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(svn r3554) Add accessors for the field type and fences of clear tiles
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02c4e63fac
commit
6132fcea44
10
clear.h
10
clear.h
@ -33,4 +33,14 @@ static inline void SetClearGroundDensity(TileIndex t, ClearGround type, uint den
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_m[t].m5 = 0 << 5 | type << 2 | density;
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}
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static inline uint GetFieldType(TileIndex t) { return GB(_m[t].m3, 0, 4); }
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static inline void SetFieldType(TileIndex t, uint f) { SB(_m[t].m3, 0, 4, f); }
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/* Is used by tree tiles, too */
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static inline uint GetFenceSE(TileIndex t) { return GB(_m[t].m4, 2, 3); }
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static inline void SetFenceSE(TileIndex t, uint h) { SB(_m[t].m4, 2, 3, h); }
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static inline uint GetFenceSW(TileIndex t) { return GB(_m[t].m4, 5, 3); }
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static inline void SetFenceSW(TileIndex t, uint h) { SB(_m[t].m4, 5, 3, h); }
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#endif
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27
clear_cmd.c
27
clear_cmd.c
@ -482,7 +482,6 @@ void DrawHillyLandTile(const TileInfo *ti)
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void DrawClearLandFence(const TileInfo *ti)
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{
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byte m4 = _m[ti->tile].m4;
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byte z = ti->z;
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if (ti->tileh & 2) {
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@ -490,12 +489,12 @@ void DrawClearLandFence(const TileInfo *ti)
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if (ti->tileh == 0x17) z += 8;
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}
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if (GB(m4, 5, 3) != 0) {
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DrawGroundSpriteAt(_clear_land_fence_sprites_1[GB(m4, 5, 3) - 1] + _fence_mod_by_tileh[ti->tileh], ti->x, ti->y, z);
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if (GetFenceSW(ti->tile) != 0) {
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DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSW(ti->tile) - 1] + _fence_mod_by_tileh[ti->tileh], ti->x, ti->y, z);
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}
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if (GB(m4, 2, 3) != 0) {
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DrawGroundSpriteAt(_clear_land_fence_sprites_1[GB(m4, 2, 3) - 1] + _fence_mod_by_tileh_2[ti->tileh], ti->x, ti->y, z);
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if (GetFenceSE(ti->tile) != 0) {
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DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSE(ti->tile) - 1] + _fence_mod_by_tileh_2[ti->tileh], ti->x, ti->y, z);
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}
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}
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@ -515,7 +514,7 @@ static void DrawTile_Clear(TileInfo *ti)
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break;
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case CL_FIELDS:
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DrawGroundSprite(_clear_land_sprites_1[GB(_m[ti->tile].m3, 0, 4)] + _tileh_to_sprite[ti->tileh]);
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DrawGroundSprite(_clear_land_sprites_1[GetFieldType(ti->tile)] + _tileh_to_sprite[ti->tileh]);
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break;
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case CL_SNOW:
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@ -559,27 +558,27 @@ void TileLoopClearHelper(TileIndex tile)
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self = (IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CL_FIELDS));
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neighbour = (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CL_FIELDS));
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if (GB(_m[tile].m4, 5, 3) == 0) {
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if (GetFenceSW(tile) == 0) {
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if (self != neighbour) {
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SB(_m[tile].m4, 5, 3, 3);
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SetFenceSW(tile, 3);
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dirty = tile;
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}
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} else {
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if (self == 0 && neighbour == 0) {
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SB(_m[tile].m4, 5, 3, 0);
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SetFenceSW(tile, 0);
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dirty = tile;
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}
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}
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neighbour = (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, 1), CL_FIELDS));
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if (GB(_m[tile].m4, 2, 3) == 0) {
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if (GetFenceSE(tile) == 0) {
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if (self != neighbour) {
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SB(_m[tile].m4, 2, 3, 3);
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SetFenceSE(tile, 3);
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dirty = tile;
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}
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} else {
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if (self == 0 && neighbour == 0) {
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SB(_m[tile].m4, 2, 3, 0);
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SetFenceSE(tile, 0);
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dirty = tile;
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}
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}
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@ -673,9 +672,9 @@ static void TileLoop_Clear(TileIndex tile)
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SetClearCounter(tile, 0);
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}
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field_type = GB(_m[tile].m3, 0, 4);
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field_type = GetFieldType(tile);
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field_type = (field_type < 8) ? field_type + 1 : 0;
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SB(_m[tile].m3, 0, 4, field_type);
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SetFieldType(tile, field_type);
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break;
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}
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@ -903,23 +903,19 @@ static bool IsBadFarmFieldTile2(TileIndex tile)
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static void SetupFarmFieldFence(TileIndex tile, int size, byte type, int direction)
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{
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byte or, and;
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do {
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tile = TILE_MASK(tile);
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if (IsTileType(tile, MP_CLEAR) || IsTileType(tile, MP_TREES)) {
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byte or = type;
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or = type;
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if (or == 1 && CHANCE16(1, 7)) or = 2;
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or <<= 2;
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and = (byte)~0x1C;
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if (direction) {
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or <<= 3;
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and = (byte)~0xE0;
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SetFenceSW(tile, or);
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} else {
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SetFenceSE(tile, or);
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}
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_m[tile].m4 = (_m[tile].m4 & and) | or;
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}
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tile += direction ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
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@ -931,7 +927,9 @@ static void PlantFarmField(TileIndex tile)
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uint size_x, size_y;
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uint32 r;
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uint count;
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int type, type2;
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uint counter;
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uint field_type;
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int type;
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if (_opt.landscape == LT_HILLY) {
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if (GetTileZ(tile) + 16 >= _opt.snow_line)
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@ -957,19 +955,21 @@ static void PlantFarmField(TileIndex tile)
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/* determine type of field */
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r = Random();
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type = ((r & 0xE0) | 0xF);
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type2 = GB(r, 8, 8) * 9 >> 8;
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counter = GB(r, 5, 3);
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field_type = GB(r, 8, 8) * 9 >> 8;
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/* make field */
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BEGIN_TILE_LOOP(cur_tile, size_x, size_y, tile)
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cur_tile = TILE_MASK(cur_tile);
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if (!IsBadFarmFieldTile2(cur_tile)) {
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ModifyTile(cur_tile,
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MP_SETTYPE(MP_CLEAR) |
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MP_MAP2_CLEAR | MP_MAP3LO | MP_MAP3HI_CLEAR | MP_MAPOWNER | MP_MAP5,
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type2, /* map3_lo */
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OWNER_NONE, /* map_owner */
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type); /* map5 */
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SetTileType(cur_tile, MP_CLEAR);
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SetTileOwner(cur_tile, OWNER_NONE);
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SetFieldType(cur_tile, field_type);
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SetFenceSW(cur_tile, 0);
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SetFenceSE(cur_tile, 0);
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SetClearGroundDensity(cur_tile, CL_FIELDS, 3);
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SetClearCounter(cur_tile, counter);
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MarkTileDirtyByTile(cur_tile);
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}
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END_TILE_LOOP(cur_tile, size_x, size_y, tile)
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