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(svn r19629) -Fix [FS#3757]: chat message caused glitch when rejoining a network game
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@ -116,14 +116,15 @@ void CDECL NetworkAddChatMessage(TextColour colour, uint8 duration, const char *
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void NetworkInitChatMessage()
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{
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MAX_CHAT_MESSAGES = _settings_client.gui.network_chat_box_height;
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MAX_CHAT_MESSAGES = _settings_client.gui.network_chat_box_height;
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_chatmsg_list = ReallocT(_chatmsg_list, _settings_client.gui.network_chat_box_height);
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_chatmsg_box.x = 10;
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_chatmsg_box.y = 3 * FONT_HEIGHT_NORMAL;
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_chatmsg_box.width = _settings_client.gui.network_chat_box_width;
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_chatmsg_box.height = _settings_client.gui.network_chat_box_height * (FONT_HEIGHT_NORMAL + NETWORK_CHAT_LINE_SPACING) + 2;
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_chatmessage_backup = ReallocT(_chatmessage_backup, _chatmsg_box.width * _chatmsg_box.height * BlitterFactoryBase::GetCurrentBlitter()->GetBytesPerPixel());
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_chatmsg_list = ReallocT(_chatmsg_list, _settings_client.gui.network_chat_box_height);
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_chatmsg_box.x = 10;
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_chatmsg_box.y = 3 * FONT_HEIGHT_NORMAL;
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_chatmsg_box.width = _settings_client.gui.network_chat_box_width;
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_chatmsg_box.height = _settings_client.gui.network_chat_box_height * (FONT_HEIGHT_NORMAL + NETWORK_CHAT_LINE_SPACING) + 2;
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_chatmessage_backup = ReallocT(_chatmessage_backup, _chatmsg_box.width * _chatmsg_box.height * BlitterFactoryBase::GetCurrentBlitter()->GetBytesPerPixel());
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_chatmessage_visible = false;
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for (uint i = 0; i < MAX_CHAT_MESSAGES; i++) {
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_chatmsg_list[i].message[0] = '\0';
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