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(svn r1875) Effect vehicle overhaul: enumerate sprites, descriptive names for functions and miscellaneous improvements
This commit is contained in:
parent
e2359c11ae
commit
5ff839732e
@ -733,6 +733,92 @@ enum Sprites {
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SPR_BULLDOZER_SW = 1418,
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SPR_BULLDOZER_NW = 1419,
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SPR_SMOKE_0 = 2040,
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SPR_SMOKE_1 = 2041,
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SPR_SMOKE_2 = 2042,
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SPR_SMOKE_3 = 2043,
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SPR_SMOKE_4 = 2044,
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SPR_DIESEL_SMOKE_0 = 3073,
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SPR_DIESEL_SMOKE_1 = 3074,
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SPR_DIESEL_SMOKE_2 = 3075,
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SPR_DIESEL_SMOKE_3 = 3076,
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SPR_DIESEL_SMOKE_4 = 3077,
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SPR_DIESEL_SMOKE_5 = 3078,
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SPR_STEAM_SMOKE_0 = 3079,
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SPR_STEAM_SMOKE_1 = 3080,
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SPR_STEAM_SMOKE_2 = 3081,
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SPR_STEAM_SMOKE_3 = 3082,
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SPR_STEAM_SMOKE_4 = 3083,
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SPR_ELECTRIC_SPARK_0 = 3084,
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SPR_ELECTRIC_SPARK_1 = 3085,
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SPR_ELECTRIC_SPARK_2 = 3086,
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SPR_ELECTRIC_SPARK_3 = 3087,
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SPR_ELECTRIC_SPARK_4 = 3088,
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SPR_ELECTRIC_SPARK_5 = 3089,
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SPR_CHIMNEY_SMOKE_0 = 3701,
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SPR_CHIMNEY_SMOKE_1 = 3702,
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SPR_CHIMNEY_SMOKE_2 = 3703,
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SPR_CHIMNEY_SMOKE_3 = 3704,
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SPR_CHIMNEY_SMOKE_4 = 3705,
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SPR_CHIMNEY_SMOKE_5 = 3706,
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SPR_CHIMNEY_SMOKE_6 = 3707,
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SPR_CHIMNEY_SMOKE_7 = 3708,
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SPR_EXPLOSION_LARGE_0 = 3709,
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SPR_EXPLOSION_LARGE_1 = 3710,
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SPR_EXPLOSION_LARGE_2 = 3711,
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SPR_EXPLOSION_LARGE_3 = 3712,
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SPR_EXPLOSION_LARGE_4 = 3713,
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SPR_EXPLOSION_LARGE_5 = 3714,
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SPR_EXPLOSION_LARGE_6 = 3715,
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SPR_EXPLOSION_LARGE_7 = 3716,
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SPR_EXPLOSION_LARGE_8 = 3717,
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SPR_EXPLOSION_LARGE_9 = 3718,
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SPR_EXPLOSION_LARGE_A = 3719,
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SPR_EXPLOSION_LARGE_B = 3720,
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SPR_EXPLOSION_LARGE_C = 3721,
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SPR_EXPLOSION_LARGE_D = 3722,
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SPR_EXPLOSION_LARGE_E = 3723,
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SPR_EXPLOSION_LARGE_F = 3724,
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SPR_EXPLOSION_SMALL_0 = 3725,
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SPR_EXPLOSION_SMALL_1 = 3726,
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SPR_EXPLOSION_SMALL_2 = 3727,
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SPR_EXPLOSION_SMALL_3 = 3728,
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SPR_EXPLOSION_SMALL_4 = 3729,
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SPR_EXPLOSION_SMALL_5 = 3730,
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SPR_EXPLOSION_SMALL_6 = 3731,
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SPR_EXPLOSION_SMALL_7 = 3732,
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SPR_EXPLOSION_SMALL_8 = 3733,
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SPR_EXPLOSION_SMALL_9 = 3734,
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SPR_EXPLOSION_SMALL_A = 3735,
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SPR_EXPLOSION_SMALL_B = 3736,
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SPR_BREAKDOWN_SMOKE_0 = 3737,
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SPR_BREAKDOWN_SMOKE_1 = 3738,
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SPR_BREAKDOWN_SMOKE_2 = 3739,
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SPR_BREAKDOWN_SMOKE_3 = 3740,
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SPR_BUBBLE_0 = 4748,
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SPR_BUBBLE_1 = 4749,
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SPR_BUBBLE_2 = 4750,
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SPR_BUBBLE_GENERATE_0 = 4751,
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SPR_BUBBLE_GENERATE_1 = 4752,
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SPR_BUBBLE_GENERATE_2 = 4753,
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SPR_BUBBLE_GENERATE_3 = 4754,
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SPR_BUBBLE_BURST_0 = 4755,
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SPR_BUBBLE_BURST_1 = 4756,
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SPR_BUBBLE_BURST_2 = 4757,
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SPR_BUBBLE_ABSORB_0 = 4758,
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SPR_BUBBLE_ABSORB_1 = 4759,
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SPR_BUBBLE_ABSORB_2 = 4760,
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SPR_BUBBLE_ABSORB_3 = 4761,
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SPR_BUBBLE_ABSORB_4 = 4762,
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/* road_gui.c */
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SPR_IMG_ROAD_NW = 1309,
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SPR_IMG_ROAD_NE = 1310,
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295
vehicle.c
295
vehicle.c
@ -572,19 +572,20 @@ void ViewportAddVehicles(DrawPixelInfo *dpi)
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}
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}
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static void EffectInit_0(Vehicle *v)
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static void ChimneySmokeInit(Vehicle *v)
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{
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uint32 r = Random();
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v->cur_image = (uint16)((r & 7) + 3701);
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v->progress = (byte)((r >> 16)&7);
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v->cur_image = SPR_CHIMNEY_SMOKE_0 + (r & 7);
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v->progress = (r >> 16) & 7;
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}
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static void EffectTick_0(Vehicle *v)
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static void ChimneySmokeTick(Vehicle *v)
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{
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uint tile;
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uint img;
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if (v->progress > 0) {
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v->progress--;
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} else {
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TileIndex tile;
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if (--v->progress & 0x80) {
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BeginVehicleMove(v);
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tile = TILE_FROM_XY(v->x_pos, v->y_pos);
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@ -594,36 +595,40 @@ static void EffectTick_0(Vehicle *v)
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return;
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}
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img = v->cur_image + 1;
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if (img > 3708) img = 3701;
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v->cur_image = img;
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if (v->cur_image != SPR_CHIMNEY_SMOKE_7) {
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v->cur_image++;
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} else {
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v->cur_image = SPR_CHIMNEY_SMOKE_0;
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}
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v->progress = 7;
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VehiclePositionChanged(v);
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EndVehicleMove(v);
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}
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}
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static void EffectInit_1(Vehicle *v)
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static void SteamSmokeInit(Vehicle *v)
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{
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v->cur_image = 3079;
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v->cur_image = SPR_STEAM_SMOKE_0;
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v->progress = 12;
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}
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static void EffectTick_1(Vehicle *v)
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static void SteamSmokeTick(Vehicle *v)
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{
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bool moved;
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bool moved = false;
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BeginVehicleMove(v);
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moved = false;
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v->progress++;
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if ((++v->progress & 7) == 0) {
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if ((v->progress & 7) == 0) {
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v->z_pos++;
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moved = true;
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}
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if ((v->progress & 0xF)==4) {
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if (++v->cur_image > 3083) {
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if ((v->progress & 0xF) == 4) {
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if (v->cur_image != SPR_STEAM_SMOKE_4) {
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v->cur_image++;
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} else {
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EndVehicleMove(v);
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DeleteVehicle(v);
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return;
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@ -637,73 +642,81 @@ static void EffectTick_1(Vehicle *v)
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}
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}
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static void EffectInit_2(Vehicle *v)
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static void DieselSmokeInit(Vehicle *v)
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{
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v->cur_image = 3073;
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v->cur_image = SPR_DIESEL_SMOKE_0;
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v->progress = 0;
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}
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static void EffectTick_2(Vehicle *v)
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static void DieselSmokeTick(Vehicle *v)
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{
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if ((++v->progress & 3) == 0) {
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v->progress++;
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if ((v->progress & 3) == 0) {
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BeginVehicleMove(v);
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v->z_pos++;
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VehiclePositionChanged(v);
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EndVehicleMove(v);
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} else if ((v->progress & 7) == 1) {
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BeginVehicleMove(v);
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if (++v->cur_image > 3078) {
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EndVehicleMove(v);
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DeleteVehicle(v);
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} else {
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if (v->cur_image != SPR_DIESEL_SMOKE_5) {
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v->cur_image++;
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VehiclePositionChanged(v);
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EndVehicleMove(v);
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} else {
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EndVehicleMove(v);
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DeleteVehicle(v);
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}
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}
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}
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static void EffectInit_3(Vehicle *v)
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static void ElectricSparkInit(Vehicle *v)
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{
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v->cur_image = 3084;
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v->cur_image = SPR_ELECTRIC_SPARK_0;
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v->progress = 1;
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}
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static void EffectTick_3(Vehicle *v)
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static void ElectricSparkTick(Vehicle *v)
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{
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if (++v->progress > 2) {
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if (v->progress < 2) {
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v->progress++;
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} else {
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v->progress = 0;
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BeginVehicleMove(v);
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if (++v->cur_image > 3089) {
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EndVehicleMove(v);
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DeleteVehicle(v);
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} else {
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if (v->cur_image != SPR_ELECTRIC_SPARK_5) {
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v->cur_image++;
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VehiclePositionChanged(v);
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EndVehicleMove(v);
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} else {
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EndVehicleMove(v);
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DeleteVehicle(v);
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}
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}
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}
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static void EffectInit_4(Vehicle *v)
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static void SmokeInit(Vehicle *v)
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{
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v->cur_image = 2040;
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v->cur_image = SPR_SMOKE_0;
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v->progress = 12;
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}
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static void EffectTick_4(Vehicle *v)
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static void SmokeTick(Vehicle *v)
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{
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bool moved;
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bool moved = false;
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BeginVehicleMove(v);
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moved = false;
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v->progress++;
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if ((++v->progress & 3) == 0) {
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if ((v->progress & 3) == 0) {
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v->z_pos++;
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moved = true;
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}
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if ((v->progress & 0xF)==4) {
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if (++v->cur_image > 2044) {
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if ((v->progress & 0xF) == 4) {
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if (v->cur_image != SPR_SMOKE_4) {
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v->cur_image++;
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} else {
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EndVehicleMove(v);
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DeleteVehicle(v);
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return;
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@ -717,64 +730,74 @@ static void EffectTick_4(Vehicle *v)
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}
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}
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static void EffectInit_5(Vehicle *v)
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static void ExplosionLargeInit(Vehicle *v)
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{
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v->cur_image = 3709;
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v->cur_image = SPR_EXPLOSION_LARGE_0;
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v->progress = 0;
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}
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static void EffectTick_5(Vehicle *v)
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static void ExplosionLargeTick(Vehicle *v)
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{
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if (!(++v->progress & 3)) {
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v->progress++;
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if ((v->progress & 3) == 0) {
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BeginVehicleMove(v);
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if (++v->cur_image > 3724) {
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EndVehicleMove(v);
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DeleteVehicle(v);
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} else {
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if (v->cur_image != SPR_EXPLOSION_LARGE_F) {
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v->cur_image++;
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VehiclePositionChanged(v);
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EndVehicleMove(v);
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} else {
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EndVehicleMove(v);
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DeleteVehicle(v);
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}
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}
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}
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static void EffectInit_6(Vehicle *v)
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static void BreakdownSmokeInit(Vehicle *v)
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{
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v->cur_image = 3737;
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v->cur_image = SPR_BREAKDOWN_SMOKE_0;
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v->progress = 0;
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}
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static void EffectTick_6(Vehicle *v)
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static void BreakdownSmokeTick(Vehicle *v)
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{
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if (!(++v->progress & 7)) {
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v->progress++;
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if ((v->progress & 7) == 0) {
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BeginVehicleMove(v);
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if (++v->cur_image > 3740) v->cur_image = 3737;
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if (v->cur_image != SPR_BREAKDOWN_SMOKE_3) {
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v->cur_image++;
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} else {
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v->cur_image = SPR_BREAKDOWN_SMOKE_0;
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}
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VehiclePositionChanged(v);
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EndVehicleMove(v);
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}
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if (!--v->u.special.unk0) {
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v->u.special.unk0--;
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if (v->u.special.unk0 == 0) {
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BeginVehicleMove(v);
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EndVehicleMove(v);
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DeleteVehicle(v);
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}
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}
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static void EffectInit_7(Vehicle *v)
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static void ExplosionSmallInit(Vehicle *v)
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{
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v->cur_image = 3725;
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v->cur_image = SPR_EXPLOSION_SMALL_0;
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v->progress = 0;
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}
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static void EffectTick_7(Vehicle *v)
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static void ExplosionSmallTick(Vehicle *v)
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{
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if (!(++v->progress & 3)) {
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v->progress++;
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if ((v->progress & 3) == 0) {
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BeginVehicleMove(v);
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if (++v->cur_image > 3736) {
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EndVehicleMove(v);
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DeleteVehicle(v);
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} else {
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if (v->cur_image != SPR_EXPLOSION_SMALL_B) {
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v->cur_image++;
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VehiclePositionChanged(v);
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EndVehicleMove(v);
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} else {
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EndVehicleMove(v);
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DeleteVehicle(v);
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}
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}
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}
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@ -828,7 +851,8 @@ static const struct {
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static void BulldozerTick(Vehicle *v)
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{
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if ((++v->progress & 7) == 0) {
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v->progress++;
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if ((v->progress & 7) == 0) {
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const BulldozerMovement* b = &_bulldozer_movement[v->u.special.unk0];
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BeginVehicleMove(v);
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@ -853,60 +877,65 @@ static void BulldozerTick(Vehicle *v)
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}
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}
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static void EffectInit_9(Vehicle *v)
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static void BubbleInit(Vehicle *v)
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{
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v->cur_image = 4751;
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v->cur_image = SPR_BUBBLE_GENERATE_0;
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v->spritenum = 0;
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v->progress = 0;
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}
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#define MK(x,y,z,i) (x+4)+(y+4)*16,(z+4)+i*16
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typedef struct BubbleMovement {
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int8 x:4;
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int8 y:4;
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int8 z:4;
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byte image:4;
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} BubbleMovement;
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/* -1,0,1,2 = 2*/
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/* -1,0,1 = 2*/
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/* */
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static const byte _effecttick9_data1[] = {
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#define MK(x, y, z, i) { x, y, z, i }
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#define ME(i) { i, 4, 0, 0 }
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static const BubbleMovement _bubble_float_sw[] = {
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MK(0,0,1,0),
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MK(1,0,1,1),
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MK(0,0,1,0),
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MK(1,0,1,2),
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0x81,
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ME(1)
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};
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static const byte _effecttick9_data2[] = {
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static const BubbleMovement _bubble_float_ne[] = {
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MK(0,0,1,0),
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MK(-1,0,1,1),
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MK(0,0,1,0),
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MK(-1,0,1,2),
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0x81,
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ME(1)
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};
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static const byte _effecttick9_data3[] = {
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static const BubbleMovement _bubble_float_se[] = {
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MK(0,0,1,0),
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MK(0,1,1,1),
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MK(0,0,1,0),
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MK(0,1,1,2),
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0x81,
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ME(1)
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};
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static const byte _effecttick9_data4[] = {
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static const BubbleMovement _bubble_float_nw[] = {
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MK(0,0,1,0),
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MK(0,-1,1,1),
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MK(0,0,1,0),
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MK(0,-1,1,2),
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0x81,
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ME(1)
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};
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static const byte _effecttick9_data5[] = {
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static const BubbleMovement _bubble_burst[] = {
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MK(0,0,1,2),
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MK(0,0,1,7),
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MK(0,0,1,8),
|
||||
MK(0,0,1,9),
|
||||
0x80,
|
||||
ME(0)
|
||||
};
|
||||
|
||||
static const byte _effecttick9_data6[] = {
|
||||
static const BubbleMovement _bubble_absorb[] = {
|
||||
MK(0,0,1,0),
|
||||
MK(0,0,1,1),
|
||||
MK(0,0,1,0),
|
||||
@ -985,26 +1014,27 @@ static const byte _effecttick9_data6[] = {
|
||||
MK(1,0,1,1),
|
||||
MK(0,0,1,0),
|
||||
MK(1,0,1,2),
|
||||
0x82,0,
|
||||
ME(2),
|
||||
MK(0,0,0,0xA),
|
||||
MK(0,0,0,0xB),
|
||||
MK(0,0,0,0xC),
|
||||
MK(0,0,0,0xD),
|
||||
MK(0,0,0,0xE),
|
||||
0x80
|
||||
ME(0)
|
||||
};
|
||||
#undef ME
|
||||
#undef MK
|
||||
|
||||
static const byte * const _effecttick9_data[6] = {
|
||||
_effecttick9_data1,
|
||||
_effecttick9_data2,
|
||||
_effecttick9_data3,
|
||||
_effecttick9_data4,
|
||||
_effecttick9_data5,
|
||||
_effecttick9_data6,
|
||||
static const BubbleMovement * const _bubble_movement[] = {
|
||||
_bubble_float_sw,
|
||||
_bubble_float_ne,
|
||||
_bubble_float_se,
|
||||
_bubble_float_nw,
|
||||
_bubble_burst,
|
||||
_bubble_absorb,
|
||||
};
|
||||
|
||||
static void EffectTick_9(Vehicle *v)
|
||||
static void BubbleTick(Vehicle *v)
|
||||
{
|
||||
/*
|
||||
* Warning: those effects can NOT use Random(), and have to use
|
||||
@ -1012,67 +1042,68 @@ static void EffectTick_9(Vehicle *v)
|
||||
* spritenum to the savegame, and so it will cause desyncs in
|
||||
* multiplayer!! (that is: in ToyLand)
|
||||
*/
|
||||
int et;
|
||||
const byte *b;
|
||||
uint et;
|
||||
const BubbleMovement *b;
|
||||
|
||||
if (((++v->progress)&3) != 0)
|
||||
v->progress++;
|
||||
if ((v->progress & 3) != 0)
|
||||
return;
|
||||
|
||||
BeginVehicleMove(v);
|
||||
|
||||
et = v->engine_type + 1;
|
||||
|
||||
if (v->spritenum == 0) {
|
||||
if (++v->cur_image < 4754) {
|
||||
v->cur_image++;
|
||||
if (v->cur_image < SPR_BUBBLE_GENERATE_3) {
|
||||
VehiclePositionChanged(v);
|
||||
EndVehicleMove(v);
|
||||
return;
|
||||
}
|
||||
if (v->u.special.unk2 != 0) {
|
||||
v->spritenum = (byte)((InteractiveRandom()&3)+1);
|
||||
v->spritenum = (InteractiveRandom() & 3) + 1;
|
||||
} else {
|
||||
v->spritenum = 6;
|
||||
}
|
||||
et = 0;
|
||||
} else {
|
||||
et = v->engine_type + 1;
|
||||
}
|
||||
|
||||
again:
|
||||
v->engine_type = et;
|
||||
b = &_effecttick9_data[v->spritenum - 1][et*2];
|
||||
b = &_bubble_movement[v->spritenum - 1][et];
|
||||
|
||||
if (*b == 0x80) {
|
||||
if (b->y == 4 && b->x == 0) {
|
||||
EndVehicleMove(v);
|
||||
DeleteVehicle(v);
|
||||
return;
|
||||
}
|
||||
|
||||
if (*b == 0x81) {
|
||||
if (v->z_pos > 180 || CHANCE16I(1,96, InteractiveRandom())) {
|
||||
if (b->y == 4 && b->x == 1) {
|
||||
if (v->z_pos > 180 || CHANCE16I(1, 96, InteractiveRandom())) {
|
||||
v->spritenum = 5;
|
||||
SndPlayVehicleFx(SND_2F_POP, v);
|
||||
}
|
||||
et = 0;
|
||||
goto again;
|
||||
}
|
||||
|
||||
if (*b == 0x82) {
|
||||
uint tile;
|
||||
if (b->y == 4 && b->x == 2) {
|
||||
TileIndex tile;
|
||||
|
||||
et++;
|
||||
SndPlayVehicleFx(SND_31_EXTRACT, v);
|
||||
|
||||
tile = TILE_FROM_XY(v->x_pos, v->y_pos);
|
||||
if (IsTileType(tile, MP_INDUSTRY) &&
|
||||
_map5[tile]==0xA2) {
|
||||
_map5[tile] == 0xA2) {
|
||||
AddAnimatedTile(tile);
|
||||
}
|
||||
goto again;
|
||||
}
|
||||
|
||||
v->x_pos += (b[0]&0xF) - 4;
|
||||
v->y_pos += (b[0]>>4) - 4;
|
||||
v->z_pos += (b[1]&0xF) - 4;
|
||||
v->cur_image = 4748 + (b[1] >> 4);
|
||||
v->engine_type = et;
|
||||
b = &_bubble_movement[v->spritenum - 1][et];
|
||||
|
||||
v->x_pos += b->x;
|
||||
v->y_pos += b->y;
|
||||
v->z_pos += b->z;
|
||||
v->cur_image = SPR_BUBBLE_0 + b->image;
|
||||
|
||||
VehiclePositionChanged(v);
|
||||
EndVehicleMove(v);
|
||||
@ -1083,29 +1114,29 @@ typedef void EffectInitProc(Vehicle *v);
|
||||
typedef void EffectTickProc(Vehicle *v);
|
||||
|
||||
static EffectInitProc * const _effect_init_procs[] = {
|
||||
EffectInit_0,
|
||||
EffectInit_1,
|
||||
EffectInit_2,
|
||||
EffectInit_3,
|
||||
EffectInit_4,
|
||||
EffectInit_5,
|
||||
EffectInit_6,
|
||||
EffectInit_7,
|
||||
ChimneySmokeInit,
|
||||
SteamSmokeInit,
|
||||
DieselSmokeInit,
|
||||
ElectricSparkInit,
|
||||
SmokeInit,
|
||||
ExplosionLargeInit,
|
||||
BreakdownSmokeInit,
|
||||
ExplosionSmallInit,
|
||||
BulldozerInit,
|
||||
EffectInit_9,
|
||||
BubbleInit,
|
||||
};
|
||||
|
||||
static EffectTickProc * const _effect_tick_procs[] = {
|
||||
EffectTick_0,
|
||||
EffectTick_1,
|
||||
EffectTick_2,
|
||||
EffectTick_3,
|
||||
EffectTick_4,
|
||||
EffectTick_5,
|
||||
EffectTick_6,
|
||||
EffectTick_7,
|
||||
ChimneySmokeTick,
|
||||
SteamSmokeTick,
|
||||
DieselSmokeTick,
|
||||
ElectricSparkTick,
|
||||
SmokeTick,
|
||||
ExplosionLargeTick,
|
||||
BreakdownSmokeTick,
|
||||
ExplosionSmallTick,
|
||||
BulldozerTick,
|
||||
EffectTick_9,
|
||||
BubbleTick,
|
||||
};
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user