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(svn r19416) -Codechange: Code style, move variable declarations to their first use.
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@ -104,13 +104,9 @@ static void MarkCanalsAndRiversAroundDirty(TileIndex tile)
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*/
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CommandCost CmdBuildShipDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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TileIndex tile2;
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CommandCost ret;
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Axis axis = Extract<Axis, 0>(p1);
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tile2 = tile + (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
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TileIndex tile2 = tile + (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
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if (!IsWaterTile(tile) || !IsWaterTile(tile2)) {
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return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER);
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@ -125,7 +121,7 @@ CommandCost CmdBuildShipDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
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WaterClass wc1 = GetWaterClass(tile);
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WaterClass wc2 = GetWaterClass(tile2);
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ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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CommandCost ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (ret.Failed()) return ret;
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ret = DoCommand(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (ret.Failed()) return ret;
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@ -199,14 +195,11 @@ static CommandCost RemoveShipDepot(TileIndex tile, DoCommandFlag flags)
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/** build a shiplift */
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static CommandCost DoBuildShiplift(TileIndex tile, DiagDirection dir, DoCommandFlag flags)
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{
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CommandCost ret;
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int delta;
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/* middle tile */
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ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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CommandCost ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (ret.Failed()) return ret;
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delta = TileOffsByDiagDir(dir);
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int delta = TileOffsByDiagDir(dir);
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/* lower tile */
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WaterClass wc_lower = IsWaterTile(tile - delta) ? GetWaterClass(tile - delta) : WATER_CLASS_CANAL;
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@ -245,14 +238,14 @@ static CommandCost DoBuildShiplift(TileIndex tile, DiagDirection dir, DoCommandF
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static CommandCost RemoveShiplift(TileIndex tile, DoCommandFlag flags)
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{
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TileIndexDiff delta = TileOffsByDiagDir(GetLockDirection(tile));
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if (GetTileOwner(tile) != OWNER_NONE) {
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CommandCost ret = CheckTileOwnership(tile);
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ret.SetGlobalErrorMessage();
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if (ret.Failed()) return ret;
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}
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TileIndexDiff delta = TileOffsByDiagDir(GetLockDirection(tile));
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/* make sure no vehicle is on the tile. */
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CommandCost ret = EnsureNoVehicleOnGround(tile);
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if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile + delta);
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@ -302,8 +295,6 @@ CommandCost CmdBuildLock(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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*/
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CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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CommandCost cost(EXPENSES_CONSTRUCTION);
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if (p1 >= MapSize()) return CMD_ERROR;
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/* Outside of the editor you can only build canals, not oceans */
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@ -314,6 +305,7 @@ CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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/* Outside the editor you can only drag canals, and not areas */
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if (_game_mode != GM_EDITOR && ta.w != 1 && ta.h != 1) return CMD_ERROR;
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CommandCost cost(EXPENSES_CONSTRUCTION);
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TILE_AREA_LOOP(tile, ta) {
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CommandCost ret;
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@ -559,7 +551,6 @@ struct LocksDrawTileStruct {
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static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
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PaletteID palette, uint base, bool draw_ground)
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{
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SpriteID image;
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SpriteID water_base = GetCanalSprite(CF_WATERSLOPE, ti->tile);
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SpriteID locks_base = GetCanalSprite(CF_LOCKS, ti->tile);
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@ -572,7 +563,7 @@ static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
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base = 0;
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}
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image = wdts++->image;
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SpriteID image = wdts++->image;
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if (image < 4) image += water_base;
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if (draw_ground) DrawGroundSprite(image, PAL_NONE);
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@ -1010,12 +1001,10 @@ void TileLoop_Water(TileIndex tile)
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void ConvertGroundTilesIntoWaterTiles()
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{
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TileIndex tile;
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uint z;
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Slope slope;
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for (tile = 0; tile < MapSize(); ++tile) {
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slope = GetTileSlope(tile, &z);
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for (TileIndex tile = 0; tile < MapSize(); ++tile) {
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Slope slope = GetTileSlope(tile, &z);
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if (IsTileType(tile, MP_CLEAR) && z == 0) {
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/* Make both water for tiles at level 0
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* and make shore, as that looks much better
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