From 61342620bc4c0971b28b3578379b53d04d2f11f1 Mon Sep 17 00:00:00 2001 From: Rubidium Date: Fri, 3 May 2024 16:26:54 +0200 Subject: [PATCH] Doc: Prepare for 14.1 release --- changelog.txt | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/changelog.txt b/changelog.txt index 87f2bf8f22..2b0ca754f5 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,20 @@ +14.1 (2024-05-03) +------------------------------------------------------------------------ +Add: Check that towns can build roads before generating map (#12503) +Fix #12228: Ships could get lost due to pathfinder not considering reversing in some cases (#12474) +Fix #12433: Width of unit number display was too narrow (#12534) +Fix #12502: Desync related to vehicle replacement (#12512) +Fix #12506: Desync after new oil rig is constructed (#12511) +Fix #12584: Crash on some tar files during tar scan (#12586) +Fix: [SDL2] Keypad numbers did not function (#12596) +Fix: Houses and industry tiles could accept incorrect cargo (#12547) +Fix: Map generation stage strings were incorrect (#12549) +Fix: [Script] Allow only 255 league tables, as 255 itself is the invalid id sentinel (#12545) +Fix: Mark vehicle status bars dirty when a vehicle leaves unbunching depot (#12516) +Fix: Do not show train waiting for unbunching as waiting for free path (#12515) +Fix: Smooth outliers in unbunching round trip calculations (#12513) + + 14.0 (2024-04-13) ------------------------------------------------------------------------ Update: New title game for 14.0