mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-02-01 03:48:43 +00:00
(svn r12863) -Codechange: rewrite GeneratePlayerColour to be better understandable.
This commit is contained in:
parent
9fc355fca5
commit
5ac07a2c34
@ -164,7 +164,7 @@ struct SubSprite {
|
||||
int left, top, right, bottom;
|
||||
};
|
||||
|
||||
enum {
|
||||
enum Colours {
|
||||
COLOUR_DARK_BLUE,
|
||||
COLOUR_PALE_GREEN,
|
||||
COLOUR_PINK,
|
||||
@ -180,7 +180,9 @@ enum {
|
||||
COLOUR_ORANGE,
|
||||
COLOUR_BROWN,
|
||||
COLOUR_GREY,
|
||||
COLOUR_WHITE
|
||||
COLOUR_WHITE,
|
||||
COLOUR_END,
|
||||
INVALID_COLOUR = 0xFF
|
||||
};
|
||||
|
||||
/** Colour of the strings, see _string_colormap in table/palettes.h or docs/ottd-colourtext-palette.png */
|
||||
|
@ -353,70 +353,78 @@ bad_town_name:;
|
||||
}
|
||||
}
|
||||
|
||||
#define COLOR_SWAP(i, j) do { byte t = colors[i];colors[i] = colors[j];colors[j] = t; } while(0)
|
||||
static const byte _colour_sort[COLOUR_END] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
|
||||
static const Colours _similar_colour[COLOUR_END][2] = {
|
||||
{ COLOUR_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_DARK_BLUE
|
||||
{ COLOUR_GREEN, COLOUR_DARK_GREEN }, // COLOUR_PALE_GREEN
|
||||
{ INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_PINK
|
||||
{ COLOUR_ORANGE, INVALID_COLOUR }, // COLOUR_YELLOW
|
||||
{ INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_RED
|
||||
{ COLOUR_DARK_BLUE, COLOUR_BLUE }, // COLOUR_LIGHT_BLUE
|
||||
{ COLOUR_PALE_GREEN, COLOUR_DARK_GREEN }, // COLOUR_GREEN
|
||||
{ COLOUR_PALE_GREEN, COLOUR_GREEN }, // COLOUR_DARK_GREEN
|
||||
{ COLOUR_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_BLUE
|
||||
{ COLOUR_BROWN, COLOUR_ORANGE }, // COLOUR_CREAM
|
||||
{ COLOUR_PURPLE, INVALID_COLOUR }, // COLOUR_MAUVE
|
||||
{ COLOUR_MAUVE, INVALID_COLOUR }, // COLOUR_PURPLE
|
||||
{ COLOUR_YELLOW, COLOUR_CREAM }, // COLOUR_ORANGE
|
||||
{ COLOUR_CREAM, INVALID_COLOUR }, // COLOUR_BROWN
|
||||
{ COLOUR_WHITE, INVALID_COLOUR }, // COLOUR_GREY
|
||||
{ COLOUR_GREY, INVALID_COLOUR }, // COLOUR_WHITE
|
||||
};
|
||||
|
||||
static const byte _color_sort[16] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
|
||||
static const byte _color_similar_1[16] = {8, 6, 255, 12, 255, 0, 1, 1, 0, 13, 11, 10, 3, 9, 15, 14};
|
||||
static const byte _color_similar_2[16] = {5, 7, 255, 255, 255, 8, 7, 6, 5, 12, 255, 255, 9, 255, 255, 255};
|
||||
|
||||
static byte GeneratePlayerColor()
|
||||
static byte GeneratePlayerColour()
|
||||
{
|
||||
byte colors[16], pcolor, t2;
|
||||
int i, j, n;
|
||||
uint32 r;
|
||||
Player *p;
|
||||
Colours colours[COLOUR_END];
|
||||
|
||||
/* Initialize array */
|
||||
for (i = 0; i != 16; i++) colors[i] = i;
|
||||
for (uint i = 0; i < COLOUR_END; i++) colours[i] = (Colours)i;
|
||||
|
||||
/* And randomize it */
|
||||
n = 100;
|
||||
do {
|
||||
r = Random();
|
||||
COLOR_SWAP(GB(r, 0, 4), GB(r, 4, 4));
|
||||
} while (--n);
|
||||
for (uint i = 0; i < 100; i++) {
|
||||
uint r = Random();
|
||||
Swap(colours[GB(r, 0, 4)], colours[GB(r, 4, 4)]);
|
||||
}
|
||||
|
||||
/* Bubble sort it according to the values in table 1 */
|
||||
i = 16;
|
||||
do {
|
||||
for (j = 0; j != 15; j++) {
|
||||
if (_color_sort[colors[j]] < _color_sort[colors[j + 1]]) {
|
||||
COLOR_SWAP(j, j + 1);
|
||||
for (uint i = 0; i < COLOUR_END; i++) {
|
||||
for (uint j = 1; j < COLOUR_END; j++) {
|
||||
if (_colour_sort[colours[j - 1]] < _colour_sort[colours[j]]) {
|
||||
Swap(colours[j - 1], colours[j]);
|
||||
}
|
||||
}
|
||||
} while (--i);
|
||||
};
|
||||
|
||||
/* Move the colors that look similar to each player's color to the side */
|
||||
FOR_ALL_PLAYERS(p) if (p->is_active) {
|
||||
pcolor = p->player_color;
|
||||
for (i = 0; i != 16; i++) if (colors[i] == pcolor) {
|
||||
colors[i] = 0xFF;
|
||||
Player *p;
|
||||
FOR_ALL_PLAYERS(p) {
|
||||
if (!p->is_active) continue;
|
||||
|
||||
t2 = _color_similar_1[pcolor];
|
||||
if (t2 == 0xFF) break;
|
||||
for (i = 0; i != 15; i++) {
|
||||
if (colors[i] == t2) {
|
||||
do COLOR_SWAP(i, i + 1); while (++i != 15);
|
||||
break;
|
||||
}
|
||||
}
|
||||
Colours pcolour = (Colours)p->player_color;
|
||||
|
||||
t2 = _color_similar_2[pcolor];
|
||||
if (t2 == 0xFF) break;
|
||||
for (i = 0; i != 15; i++) {
|
||||
if (colors[i] == t2) {
|
||||
do COLOR_SWAP(i, i + 1); while (++i != 15);
|
||||
break;
|
||||
}
|
||||
for (uint i = 0; i < COLOUR_END; i++) {
|
||||
if (colours[i] == pcolour) {
|
||||
colours[i] = INVALID_COLOUR;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (uint j = 0; j < 2; j++) {
|
||||
Colours similar = _similar_colour[pcolour][j];
|
||||
if (similar == INVALID_COLOUR) break;
|
||||
|
||||
for (uint i = 1; i < COLOUR_END; i++) {
|
||||
if (colours[i - 1] == similar) Swap(colours[i - 1], colours[i]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* Return the first available color */
|
||||
for (i = 0;; i++) {
|
||||
if (colors[i] != 0xFF) return colors[i];
|
||||
for (uint i = 0; i < COLOUR_END; i++) {
|
||||
if (colours[i] != INVALID_COLOUR) return colours[i];
|
||||
}
|
||||
|
||||
NOT_REACHED();
|
||||
}
|
||||
|
||||
static void GeneratePresidentName(Player *p)
|
||||
@ -487,7 +495,7 @@ Player *DoStartupNewPlayer(bool is_ai)
|
||||
if (p == NULL) return NULL;
|
||||
|
||||
/* Make a color */
|
||||
p->player_color = GeneratePlayerColor();
|
||||
p->player_color = GeneratePlayerColour();
|
||||
ResetPlayerLivery(p);
|
||||
_player_colors[p->index] = p->player_color;
|
||||
p->name_1 = STR_SV_UNNAMED;
|
||||
|
Loading…
Reference in New Issue
Block a user