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(svn r21498) -Codechange: make the measurement tooltip handle diagonal selection properly
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@ -2723,7 +2723,36 @@ calc_heightdiff_single_direction:;
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/* If dragging an area (eg dynamite tool) and it is actually a single
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* row/column, change the type to 'line' to get proper calculation for height */
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style = (HighLightStyle)_thd.next_drawstyle;
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if (style & HT_RECT) {
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if (IsDraggingDiagonal()) {
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/* Determine the "area" of the diagonal dragged selection.
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* We assume the area is the number of tiles along the X
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* edge and the number of tiles along the Y edge. However,
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* multiplying these two numbers does not give the exact
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* number of tiles; basically we are counting the black
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* squares on a chess board and ignore the white ones to
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* make the tile counts at the edges match up. There is no
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* other way to make a proper count though.
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*
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* First convert to the rotated coordinate system. */
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int dist_x = TileX(t0) - TileX(t1);
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int dist_y = TileY(t0) - TileY(t1);
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int a_max = dist_x + dist_y;
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int b_max = dist_y - dist_x;
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/* Now determine the size along the edge, but due to the
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* chess board principle this counts double. */
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a_max = abs(a_max + (a_max > 0 ? 2 : -2)) / 2;
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b_max = abs(b_max + (b_max > 0 ? 2 : -2)) / 2;
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/* We get a 1x1 on normal 2x1 rectangles, due to it being
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* a seen as two sides. As the result for actual building
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* will be the same as non-diagonal dragging revert to that
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* behaviour to give it a more normally looking size. */
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if (a_max != 1 || b_max != 1) {
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dx = a_max;
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dy = b_max;
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}
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} else if (style & HT_RECT) {
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if (dx == 1) {
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style = HT_LINE | HT_DIR_Y;
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} else if (dy == 1) {
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@ -2731,7 +2760,7 @@ calc_heightdiff_single_direction:;
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}
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}
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if (dx != 1 || dy != 1) {
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if (t0 != 1 || t1 != 1) {
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int heightdiff = CalcHeightdiff(style, 0, t0, t1);
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params[index++] = dx;
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