(svn r11605) -Fix [FS#1482, FS#1523]: wrong count of Kirby trains when a ship was build.

This commit is contained in:
rubidium 2007-12-09 15:15:26 +00:00
parent 5cd0013e5c
commit 5dc0e86d1b

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@ -806,7 +806,6 @@ void ShipsYearlyLoop()
CommandCost CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) CommandCost CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{ {
CommandCost value; CommandCost value;
Vehicle *v;
UnitID unit_num; UnitID unit_num;
Engine *e; Engine *e;
@ -822,11 +821,9 @@ CommandCost CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!IsTileDepotType(tile, TRANSPORT_WATER)) return CMD_ERROR; if (!IsTileDepotType(tile, TRANSPORT_WATER)) return CMD_ERROR;
if (!IsTileOwner(tile, _current_player)) return CMD_ERROR; if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
v = new Ship();
unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_SHIP); unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_SHIP);
AutoPtrT<Vehicle> v_auto_delete = v;
if (v == NULL || unit_num > _patches.max_ships) if (!Vehicle::AllocateList(NULL, 1) || unit_num > _patches.max_ships)
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
if (flags & DC_EXEC) { if (flags & DC_EXEC) {
@ -835,7 +832,7 @@ CommandCost CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
const ShipVehicleInfo *svi = ShipVehInfo(p1); const ShipVehicleInfo *svi = ShipVehInfo(p1);
v = new (v) Ship(); Vehicle *v = new Ship();
v->unitnumber = unit_num; v->unitnumber = unit_num;
v->owner = _current_player; v->owner = _current_player;
@ -888,8 +885,6 @@ CommandCost CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Ship window InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Ship window
GetPlayer(_current_player)->num_engines[p1]++; GetPlayer(_current_player)->num_engines[p1]++;
v_auto_delete.Detach();
} }
return value; return value;