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Codechange: [SDL2] Split Start() in a few more functions
This makes it a bit easier to follow what is going on, and allow future subdrivers to hook into a few of these functions. Reworked the code slighly while at it, to return early where possible.
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@ -673,28 +673,40 @@ int VideoDriver_SDL::PollEvent()
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return -1;
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}
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const char *VideoDriver_SDL::Start(const StringList &parm)
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static const char *InitializeSDL()
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{
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if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
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/* Explicitly disable hardware acceleration. Enabling this causes
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* UpdateWindowSurface() to update the window's texture instead of
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* its surface. */
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SDL_SetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION, "0");
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SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1");
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/* Just on the offchance the audio subsystem started before the video system,
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* check whether any part of SDL has been initialised before getting here.
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* Slightly duplicated with sound/sdl_s.cpp */
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int ret_code = 0;
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if (SDL_WasInit(SDL_INIT_VIDEO) == 0) {
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ret_code = SDL_InitSubSystem(SDL_INIT_VIDEO);
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}
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if (ret_code < 0) return SDL_GetError();
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/* Check if the video-driver is already initialized. */
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if (SDL_WasInit(SDL_INIT_VIDEO) != 0) return nullptr;
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if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) return SDL_GetError();
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return nullptr;
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}
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const char *VideoDriver_SDL::Initialize()
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{
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this->UpdateAutoResolution();
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const char *error = InitializeSDL();
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if (error != nullptr) return error;
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FindResolutions();
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DEBUG(driver, 2, "Resolution for display: %ux%u", _cur_resolution.width, _cur_resolution.height);
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return nullptr;
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}
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const char *VideoDriver_SDL::Start(const StringList &parm)
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{
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if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
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const char *error = this->Initialize();
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if (error != nullptr) return error;
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this->startup_display = FindStartupDisplay(GetDriverParamInt(parm, "display", -1));
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@ -56,6 +56,7 @@ private:
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void MainLoopCleanup();
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bool CreateMainSurface(uint w, uint h, bool resize);
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bool CreateMainWindow(uint w, uint h);
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const char *Initialize();
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#ifdef __EMSCRIPTEN__
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/* Convert a constant pointer back to a non-constant pointer to a member function. */
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