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https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-05 22:04:57 +00:00
(svn r7829) -Codechange: move the network (core) initialization/shutdown functions into network/core, so the can be reused in the masterserver_updater.
This commit is contained in:
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c231b1fa9a
commit
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@ -259,6 +259,9 @@
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<File
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RelativePath=".\..\src\namegen.c">
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</File>
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<File
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RelativePath=".\..\src\network\core\core.c">
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</File>
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<File
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RelativePath=".\..\src\network\core\packet.c">
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</File>
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@ -476,6 +479,9 @@
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<File
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RelativePath=".\..\src\network\core\config.h">
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</File>
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<File
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RelativePath=".\..\src\network\core\core.h">
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</File>
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<File
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RelativePath=".\..\src\network\core\game.h">
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</File>
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@ -542,6 +542,9 @@
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<File
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RelativePath=".\..\src\namegen.c">
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</File>
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<File
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RelativePath=".\..\src\network\core\core.c">
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</File>
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<File
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RelativePath=".\..\src\network\core\packet.c">
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</File>
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@ -759,6 +762,9 @@
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<File
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RelativePath=".\..\src\network\core\config.h">
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</File>
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<File
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RelativePath=".\..\src\network\core\core.h">
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</File>
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<File
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RelativePath=".\..\src\network\core\game.h">
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</File>
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@ -32,6 +32,7 @@ misc.c
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mixer.c
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music.c
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namegen.c
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network/core/core.c
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network/core/packet.c
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network/core/tcp.c
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network/core/udp.c
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@ -115,6 +116,7 @@ md5.h
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mixer.h
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music.h
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network/core/config.h
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network/core/core.h
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network/core/game.h
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network/core/os_abstraction.h
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network/core/packet.h
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86
src/network/core/core.c
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86
src/network/core/core.c
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@ -0,0 +1,86 @@
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/* $Id$ */
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#ifdef ENABLE_NETWORK
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#include "../../stdafx.h"
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#include "os_abstraction.h"
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#ifdef __MORPHOS__
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/* the library base is required here */
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struct Library *SocketBase = NULL;
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#endif
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/**
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* Initializes the network core (as that is needed for some platforms
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*/
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void NetworkCoreInitialize(void)
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{
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#if defined(__MORPHOS__) || defined(__AMIGA__)
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/*
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* IMPORTANT NOTE: SocketBase needs to be initialized before we use _any_
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* network related function, else: crash.
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*/
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DEBUG(net, 3, "[core] loading bsd socket library");
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SocketBase = OpenLibrary("bsdsocket.library", 4);
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if (SocketBase == NULL) {
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DEBUG(net, 0, "[core] can't open bsdsocket.library version 4, network unavailable");
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_network_available = false;
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return;
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}
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#if defined(__AMIGA__)
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/* for usleep() implementation (only required for legacy AmigaOS builds) */
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TimerPort = CreateMsgPort();
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if (TimerPort != NULL) {
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TimerRequest = (struct timerequest*)CreateIORequest(TimerPort, sizeof(struct timerequest);
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if (TimerRequest != NULL) {
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if (OpenDevice("timer.device", UNIT_MICROHZ, (struct IORequest*)TimerRequest, 0) == 0) {
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TimerBase = TimerRequest->tr_node.io_Device;
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if (TimerBase == NULL) {
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// free ressources...
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DEBUG(net, 0, "[core] can't initialize timer, network unavailable");
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_network_available = false;
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return;
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}
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}
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}
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}
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#endif // __AMIGA__
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#endif // __MORPHOS__ / __AMIGA__
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/* Let's load the network in windows */
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#ifdef WIN32
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{
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WSADATA wsa;
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DEBUG(net, 3, "[core] loading windows socket library");
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if (WSAStartup(MAKEWORD(2, 0), &wsa) != 0) {
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DEBUG(net, 0, "[core] WSAStartup failed, network unavailable");
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_network_available = false;
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return;
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}
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}
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#endif /* WIN32 */
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}
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/**
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* Shuts down the network core (as that is needed for some platforms
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*/
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void NetworkCoreShutdown(void)
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{
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#if defined(__MORPHOS__) || defined(__AMIGA__)
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/* free allocated ressources */
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#if defined(__AMIGA__)
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if (TimerBase != NULL) CloseDevice((struct IORequest*)TimerRequest); // XXX This smells wrong
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if (TimerRequest != NULL) DeleteIORequest(TimerRequest);
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if (TimerPort != NULL) DeleteMsgPort(TimerPort);
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#endif
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if (SocketBase != NULL) CloseLibrary(SocketBase);
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#endif
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#if defined(WIN32)
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WSACleanup();
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#endif
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}
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#endif /* ENABLE_NETWORK */
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13
src/network/core/core.h
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13
src/network/core/core.h
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@ -0,0 +1,13 @@
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/* $Id$ */
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#ifndef NETWORK_CORE_H
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#define NETWORK_CORE_H
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#ifdef ENABLE_NETWORK
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void NetworkCoreInitialize(void);
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void NetworkCoreShutdown(void);
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#endif /* ENABLE_NETWORK */
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#endif /* NETWORK_CORE_H */
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@ -32,16 +32,12 @@
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#include "network_gamelist.h"
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#include "core/udp.h"
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#include "core/tcp.h"
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#include "core/core.h"
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#include "network_gui.h"
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#include "../console.h" /* IConsoleCmdExec */
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#include <stdarg.h> /* va_list */
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#include "../md5.h"
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#ifdef __MORPHOS__
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// the library base is required here
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struct Library *SocketBase = NULL;
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#endif
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// The listen socket for the server
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static SOCKET _listensocket;
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@ -1345,39 +1341,6 @@ void NetworkStartUp(void)
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{
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DEBUG(net, 3, "[core] starting network...");
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#if defined(__MORPHOS__) || defined(__AMIGA__)
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/*
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* IMPORTANT NOTE: SocketBase needs to be initialized before we use _any_
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* network related function, else: crash.
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*/
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DEBUG(net, 3, "[core] loading bsd socket library");
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SocketBase = OpenLibrary("bsdsocket.library", 4);
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if (SocketBase == NULL) {
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DEBUG(net, 0, "[core] can't open bsdsocket.library version 4, network unavailable");
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_network_available = false;
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return;
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}
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#if defined(__AMIGA__)
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// for usleep() implementation (only required for legacy AmigaOS builds)
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TimerPort = CreateMsgPort();
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if (TimerPort != NULL) {
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TimerRequest = (struct timerequest*)CreateIORequest(TimerPort, sizeof(struct timerequest);
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if (TimerRequest != NULL) {
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if (OpenDevice("timer.device", UNIT_MICROHZ, (struct IORequest*)TimerRequest, 0) == 0) {
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TimerBase = TimerRequest->tr_node.io_Device;
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if (TimerBase == NULL) {
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// free ressources...
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DEBUG(net, 0, "[core] can't initialize timer, network unavailable");
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_network_available = false;
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return;
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}
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}
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}
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}
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#endif // __AMIGA__
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#endif // __MORPHOS__ / __AMIGA__
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// Network is available
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_network_available = true;
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_network_dedicated = false;
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@ -1385,6 +1348,8 @@ void NetworkStartUp(void)
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_network_need_advertise = true;
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_network_advertise_retries = 0;
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NetworkCoreInitialize();
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/* Load the ip from the openttd.cfg */
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_network_server_bind_ip = inet_addr(_network_server_bind_ip_host);
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/* And put the data back in it in case it was an invalid ip */
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@ -1404,18 +1369,6 @@ void NetworkStartUp(void)
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_network_game_info.spectators_max = sp_max;
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}
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// Let's load the network in windows
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#if defined(WIN32)
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{
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WSADATA wsa;
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DEBUG(net, 3, "[core] loading windows socket library");
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if (WSAStartup(MAKEWORD(2,0), &wsa) != 0) {
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DEBUG(net, 0, "[core] WSAStartup failed, network unavailable");
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_network_available = false;
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return;
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}
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}
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#endif // WIN32
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NetworkInitialize();
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DEBUG(net, 3, "[core] network online, multiplayer available");
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@ -1432,20 +1385,7 @@ void NetworkShutDown(void)
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_network_available = false;
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#if defined(__MORPHOS__) || defined(__AMIGA__)
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// free allocated ressources
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#if defined(__AMIGA__)
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if (TimerBase != NULL) CloseDevice((struct IORequest*)TimerRequest); // XXX This smells wrong
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if (TimerRequest != NULL) DeleteIORequest(TimerRequest);
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if (TimerPort != NULL) DeleteMsgPort(TimerPort);
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#endif
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if (SocketBase != NULL) CloseLibrary(SocketBase);
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#endif
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#if defined(WIN32)
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WSACleanup();
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#endif
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NetworkCoreShutdown();
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}
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#endif /* ENABLE_NETWORK */
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