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(svn r13242) -Codechange: remove _opt_ptr.
This commit is contained in:
parent
f6ea07e7d8
commit
5fa0946c08
@ -39,7 +39,7 @@ extern CurrencySpec _currency_specs[NUM_CURRENCY];
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// XXX small hack, but makes the rest of the code a bit nicer to read
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// XXX small hack, but makes the rest of the code a bit nicer to read
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#define _custom_currency (_currency_specs[CUSTOM_CURRENCY_ID])
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#define _custom_currency (_currency_specs[CUSTOM_CURRENCY_ID])
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#define _currency ((const CurrencySpec*)&_currency_specs[_opt_ptr->currency])
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#define _currency ((const CurrencySpec*)&_currency_specs[(_game_mode == GM_MENU) ? _opt_newgame.currency : _opt.currency])
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uint GetMaskOfAllowedCurrencies();
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uint GetMaskOfAllowedCurrencies();
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void CheckSwitchToEuro();
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void CheckSwitchToEuro();
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@ -207,7 +207,6 @@ void StartGeneratingLandscape(glwp_modes mode)
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/* Copy all XXX_newgame to XXX when coming from outside the editor */
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/* Copy all XXX_newgame to XXX when coming from outside the editor */
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UpdatePatches();
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UpdatePatches();
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_opt = _opt_newgame;
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_opt = _opt_newgame;
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_opt_ptr = &_opt;
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ResetGRFConfig(true);
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ResetGRFConfig(true);
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SndPlayFx(SND_15_BEEP);
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SndPlayFx(SND_15_BEEP);
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@ -395,12 +395,14 @@ CommandCost CmdChangeDifficultyLevel(TileIndex tile, uint32 flags, uint32 p1, ui
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{
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{
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if (p1 != (uint32)-1L && ((int32)p1 >= GAME_DIFFICULTY_NUM || (int32)p1 < 0)) return CMD_ERROR;
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if (p1 != (uint32)-1L && ((int32)p1 >= GAME_DIFFICULTY_NUM || (int32)p1 < 0)) return CMD_ERROR;
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GameOptions *opt_ptr = (_game_mode == GM_MENU) ? &_opt_newgame : &_opt;
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if (flags & DC_EXEC) {
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if (flags & DC_EXEC) {
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if (p1 != (uint32)-1L) {
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if (p1 != (uint32)-1L) {
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((GDType*)&_opt_ptr->diff)[p1] = p2;
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((GDType*)&opt_ptr->diff)[p1] = p2;
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_opt_ptr->diff_level = 3; // custom difficulty level
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opt_ptr->diff_level = 3; // custom difficulty level
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} else {
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} else {
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_opt_ptr->diff_level = p2;
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opt_ptr->diff_level = p2;
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}
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}
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/* Since the tolerance of the town council has a direct impact on the noise generation/tolerance,
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/* Since the tolerance of the town council has a direct impact on the noise generation/tolerance,
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@ -622,8 +622,6 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
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/* If the savegame has successfully loaded, ALL windows have been removed,
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/* If the savegame has successfully loaded, ALL windows have been removed,
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* only toolbar/statusbar and gamefield are visible */
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* only toolbar/statusbar and gamefield are visible */
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_opt_ptr = &_opt; // during a network game you are always in-game
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// Say we received the map and loaded it correctly!
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// Say we received the map and loaded it correctly!
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SEND_COMMAND(PACKET_CLIENT_MAP_OK)();
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SEND_COMMAND(PACKET_CLIENT_MAP_OK)();
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@ -330,7 +330,6 @@ static void LoadIntroGame()
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{
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{
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_game_mode = GM_MENU;
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_game_mode = GM_MENU;
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_opt_ptr = &_opt_newgame;
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ResetGRFConfig(false);
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ResetGRFConfig(false);
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/* Setup main window */
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/* Setup main window */
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@ -584,7 +583,6 @@ int ttd_main(int argc, char *argv[])
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ScanNewGRFFiles();
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ScanNewGRFFiles();
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_opt_ptr = &_opt_newgame;
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ResetGRFConfig(false);
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ResetGRFConfig(false);
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/* XXX - ugly hack, if diff_level is 9, it means we got no setting from the config file */
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/* XXX - ugly hack, if diff_level is 9, it means we got no setting from the config file */
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@ -769,8 +767,7 @@ static void StartScenario()
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ShowErrorMessage(INVALID_STRING_ID, STR_012D, 0, 0);
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ShowErrorMessage(INVALID_STRING_ID, STR_012D, 0, 0);
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}
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}
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_opt_ptr = &_opt;
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_opt.diff = _opt_newgame.diff;
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_opt_ptr->diff = _opt_newgame.diff;
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_opt.diff_level = _opt_newgame.diff_level;
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_opt.diff_level = _opt_newgame.diff_level;
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/* Inititalize data */
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/* Inititalize data */
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@ -877,7 +874,6 @@ void SwitchMode(int new_mode)
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break;
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break;
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case SM_LOAD: { /* Load game, Play Scenario */
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case SM_LOAD: { /* Load game, Play Scenario */
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_opt_ptr = &_opt;
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ResetGRFConfig(true);
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ResetGRFConfig(true);
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ResetWindowSystem();
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ResetWindowSystem();
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@ -921,8 +917,6 @@ void SwitchMode(int new_mode)
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case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */
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case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */
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if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) {
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if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) {
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_opt_ptr = &_opt;
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SetLocalPlayer(OWNER_NONE);
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SetLocalPlayer(OWNER_NONE);
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_patches_newgame.starting_year = _cur_year;
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_patches_newgame.starting_year = _cur_year;
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} else {
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} else {
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@ -68,7 +68,11 @@ CommandCost CmdSetRoadDriveSide(TileIndex tile, uint32 flags, uint32 p1, uint32
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if (p1 > 1 || (_game_mode != GM_MENU && RoadVehiclesAreBuilt())) return CMD_ERROR;
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if (p1 > 1 || (_game_mode != GM_MENU && RoadVehiclesAreBuilt())) return CMD_ERROR;
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if (flags & DC_EXEC) {
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if (flags & DC_EXEC) {
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_opt_ptr->road_side = p1;
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if (_game_mode == GM_MENU) {
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_opt_newgame.road_side = p1;
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} else {
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_opt.road_side = p1;
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}
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InvalidateWindow(WC_GAME_OPTIONS, 0);
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InvalidateWindow(WC_GAME_OPTIONS, 0);
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}
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}
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return CommandCost();
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return CommandCost();
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@ -65,7 +65,6 @@
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GameOptions _opt;
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GameOptions _opt;
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GameOptions _opt_newgame;
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GameOptions _opt_newgame;
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GameOptions *_opt_ptr;
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Patches _patches;
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Patches _patches;
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Patches _patches_newgame;
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Patches _patches_newgame;
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@ -142,8 +142,11 @@ static void ShowTownnameDropdown(Window *w, int sel)
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static void ShowCustCurrency();
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static void ShowCustCurrency();
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struct GameOptionsWindow : Window {
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struct GameOptionsWindow : Window {
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GameOptions *opt;
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GameOptionsWindow(const WindowDesc *desc) : Window(desc)
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GameOptionsWindow(const WindowDesc *desc) : Window(desc)
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{
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{
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this->opt = (_game_mode == GM_MENU) ? &_opt_newgame : &_opt;
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this->FindWindowPlacementAndResize(desc);
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this->FindWindowPlacementAndResize(desc);
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}
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}
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@ -159,11 +162,11 @@ struct GameOptionsWindow : Window {
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this->SetWidgetDisabledState(GAMEOPT_VEHICLENAME_SAVE, !(_vehicle_design_names & 1));
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this->SetWidgetDisabledState(GAMEOPT_VEHICLENAME_SAVE, !(_vehicle_design_names & 1));
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if (!this->IsWidgetDisabled(GAMEOPT_VEHICLENAME_SAVE)) str = STR_02BF_CUSTOM;
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if (!this->IsWidgetDisabled(GAMEOPT_VEHICLENAME_SAVE)) str = STR_02BF_CUSTOM;
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SetDParam(0, str);
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SetDParam(0, str);
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SetDParam(1, _currency_specs[_opt_ptr->currency].name);
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SetDParam(1, _currency_specs[this->opt->currency].name);
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SetDParam(2, STR_UNITS_IMPERIAL + _opt_ptr->units);
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SetDParam(2, STR_UNITS_IMPERIAL + this->opt->units);
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SetDParam(3, STR_02E9_DRIVE_ON_LEFT + _opt_ptr->road_side);
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SetDParam(3, STR_02E9_DRIVE_ON_LEFT + this->opt->road_side);
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SetDParam(4, TownName(_opt_ptr->town_name));
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SetDParam(4, TownName(this->opt->town_name));
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SetDParam(5, _autosave_dropdown[_opt_ptr->autosave]);
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SetDParam(5, _autosave_dropdown[this->opt->autosave]);
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SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr);
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SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr);
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int i = GetCurRes();
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int i = GetCurRes();
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SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i);
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SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i);
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@ -178,11 +181,11 @@ struct GameOptionsWindow : Window {
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{
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{
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switch (widget) {
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switch (widget) {
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case GAMEOPT_CURRENCY_BTN: // Setup currencies dropdown
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case GAMEOPT_CURRENCY_BTN: // Setup currencies dropdown
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ShowDropDownMenu(this, BuildCurrencyDropdown(), _opt_ptr->currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);
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ShowDropDownMenu(this, BuildCurrencyDropdown(), this->opt->currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);
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break;
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break;
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case GAMEOPT_DISTANCE_BTN: // Setup distance unit dropdown
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case GAMEOPT_DISTANCE_BTN: // Setup distance unit dropdown
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ShowDropDownMenu(this, _units_dropdown, _opt_ptr->units, GAMEOPT_DISTANCE_BTN, 0, 0);
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ShowDropDownMenu(this, _units_dropdown, this->opt->units, GAMEOPT_DISTANCE_BTN, 0, 0);
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break;
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break;
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case GAMEOPT_ROADSIDE_BTN: { // Setup road-side dropdown
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case GAMEOPT_ROADSIDE_BTN: { // Setup road-side dropdown
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@ -192,18 +195,18 @@ struct GameOptionsWindow : Window {
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/* You can only change the drive side if you are in the menu or ingame with
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/* You can only change the drive side if you are in the menu or ingame with
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* no vehicles present. In a networking game only the server can change it */
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* no vehicles present. In a networking game only the server can change it */
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if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server)) {
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if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server)) {
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i = (-1) ^ (1 << _opt_ptr->road_side); // disable the other value
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i = (-1) ^ (1 << this->opt->road_side); // disable the other value
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}
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}
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ShowDropDownMenu(this, _driveside_dropdown, _opt_ptr->road_side, GAMEOPT_ROADSIDE_BTN, i, 0);
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ShowDropDownMenu(this, _driveside_dropdown, this->opt->road_side, GAMEOPT_ROADSIDE_BTN, i, 0);
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} break;
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} break;
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case GAMEOPT_TOWNNAME_BTN: // Setup townname dropdown
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case GAMEOPT_TOWNNAME_BTN: // Setup townname dropdown
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ShowTownnameDropdown(this, _opt_ptr->town_name);
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ShowTownnameDropdown(this, this->opt->town_name);
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break;
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break;
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case GAMEOPT_AUTOSAVE_BTN: // Setup autosave dropdown
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case GAMEOPT_AUTOSAVE_BTN: // Setup autosave dropdown
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ShowDropDownMenu(this, _autosave_dropdown, _opt_ptr->autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0);
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ShowDropDownMenu(this, _autosave_dropdown, this->opt->autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0);
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break;
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break;
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case GAMEOPT_VEHICLENAME_BTN: // Setup customized vehicle-names dropdown
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case GAMEOPT_VEHICLENAME_BTN: // Setup customized vehicle-names dropdown
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@ -262,17 +265,17 @@ struct GameOptionsWindow : Window {
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case GAMEOPT_CURRENCY_BTN: /* Currency */
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case GAMEOPT_CURRENCY_BTN: /* Currency */
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if (index == CUSTOM_CURRENCY_ID) ShowCustCurrency();
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if (index == CUSTOM_CURRENCY_ID) ShowCustCurrency();
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_opt_ptr->currency = index;
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this->opt->currency = index;
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MarkWholeScreenDirty();
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MarkWholeScreenDirty();
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break;
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break;
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case GAMEOPT_DISTANCE_BTN: // Measuring units
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case GAMEOPT_DISTANCE_BTN: // Measuring units
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_opt_ptr->units = index;
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this->opt->units = index;
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MarkWholeScreenDirty();
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MarkWholeScreenDirty();
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break;
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break;
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case GAMEOPT_ROADSIDE_BTN: // Road side
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case GAMEOPT_ROADSIDE_BTN: // Road side
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if (_opt_ptr->road_side != index) { // only change if setting changed
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if (this->opt->road_side != index) { // only change if setting changed
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DoCommandP(0, index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
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DoCommandP(0, index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
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MarkWholeScreenDirty();
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MarkWholeScreenDirty();
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}
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}
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@ -280,7 +283,7 @@ struct GameOptionsWindow : Window {
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case GAMEOPT_TOWNNAME_BTN: // Town names
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case GAMEOPT_TOWNNAME_BTN: // Town names
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if (_game_mode == GM_MENU) {
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if (_game_mode == GM_MENU) {
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_opt_ptr->town_name = index;
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this->opt->town_name = index;
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InvalidateWindow(WC_GAME_OPTIONS, 0);
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InvalidateWindow(WC_GAME_OPTIONS, 0);
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}
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}
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break;
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break;
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@ -507,7 +510,7 @@ public:
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{
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{
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/* Copy current settings (ingame or in intro) to temporary holding place
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/* Copy current settings (ingame or in intro) to temporary holding place
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* change that when setting stuff, copy back on clicking 'OK' */
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* change that when setting stuff, copy back on clicking 'OK' */
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this->opt_mod_temp = *_opt_ptr;
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this->opt_mod_temp = (_game_mode == GM_MENU) ? _opt_newgame : _opt;
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this->clicked_increase = false;
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this->clicked_increase = false;
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this->clicked_button = NO_SETTINGS_BUTTON;
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this->clicked_button = NO_SETTINGS_BUTTON;
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this->timeout = 0;
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this->timeout = 0;
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@ -624,11 +627,13 @@ public:
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case GDW_ACCEPT: { // Save button - save changes
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case GDW_ACCEPT: { // Save button - save changes
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GDType btn, val;
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GDType btn, val;
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GameOptions *opt_ptr = (_game_mode == GM_MENU) ? &_opt_newgame : &_opt;
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for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) {
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for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) {
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val = ((GDType*)&this->opt_mod_temp.diff)[btn];
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val = ((GDType*)&this->opt_mod_temp.diff)[btn];
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/* if setting has changed, change it */
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/* if setting has changed, change it */
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if (val != ((GDType*)&_opt_ptr->diff)[btn])
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if (val != ((GDType*)&opt_ptr->diff)[btn]) {
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DoCommandP(0, btn, val, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
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DoCommandP(0, btn, val, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
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}
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}
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}
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DoCommandP(0, UINT_MAX, this->opt_mod_temp.diff_level, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
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DoCommandP(0, UINT_MAX, this->opt_mod_temp.diff_level, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
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delete this;
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delete this;
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@ -74,9 +74,6 @@ extern GameOptions _opt;
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/* These are the default options for a new game */
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/* These are the default options for a new game */
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extern GameOptions _opt_newgame;
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extern GameOptions _opt_newgame;
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/* Pointer to one of the two _opt OR _opt_newgame structs */
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extern GameOptions *_opt_ptr;
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struct Patches {
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struct Patches {
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bool modified_catchment; ///< different-size catchment areas
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bool modified_catchment; ///< different-size catchment areas
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bool vehicle_speed; ///< show vehicle speed
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bool vehicle_speed; ///< show vehicle speed
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@ -546,7 +546,7 @@ static const Units units[] = {
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*/
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*/
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uint ConvertSpeedToDisplaySpeed(uint speed)
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uint ConvertSpeedToDisplaySpeed(uint speed)
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{
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{
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return (speed * units[_opt_ptr->units].s_m) >> units[_opt_ptr->units].s_s;
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return (speed * units[_opt.units].s_m) >> units[_opt.units].s_s;
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}
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}
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/**
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/**
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@ -556,7 +556,7 @@ uint ConvertSpeedToDisplaySpeed(uint speed)
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*/
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*/
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uint ConvertDisplaySpeedToSpeed(uint speed)
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uint ConvertDisplaySpeedToSpeed(uint speed)
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{
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{
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return ((speed << units[_opt_ptr->units].s_s) + units[_opt_ptr->units].s_m / 2) / units[_opt_ptr->units].s_m;
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return ((speed << units[_opt.units].s_s) + units[_opt.units].s_m / 2) / units[_opt.units].s_m;
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}
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}
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static char* FormatString(char* buff, const char* str, const int64* argv, uint casei, const char* last)
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static char* FormatString(char* buff, const char* str, const int64* argv, uint casei, const char* last)
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@ -602,9 +602,9 @@ static char* FormatString(char* buff, const char* str, const int64* argv, uint c
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case SCC_VELOCITY: {// {VELOCITY}
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case SCC_VELOCITY: {// {VELOCITY}
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int64 args[1];
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int64 args[1];
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assert(_opt_ptr->units < lengthof(units));
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assert(_opt.units < lengthof(units));
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args[0] = ConvertSpeedToDisplaySpeed(GetInt32(&argv));
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args[0] = ConvertSpeedToDisplaySpeed(GetInt32(&argv));
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buff = FormatString(buff, GetStringPtr(units[_opt_ptr->units].velocity), args, modifier >> 24, last);
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buff = FormatString(buff, GetStringPtr(units[_opt.units].velocity), args, modifier >> 24, last);
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modifier = 0;
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modifier = 0;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -625,18 +625,18 @@ static char* FormatString(char* buff, const char* str, const int64* argv, uint c
|
|||||||
switch (cargo_str) {
|
switch (cargo_str) {
|
||||||
case STR_TONS: {
|
case STR_TONS: {
|
||||||
int64 args[1];
|
int64 args[1];
|
||||||
assert(_opt_ptr->units < lengthof(units));
|
assert(_opt.units < lengthof(units));
|
||||||
args[0] = GetInt32(&argv) * units[_opt_ptr->units].w_m >> units[_opt_ptr->units].w_s;
|
args[0] = GetInt32(&argv) * units[_opt.units].w_m >> units[_opt.units].w_s;
|
||||||
buff = FormatString(buff, GetStringPtr(units[_opt_ptr->units].l_weight), args, modifier >> 24, last);
|
buff = FormatString(buff, GetStringPtr(units[_opt.units].l_weight), args, modifier >> 24, last);
|
||||||
modifier = 0;
|
modifier = 0;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
case STR_LITERS: {
|
case STR_LITERS: {
|
||||||
int64 args[1];
|
int64 args[1];
|
||||||
assert(_opt_ptr->units < lengthof(units));
|
assert(_opt.units < lengthof(units));
|
||||||
args[0] = GetInt32(&argv) * units[_opt_ptr->units].v_m >> units[_opt_ptr->units].v_s;
|
args[0] = GetInt32(&argv) * units[_opt.units].v_m >> units[_opt.units].v_s;
|
||||||
buff = FormatString(buff, GetStringPtr(units[_opt_ptr->units].l_volume), args, modifier >> 24, last);
|
buff = FormatString(buff, GetStringPtr(units[_opt.units].l_volume), args, modifier >> 24, last);
|
||||||
modifier = 0;
|
modifier = 0;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -718,9 +718,9 @@ static char* FormatString(char* buff, const char* str, const int64* argv, uint c
|
|||||||
|
|
||||||
case SCC_VOLUME: { // {VOLUME}
|
case SCC_VOLUME: { // {VOLUME}
|
||||||
int64 args[1];
|
int64 args[1];
|
||||||
assert(_opt_ptr->units < lengthof(units));
|
assert(_opt.units < lengthof(units));
|
||||||
args[0] = GetInt32(&argv) * units[_opt_ptr->units].v_m >> units[_opt_ptr->units].v_s;
|
args[0] = GetInt32(&argv) * units[_opt.units].v_m >> units[_opt.units].v_s;
|
||||||
buff = FormatString(buff, GetStringPtr(units[_opt_ptr->units].l_volume), args, modifier >> 24, last);
|
buff = FormatString(buff, GetStringPtr(units[_opt.units].l_volume), args, modifier >> 24, last);
|
||||||
modifier = 0;
|
modifier = 0;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -763,45 +763,45 @@ static char* FormatString(char* buff, const char* str, const int64* argv, uint c
|
|||||||
|
|
||||||
case SCC_POWER: { // {POWER}
|
case SCC_POWER: { // {POWER}
|
||||||
int64 args[1];
|
int64 args[1];
|
||||||
assert(_opt_ptr->units < lengthof(units));
|
assert(_opt.units < lengthof(units));
|
||||||
args[0] = GetInt32(&argv) * units[_opt_ptr->units].p_m >> units[_opt_ptr->units].p_s;
|
args[0] = GetInt32(&argv) * units[_opt.units].p_m >> units[_opt.units].p_s;
|
||||||
buff = FormatString(buff, GetStringPtr(units[_opt_ptr->units].power), args, modifier >> 24, last);
|
buff = FormatString(buff, GetStringPtr(units[_opt.units].power), args, modifier >> 24, last);
|
||||||
modifier = 0;
|
modifier = 0;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
case SCC_VOLUME_SHORT: { // {VOLUME_S}
|
case SCC_VOLUME_SHORT: { // {VOLUME_S}
|
||||||
int64 args[1];
|
int64 args[1];
|
||||||
assert(_opt_ptr->units < lengthof(units));
|
assert(_opt.units < lengthof(units));
|
||||||
args[0] = GetInt32(&argv) * units[_opt_ptr->units].v_m >> units[_opt_ptr->units].v_s;
|
args[0] = GetInt32(&argv) * units[_opt.units].v_m >> units[_opt.units].v_s;
|
||||||
buff = FormatString(buff, GetStringPtr(units[_opt_ptr->units].s_volume), args, modifier >> 24, last);
|
buff = FormatString(buff, GetStringPtr(units[_opt.units].s_volume), args, modifier >> 24, last);
|
||||||
modifier = 0;
|
modifier = 0;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
case SCC_WEIGHT: { // {WEIGHT}
|
case SCC_WEIGHT: { // {WEIGHT}
|
||||||
int64 args[1];
|
int64 args[1];
|
||||||
assert(_opt_ptr->units < lengthof(units));
|
assert(_opt.units < lengthof(units));
|
||||||
args[0] = GetInt32(&argv) * units[_opt_ptr->units].w_m >> units[_opt_ptr->units].w_s;
|
args[0] = GetInt32(&argv) * units[_opt.units].w_m >> units[_opt.units].w_s;
|
||||||
buff = FormatString(buff, GetStringPtr(units[_opt_ptr->units].l_weight), args, modifier >> 24, last);
|
buff = FormatString(buff, GetStringPtr(units[_opt.units].l_weight), args, modifier >> 24, last);
|
||||||
modifier = 0;
|
modifier = 0;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
case SCC_WEIGHT_SHORT: { // {WEIGHT_S}
|
case SCC_WEIGHT_SHORT: { // {WEIGHT_S}
|
||||||
int64 args[1];
|
int64 args[1];
|
||||||
assert(_opt_ptr->units < lengthof(units));
|
assert(_opt.units < lengthof(units));
|
||||||
args[0] = GetInt32(&argv) * units[_opt_ptr->units].w_m >> units[_opt_ptr->units].w_s;
|
args[0] = GetInt32(&argv) * units[_opt.units].w_m >> units[_opt.units].w_s;
|
||||||
buff = FormatString(buff, GetStringPtr(units[_opt_ptr->units].s_weight), args, modifier >> 24, last);
|
buff = FormatString(buff, GetStringPtr(units[_opt.units].s_weight), args, modifier >> 24, last);
|
||||||
modifier = 0;
|
modifier = 0;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
case SCC_FORCE: { // {FORCE}
|
case SCC_FORCE: { // {FORCE}
|
||||||
int64 args[1];
|
int64 args[1];
|
||||||
assert(_opt_ptr->units < lengthof(units));
|
assert(_opt.units < lengthof(units));
|
||||||
args[0] = GetInt32(&argv) * units[_opt_ptr->units].f_m >> units[_opt_ptr->units].f_s;
|
args[0] = GetInt32(&argv) * units[_opt.units].f_m >> units[_opt.units].f_s;
|
||||||
buff = FormatString(buff, GetStringPtr(units[_opt_ptr->units].force), args, modifier >> 24, last);
|
buff = FormatString(buff, GetStringPtr(units[_opt.units].force), args, modifier >> 24, last);
|
||||||
modifier = 0;
|
modifier = 0;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -1137,7 +1137,7 @@ static char *GenAndCoName(char *buff, uint32 arg, const char* last)
|
|||||||
const char* const* base;
|
const char* const* base;
|
||||||
uint num;
|
uint num;
|
||||||
|
|
||||||
if (_opt_ptr->landscape == LT_TOYLAND) {
|
if (_opt.landscape == LT_TOYLAND) {
|
||||||
base = _silly_surname_list;
|
base = _silly_surname_list;
|
||||||
num = lengthof(_silly_surname_list);
|
num = lengthof(_silly_surname_list);
|
||||||
} else {
|
} else {
|
||||||
@ -1167,7 +1167,7 @@ static char *GenPresidentName(char *buff, uint32 x, const char* last)
|
|||||||
buff = strecpy(buff, initial, last);
|
buff = strecpy(buff, initial, last);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_opt_ptr->landscape == LT_TOYLAND) {
|
if (_opt.landscape == LT_TOYLAND) {
|
||||||
base = _silly_surname_list;
|
base = _silly_surname_list;
|
||||||
num = lengthof(_silly_surname_list);
|
num = lengthof(_silly_surname_list);
|
||||||
} else {
|
} else {
|
||||||
|
Loading…
Reference in New Issue
Block a user