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Add: show fallback sprites with debuglevel sprite=4
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@ -213,6 +213,7 @@ static void LoadSpriteTables()
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LoadNewGRF(SPR_NEWGRFS_BASE, 2);
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uint total_extra_graphics = SPR_NEWGRFS_BASE - SPR_OPENTTD_BASE;
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Debug(sprite, 4, "Checking sprites from fallback grf");
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_missing_extra_graphics = GetSpriteCountForFile(master_filename, SPR_OPENTTD_BASE, SPR_NEWGRFS_BASE);
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Debug(sprite, 1, "{} extra sprites, {} from baseset, {} from fallback", total_extra_graphics, total_extra_graphics - _missing_extra_graphics, _missing_extra_graphics);
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@ -205,7 +205,10 @@ uint GetSpriteCountForFile(const std::string &filename, SpriteID begin, SpriteID
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for (SpriteID i = begin; i != end; i++) {
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if (SpriteExists(i)) {
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SpriteCache *sc = GetSpriteCache(i);
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if (sc->file == file) count++;
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if (sc->file == file) {
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count++;
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Debug(sprite, 4, "Sprite: {}", i);
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}
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}
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}
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return count;
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@ -731,7 +734,7 @@ void IncreaseSpriteLRU()
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if (_sprite_lru_counter > 16384) {
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SpriteID i;
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Debug(sprite, 3, "Fixing lru {}, inuse={}", _sprite_lru_counter, GetSpriteCacheUsage());
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Debug(sprite, 5, "Fixing lru {}, inuse={}", _sprite_lru_counter, GetSpriteCacheUsage());
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for (i = 0; i != _spritecache_items; i++) {
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SpriteCache *sc = GetSpriteCache(i);
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