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(svn r17247) -Change: move '3rd party' MD5 implementation also to the 3rdparty directory.
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@ -595,10 +595,6 @@
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RelativePath=".\..\src\map.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\md5.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\misc.cpp"
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>
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@ -1115,10 +1111,6 @@
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RelativePath=".\..\src\map_type.h"
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>
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</File>
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<File
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RelativePath=".\..\src\md5.h"
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>
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</File>
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<File
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RelativePath=".\..\src\mixer.h"
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>
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@ -2328,6 +2320,18 @@
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>
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</File>
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</Filter>
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<Filter
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Name="MD5"
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>
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<File
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RelativePath=".\..\src\3rdparty\md5\md5.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\3rdparty\md5\md5.h"
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>
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</File>
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</Filter>
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<Filter
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Name="MiniLZO"
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>
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@ -592,10 +592,6 @@
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RelativePath=".\..\src\map.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\md5.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\misc.cpp"
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>
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@ -1112,10 +1108,6 @@
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RelativePath=".\..\src\map_type.h"
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>
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</File>
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<File
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RelativePath=".\..\src\md5.h"
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>
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</File>
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<File
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RelativePath=".\..\src\mixer.h"
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>
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@ -2325,6 +2317,18 @@
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>
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</File>
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</Filter>
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<Filter
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Name="MD5"
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>
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<File
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RelativePath=".\..\src\3rdparty\md5\md5.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\3rdparty\md5\md5.h"
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>
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</File>
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</Filter>
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<Filter
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Name="MiniLZO"
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>
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@ -502,6 +502,7 @@ Thanks to:
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Richard Kempton (RichK67) - Additional airports, initial TGP implementation
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Alberto Demichelis - Squirrel scripting language
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Markus F.X.J. Oberhumer - MiniLZO for loading old savegames
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L. Peter Deutsch - MD5 implementation
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Michael Blunck - For revolutionizing TTD with awesome graphics
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George - Canal graphics
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David Dallaston (Pikka) - Tram tracks
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@ -34,7 +34,6 @@ highscore.cpp
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ini.cpp
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landscape.cpp
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map.cpp
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md5.cpp
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misc.cpp
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mixer.cpp
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music.cpp
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@ -207,7 +206,6 @@ landscape_type.h
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livery.h
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map_func.h
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map_type.h
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md5.h
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mixer.h
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music.h
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namegen_func.h
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@ -531,6 +529,10 @@ table/unicode.h
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table/unmovable_land.h
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table/water_land.h
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# MD5
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3rdparty/md5/md5.cpp
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3rdparty/md5/md5.h
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# MiniLZO
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3rdparty/minilzo/lzoconf.h
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3rdparty/minilzo/lzodefs.h
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6
src/md5.cpp → src/3rdparty/md5/md5.cpp
vendored
6
src/md5.cpp → src/3rdparty/md5/md5.cpp
vendored
@ -56,9 +56,9 @@
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1999-05-03 lpd Original version.
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*/
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#include "stdafx.h"
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#include "core/bitmath_func.hpp"
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#include "core/endian_func.hpp"
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#include "../../stdafx.h"
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#include "../../core/bitmath_func.hpp"
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#include "../../core/endian_func.hpp"
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#include "md5.h"
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#define T_MASK ((uint32)~0)
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src/md5.h → src/3rdparty/md5/md5.h
vendored
0
src/md5.h → src/3rdparty/md5/md5.h
vendored
@ -334,7 +334,7 @@ char *AIScanner::GetAIConsoleList(char *p, const char *last)
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#if defined(ENABLE_NETWORK)
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#include "../network/network_content.h"
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#include "../md5.h"
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#include "../3rdparty/md5/md5.h"
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#include "../tar_type.h"
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/** Helper for creating a MD5sum of all files within of an AI. */
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@ -523,7 +523,7 @@ void FiosGetHeightmapList(SaveLoadDialogMode mode)
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#if defined(ENABLE_NETWORK)
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#include "core/smallvec_type.hpp"
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#include "network/network_content.h"
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#include "md5.h"
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#include "3rdparty/md5/md5.h"
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/** Basic data to distinguish a scenario. Used in the server list window */
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struct ScenarioIdentifier {
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@ -8,7 +8,7 @@
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#include "fileio_func.h"
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#include "fios.h"
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#include "newgrf.h"
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#include "md5.h"
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#include "3rdparty/md5/md5.h"
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#include "fontcache.h"
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#include "gfx_func.h"
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#include "settings_type.h"
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@ -381,6 +381,7 @@ struct AboutWindow : public Window {
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"",
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" Alberto Demichelis - Squirrel scripting language © 2003-2008",
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" Markus F.X.J. Oberhumer - (Mini)LZO for loading old savegames © 1996-2008",
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" L. Peter Deutsch - MD5 implementation © 1999, 2000, 2002",
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" Michael Blunck - Pre-Signals and Semaphores © 2003",
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" George - Canal/Lock graphics © 2003-2004",
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" David Dallaston - Tram tracks",
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@ -22,7 +22,7 @@
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#include "core/host.h"
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#include "network_gui.h"
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#include "../console_func.h"
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#include "../md5.h"
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#include "../3rdparty/md5/md5.h"
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#include "../core/random_func.hpp"
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#include "../window_func.h"
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#include "../string_func.h"
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@ -14,7 +14,7 @@
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#include "../command_func.h"
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#include "../console_func.h"
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#include "../fileio_func.h"
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#include "../md5.h"
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#include "../3rdparty/md5/md5.h"
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#include "../strings_func.h"
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#include "../window_func.h"
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#include "../string_func.h"
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@ -4,7 +4,7 @@
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#include "stdafx.h"
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#include "debug.h"
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#include "md5.h"
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#include "3rdparty/md5/md5.h"
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#include "newgrf.h"
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#include "string_func.h"
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#include "gamelog.h"
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