS_LIST, wno | (VEH_SHIP << 11)); break;
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}
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}
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void InitializeDepots()
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