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(svn r25478) -Fix: Clip glyphs using the actual sprite dimensions instead of the text advancement.
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10
src/gfx.cpp
10
src/gfx.cpp
@ -463,7 +463,7 @@ static int DrawLayoutLine(ParagraphLayout::Line *line, int y, int left, int righ
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DrawPixelInfo *dpi = _cur_dpi;
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int dpi_left = dpi->left;
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int dpi_right = dpi->left + dpi->width;
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int dpi_right = dpi->left + dpi->width - 1;
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bool draw_shadow = fc->GetDrawGlyphShadow() && colour != TC_BLACK;
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@ -478,12 +478,12 @@ static int DrawLayoutLine(ParagraphLayout::Line *line, int y, int left, int righ
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int top = run->getPositions()[i * 2 + 1] + y;
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/* Truncated away. */
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if (begin_x < min_x || end_x > max_x) continue;
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/* Not within the bounds to draw. */
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if (begin_x >= dpi_right || end_x <= dpi_left) continue;
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if (truncation && (begin_x < min_x || end_x > max_x)) continue;
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const Sprite *sprite = fc->GetGlyph(glyph);
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/* Check clipping (the "+ 1" is for the shadow). */
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if (begin_x + sprite->x_offs > dpi_right || begin_x + sprite->x_offs + sprite->width /* - 1 + 1 */ < dpi_left) continue;
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if (draw_shadow && (glyph & SPRITE_GLYPH) == 0) {
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SetColourRemap(TC_BLACK);
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GfxMainBlitter(sprite, begin_x + 1, top + 1, BM_COLOUR_REMAP);
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