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(svn r19046) -Codechange: Move retrieval of tile colour data in smallmap.
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@ -586,14 +586,15 @@ class SmallMapWindow : public Window {
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}
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/**
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* Decide which tile to show to the user from a group of tiles.
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* @param ta Tile area to investigate.
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* @return Most interesting tile. May be #INVALID_TILE if off-map.
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* Decide which colours to show to the user for a group of tiles.
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* @param ta Tile area to investigate.
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* @param proc Pointer to the colour function.
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* @return Colours to display.
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*/
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inline TileIndex GetMostImportantTileFromGroup(const TileArea &ta) const
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inline uint32 GetTileColours(const TileArea &ta, GetSmallMapPixels *proc) const
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{
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int importance = 0;
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TileIndex tile = INVALID_TILE;
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TileIndex tile = INVALID_TILE; // Position of the most important tile.
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TILE_AREA_LOOP(ti, ta) {
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TileType ttype = GetEffectiveTileType(ti);
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@ -602,7 +603,7 @@ class SmallMapWindow : public Window {
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tile = ti;
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}
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}
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return tile;
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return proc(tile);
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}
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/**
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@ -644,7 +645,7 @@ class SmallMapWindow : public Window {
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}
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ta.ClampToMap(); // Clamp to map boundaries (may contain MP_VOID tiles!).
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uint32 val = proc(this->GetMostImportantTileFromGroup(ta));
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uint32 val = this->GetTileColours(ta, proc);
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uint8 *val8 = (uint8 *)&val;
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int idx = max(0, -start_pos);
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for (int pos = max(0, start_pos); pos < end_pos; pos++) {
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