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(svn r3156) -Fix: removed some cases where autoreplace windows were redrawn when nothing was changed
due to the FOR_ALL_VEHICLES(), redrawing those windows are slow
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5481dcd191
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5e278b7ec3
@ -291,7 +291,8 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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RebuildVehicleLists();
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RebuildVehicleLists();
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InvalidateWindow(WC_COMPANY, v->owner);
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InvalidateWindow(WC_COMPANY, v->owner);
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InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Aircraft); //updates the replace Aircraft window
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if (IsLocalPlayer())
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InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Aircraft); //updates the replace Aircraft window
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}
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}
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return value;
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return value;
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@ -348,7 +349,8 @@ int32 CmdSellAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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// Invalidate depot
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// Invalidate depot
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InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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DoDeleteAircraft(v);
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DoDeleteAircraft(v);
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InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Aircraft); // updates the replace Aircraft window
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if (IsLocalPlayer())
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InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Aircraft); // updates the replace Aircraft window
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}
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}
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return -(int32)v->value;
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return -(int32)v->value;
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@ -193,7 +193,8 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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RebuildVehicleLists();
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RebuildVehicleLists();
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InvalidateWindow(WC_COMPANY, v->owner);
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InvalidateWindow(WC_COMPANY, v->owner);
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InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Road); // updates the replace Road window
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if (IsLocalPlayer())
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InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Road); // updates the replace Road window
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}
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}
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return cost;
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return cost;
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@ -263,8 +264,9 @@ int32 CmdSellRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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DeleteWindowById(WC_VEHICLE_VIEW, v->index);
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DeleteWindowById(WC_VEHICLE_VIEW, v->index);
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ClearSlot(v, v->u.road.slot);
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ClearSlot(v, v->u.road.slot);
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DeleteVehicle(v);
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DeleteVehicle(v);
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if (IsLocalPlayer())
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InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Road); // updates the replace Road window
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}
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}
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InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Road); // updates the replace Road window
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return -(int32)v->value;
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return -(int32)v->value;
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}
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}
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@ -921,7 +921,8 @@ int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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RebuildVehicleLists();
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RebuildVehicleLists();
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InvalidateWindow(WC_COMPANY, v->owner);
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InvalidateWindow(WC_COMPANY, v->owner);
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InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Ship); // updates the replace Ship window
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if (IsLocalPlayer())
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InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Ship); // updates the replace Ship window
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}
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}
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return value;
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return value;
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@ -953,7 +954,8 @@ int32 CmdSellShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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InvalidateWindow(WC_COMPANY, v->owner);
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InvalidateWindow(WC_COMPANY, v->owner);
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DeleteWindowById(WC_VEHICLE_VIEW, v->index);
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DeleteWindowById(WC_VEHICLE_VIEW, v->index);
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DeleteVehicle(v);
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DeleteVehicle(v);
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InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Ship); // updates the replace Ship window
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if (IsLocalPlayer())
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InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Ship); // updates the replace Ship window
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}
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}
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return -(int32)v->value;
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return -(int32)v->value;
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@ -773,12 +773,13 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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InvalidateWindow(WC_VEHICLE_DEPOT, tile);
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InvalidateWindow(WC_VEHICLE_DEPOT, tile);
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RebuildVehicleLists();
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RebuildVehicleLists();
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InvalidateWindow(WC_COMPANY, v->owner);
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InvalidateWindow(WC_COMPANY, v->owner);
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if (IsLocalPlayer()) {
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InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Train); // updates the replace Train window
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}
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}
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}
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}
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}
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_cmd_build_rail_veh_score = _railveh_score[p1];
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_cmd_build_rail_veh_score = _railveh_score[p1];
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InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Train); // updates the replace Train window
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return value;
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return value;
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}
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}
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@ -1128,6 +1129,8 @@ int32 CmdSellRailWagon(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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if (flags & DC_EXEC) {
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if (flags & DC_EXEC) {
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if (v == first && first->subtype == TS_Front_Engine) {
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if (v == first && first->subtype == TS_Front_Engine) {
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DeleteWindowById(WC_VEHICLE_VIEW, first->index);
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DeleteWindowById(WC_VEHICLE_VIEW, first->index);
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}
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if (IsLocalPlayer() && (p1 == 1 || !(RailVehInfo(v->engine_type)->flags & RVI_WAGON))) {
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InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Train);
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InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Train);
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}
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}
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InvalidateWindow(WC_VEHICLE_DEPOT, first->tile);
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InvalidateWindow(WC_VEHICLE_DEPOT, first->tile);
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