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(svn r2821) Remove a write-only variable
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@ -683,8 +683,6 @@ bool SafeSaveOrLoad(const char *filename, int mode, int newgm)
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void SwitchMode(int new_mode)
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{
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_in_state_game_loop = true;
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#ifdef ENABLE_NETWORK
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// If we are saving something, the network stays in his current state
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if (new_mode != SM_SAVE) {
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@ -795,8 +793,6 @@ void SwitchMode(int new_mode)
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if (_switch_mode_errorstr != INVALID_STRING_ID)
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ShowErrorMessage(INVALID_STRING_ID,_switch_mode_errorstr,0,0);
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_in_state_game_loop = false;
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}
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@ -809,7 +805,6 @@ void StateGameLoop(void)
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// dont execute the state loop during pause
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if (_pause) return;
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_in_state_game_loop = true;
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// _frame_counter is increased somewhere else when in network-mode
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// Sidenote: _frame_counter is ONLY used for _savedump in non-MP-games
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// Should that not be deleted? If so, the next 2 lines can also be deleted
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@ -850,8 +845,6 @@ void StateGameLoop(void)
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NewsLoop();
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_current_player = p;
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}
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_in_state_game_loop = false;
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}
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static void DoAutosave(void)
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@ -250,7 +250,6 @@ VARDEF int _timer_counter;
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VARDEF byte _cur_year;
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VARDEF byte _cur_month;
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VARDEF bool _in_state_game_loop;
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VARDEF uint32 _frame_counter;
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VARDEF bool _is_ai_player; // current player is an AI player? - Can be removed if new AI is done
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