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(svn r23835) -Change [FS#4999]: Make signs placed in scenario editor belong to the GS. That way they are always shown in game and are not editable.
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@ -234,8 +234,9 @@
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* 168 23637
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* 169 23816
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* 170 23826
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* 171 23835
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*/
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extern const uint16 SAVEGAME_VERSION = 170; ///< Current savegame version of OpenTTD.
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extern const uint16 SAVEGAME_VERSION = 171; ///< Current savegame version of OpenTTD.
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SavegameType _savegame_type; ///< type of savegame we are loading
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@ -11,6 +11,7 @@
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#include "../stdafx.h"
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#include "../signs_base.h"
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#include "../fios.h"
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#include "saveload.h"
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@ -55,6 +56,11 @@ static void Load_SIGN()
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if (IsSavegameVersionBefore(6, 1) || (IsSavegameVersionBefore(83) && si->owner == INVALID_OWNER)) {
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si->owner = OWNER_NONE;
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}
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/* Signs placed in scenario editor shall now be OWNER_DEITY */
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if (IsSavegameVersionBefore(171) && si->owner == OWNER_NONE && _saveload_mode == SLD_LOAD_SCENARIO) {
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si->owner = OWNER_DEITY;
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}
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}
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}
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@ -45,7 +45,7 @@ CommandCost CmdPlaceSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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/* When we execute, really make the sign */
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if (flags & DC_EXEC) {
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Sign *si = new Sign(_current_company);
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Sign *si = new Sign(_game_mode == GM_EDITOR ? OWNER_DEITY : _current_company);
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int x = TileX(tile) * TILE_SIZE;
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int y = TileY(tile) * TILE_SIZE;
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@ -78,7 +78,7 @@ CommandCost CmdRenameSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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{
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Sign *si = Sign::GetIfValid(p1);
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if (si == NULL) return CMD_ERROR;
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if (si->owner == OWNER_DEITY && _current_company != OWNER_DEITY) return CMD_ERROR;
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if (si->owner == OWNER_DEITY && _current_company != OWNER_DEITY && _game_mode != GM_EDITOR) return CMD_ERROR;
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/* Rename the signs when empty, otherwise remove it */
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if (!StrEmpty(text)) {
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@ -89,7 +89,7 @@ CommandCost CmdRenameSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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free(si->name);
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/* Assign the new one */
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si->name = strdup(text);
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si->owner = _current_company;
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if (_game_mode != GM_EDITOR) si->owner = _current_company;
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si->UpdateVirtCoord();
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InvalidateWindowData(WC_SIGN_LIST, 0, 1);
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@ -1872,8 +1872,8 @@ static bool CheckClickOnSign(const ViewPort *vp, int x, int y)
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const Sign *si;
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FOR_ALL_SIGNS(si) {
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/* If competitor signs are hidden, don't check signs that aren't owned by local company */
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if (!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS) && _local_company != si->owner) continue;
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if (si->owner == OWNER_DEITY) continue;
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if (!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS) && _local_company != si->owner && si->owner != OWNER_DEITY) continue;
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if (si->owner == OWNER_DEITY && _game_mode != GM_EDITOR) continue;
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if (CheckClickOnViewportSign(vp, x, y, &si->sign)) {
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HandleClickOnSign(si);
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