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(svn r10575) -Fix r10573: misplaced )
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@ -1682,7 +1682,7 @@ void GenerateIndustries()
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}
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chance = ind_spc->appear_creation[_opt.landscape];
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chance = ind_spc->appear_creation[_opt.landscape];
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if (ind_spc->enabled) && chance > 0 {
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if (ind_spc->enabled && chance > 0) {
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/* once the chance of appearance is determind, it have to be scaled by
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/* once the chance of appearance is determind, it have to be scaled by
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* the difficulty level. The "chance" in question is more an index into
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* the difficulty level. The "chance" in question is more an index into
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* the _numof_industry_table,in fact */
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* the _numof_industry_table,in fact */
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