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Codechange: Performance improvement in k-d tree FindNearest()
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@ -240,7 +240,7 @@ class Kdtree {
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NOT_REACHED(); // a.first == b.first: same element must not be inserted twice
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}
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/** Search a sub-tree for the element nearest to a given point */
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node_distance FindNearestRecursive(CoordT xy[2], size_t node_idx, int level) const
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node_distance FindNearestRecursive(CoordT xy[2], size_t node_idx, int level, DistT limit = std::numeric_limits<DistT>::max()) const
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{
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/* Dimension index of current level */
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int dim = level % 2;
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@ -261,11 +261,13 @@ class Kdtree {
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best = SelectNearestNodeDistance(best, this->FindNearestRecursive(xy, next, level + 1));
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}
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limit = min(best.second, limit);
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/* Check if the distance from current best is worse than distance from target to splitting line,
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* if it is we also need to check the other side of the split. */
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size_t opposite = (xy[dim] >= c) ? n.left : n.right; // reverse of above
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if (opposite != INVALID_NODE && best.second >= abs((int)xy[dim] - (int)c)) {
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node_distance other_candidate = this->FindNearestRecursive(xy, opposite, level + 1);
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if (opposite != INVALID_NODE && limit >= abs((int)xy[dim] - (int)c)) {
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node_distance other_candidate = this->FindNearestRecursive(xy, opposite, level + 1, limit);
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best = SelectNearestNodeDistance(best, other_candidate);
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}
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