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(svn r18053) -Codechange: remove the manual pause/unpause limitation with min_active_clients
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2a1cab4d46
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64ecceadda
@ -491,16 +491,9 @@ DEF_CONSOLE_CMD(ConPauseGame)
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return true;
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}
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#ifdef ENABLE_NETWORK
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if (_network_dedicated && _settings_client.network.min_active_clients != 0) {
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IConsolePrint(CC_WARNING, "Manual pausing is disabled. Set network.min_active_clients to 0 (disable autopausing) to enable manual pausing.");
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return true;
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}
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#endif /* ENABLE_NETWORK */
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if (_pause_mode == PM_UNPAUSED) {
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if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED) {
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DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
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IConsolePrint(CC_DEFAULT, "Game paused.");
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if (!_networking) IConsolePrint(CC_DEFAULT, "Game paused.");
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} else {
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IConsolePrint(CC_DEFAULT, "Game is already paused.");
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}
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@ -515,16 +508,13 @@ DEF_CONSOLE_CMD(ConUnPauseGame)
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return true;
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}
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#ifdef ENABLE_NETWORK
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if (_network_dedicated && _settings_client.network.min_active_clients != 0) {
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IConsolePrint(CC_WARNING, "Manual unpausing is disabled. Set network.min_active_clients to 0 (disable autopausing) to enable manual unpausing.");
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return true;
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}
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#endif /* ENABLE_NETWORK */
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if (_pause_mode != PM_UNPAUSED) {
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if ((_pause_mode & PM_PAUSED_NORMAL) != PM_UNPAUSED) {
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DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE);
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IConsolePrint(CC_DEFAULT, "Game unpaused.");
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if (!_networking) IConsolePrint(CC_DEFAULT, "Game unpaused.");
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} else if ((_pause_mode & PM_PAUSED_ERROR) != PM_UNPAUSED) {
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IConsolePrint(CC_DEFAULT, "Game is in error state and cannot be unpaused via console.");
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} else if (_pause_mode != PM_UNPAUSED) {
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IConsolePrint(CC_DEFAULT, "Game cannot be unpaused manually; disable pause_on_join/min_active_clients.");
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} else {
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IConsolePrint(CC_DEFAULT, "Game is already unpaused.");
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}
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