(svn r19629) -Fix [FS#3757]: chat message caused glitch when rejoining a network game

This commit is contained in:
rubidium 2010-04-14 16:12:54 +00:00
parent 51ea33f92f
commit 5eb54ac434

View File

@ -124,6 +124,7 @@ void NetworkInitChatMessage()
_chatmsg_box.width = _settings_client.gui.network_chat_box_width;
_chatmsg_box.height = _settings_client.gui.network_chat_box_height * (FONT_HEIGHT_NORMAL + NETWORK_CHAT_LINE_SPACING) + 2;
_chatmessage_backup = ReallocT(_chatmessage_backup, _chatmsg_box.width * _chatmsg_box.height * BlitterFactoryBase::GetCurrentBlitter()->GetBytesPerPixel());
_chatmessage_visible = false;
for (uint i = 0; i < MAX_CHAT_MESSAGES; i++) {
_chatmsg_list[i].message[0] = '\0';