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Codechange: use std::sort() to sort file lists
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parent
b52561fd38
commit
5b77102b63
21
src/fios.cpp
21
src/fios.cpp
@ -47,21 +47,20 @@ extern void GetOldSaveGameName(const char *file, char *title, const char *last);
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/**
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* Compare two FiosItem's. Used with sort when sorting the file list.
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* @param da A pointer to the first FiosItem to compare.
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* @param db A pointer to the second FiosItem to compare.
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* @return -1, 0 or 1, depending on how the two items should be sorted.
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* @param other The FiosItem to compare to.
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* @return for ascending order: returns true if da < db. Vice versa for descending order.
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*/
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int CDECL CompareFiosItems(const FiosItem *da, const FiosItem *db)
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bool FiosItem::operator< (const FiosItem &other) const
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{
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int r = 0;
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bool r = false;
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if ((_savegame_sort_order & SORT_BY_NAME) == 0 && da->mtime != db->mtime) {
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r = da->mtime < db->mtime ? -1 : 1;
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if ((_savegame_sort_order & SORT_BY_NAME) == 0 && (*this).mtime != other.mtime) {
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r = (*this).mtime < other.mtime;
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} else {
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r = strcasecmp(da->title, db->title);
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r = strcasecmp((*this).title, other.title) < 0;
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}
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if (_savegame_sort_order & SORT_DESCENDING) r = -r;
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if (_savegame_sort_order & SORT_DESCENDING) r = !r;
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return r;
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}
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@ -380,7 +379,7 @@ static void FiosGetFileList(SaveLoadOperation fop, fios_getlist_callback_proc *c
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{
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SortingBits order = _savegame_sort_order;
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_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
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QSortT(file_list.files.data(), file_list.files.size(), CompareFiosItems);
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std::sort(file_list.files.begin(), file_list.files.end());
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_savegame_sort_order = order;
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}
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@ -395,7 +394,7 @@ static void FiosGetFileList(SaveLoadOperation fop, fios_getlist_callback_proc *c
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scanner.Scan(nullptr, subdir, true, true);
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}
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QSortT(file_list.Get(sort_start), file_list.Length() - sort_start, CompareFiosItems);
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std::sort(file_list.files.begin() + sort_start, file_list.files.end());
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/* Show drives */
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FiosGetDrives(file_list);
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@ -107,6 +107,7 @@ struct FiosItem {
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uint64 mtime;
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char title[64];
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char name[MAX_PATH];
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bool operator< (const FiosItem &other) const;
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};
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/** List of file information. */
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@ -227,6 +228,4 @@ void FiosMakeSavegameName(char *buf, const char *name, const char *last);
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FiosType FiosGetSavegameListCallback(SaveLoadOperation fop, const char *file, const char *ext, char *title, const char *last);
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int CDECL CompareFiosItems(const FiosItem *a, const FiosItem *b);
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#endif /* FIOS_H */
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@ -260,8 +260,7 @@ static void SortSaveGameList(FileList &file_list)
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}
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}
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size_t s_amount = file_list.Length() - sort_start - sort_end;
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QSortT(file_list.Get(sort_start), s_amount, CompareFiosItems);
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std::sort(file_list.files.begin() + sort_start, file_list.files.end() - sort_end);
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}
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struct SaveLoadWindow : public Window {
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