(svn r11943) -Codechange: add and use a simple structure to support small stacks by allocating it on the heap or pushing a few kB of data onto the stack when there is a large stack.

This commit is contained in:
rubidium 2008-01-22 12:09:12 +00:00
parent 30bac58bde
commit 59ec5e62ce
2 changed files with 121 additions and 136 deletions

View File

@ -81,4 +81,35 @@ template <typename T> FORCEINLINE T* ReallocT(T *t_ptr, size_t num_elements)
return t_ptr;
}
/**
* A small 'wrapper' for allocations that can be done on most OSes on the
* stack, but are just too large to fit in the stack on devices with a small
* stack such as the NDS.
* So when it is possible a stack allocation is made, otherwise a heap
* allocation is made and this is freed once the struct goes out of scope.
* @param T the type to make the allocation for
* @param length the amount of items to allocate
*/
template <typename T, size_t length>
struct SmallStackSafeStackAlloc {
#if !defined(__NDS__)
/** Storing the data on the stack */
T data[length];
#else
/** Storing it on the heap */
T *data;
/** Allocating the memory */
SmallStackSafeStackAlloc() : data(MallocT<T>(length)) {}
/** And freeing when it goes out of scope */
~SmallStackSafeStackAlloc() { free(data); }
#endif
/**
* Gets a pointer to the data stored in this wrapper.
* @return the pointer.
*/
operator T* () { return data; }
};
#endif /* ALLOC_FUNC_HPP */

View File

@ -25,6 +25,7 @@
#include "texteff.hpp"
#include "string_func.h"
#include "gfx_func.h"
#include "core/alloc_func.hpp"
#include "table/strings.h"
#include "table/sprites.h"
@ -260,196 +261,161 @@ static void Load_MAPS()
AllocateMap(_map_dim_x, _map_dim_y);
}
enum {
MAP_SL_BUF_SIZE = 4096
};
static void Load_MAPT()
{
uint size = MapSize();
uint i;
SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (i = 0; i != size;) {
byte buf[4096];
uint j;
SlArray(buf, lengthof(buf), SLE_UINT8);
for (j = 0; j != lengthof(buf); j++) _m[i++].type_height = buf[j];
for (TileIndex i = 0; i != size;) {
SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].type_height = buf[j];
}
}
static void Save_MAPT()
{
uint size = MapSize();
uint i;
SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size);
for (i = 0; i != size;) {
byte buf[4096];
uint j;
for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].type_height;
SlArray(buf, lengthof(buf), SLE_UINT8);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].type_height;
SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
static void Load_MAP1()
{
uint size = MapSize();
uint i;
SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (i = 0; i != size;) {
byte buf[4096];
uint j;
SlArray(buf, lengthof(buf), SLE_UINT8);
for (j = 0; j != lengthof(buf); j++) _m[i++].m1 = buf[j];
for (TileIndex i = 0; i != size;) {
SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m1 = buf[j];
}
}
static void Save_MAP1()
{
uint size = MapSize();
uint i;
SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size);
for (i = 0; i != size;) {
byte buf[4096];
uint j;
for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m1;
SlArray(buf, lengthof(buf), SLE_UINT8);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m1;
SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
static void Load_MAP2()
{
uint size = MapSize();
uint i;
SmallStackSafeStackAlloc<uint16, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (i = 0; i != size;) {
uint16 buf[4096];
uint j;
SlArray(buf, lengthof(buf),
for (TileIndex i = 0; i != size;) {
SlArray(buf, MAP_SL_BUF_SIZE,
/* In those versions the m2 was 8 bits */
CheckSavegameVersion(5) ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16
);
for (j = 0; j != lengthof(buf); j++) _m[i++].m2 = buf[j];
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m2 = buf[j];
}
}
static void Save_MAP2()
{
uint size = MapSize();
uint i;
SmallStackSafeStackAlloc<uint16, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size * sizeof(_m[0].m2));
for (i = 0; i != size;) {
uint16 buf[4096];
uint j;
for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m2;
SlArray(buf, lengthof(buf), SLE_UINT16);
SlSetLength(size * sizeof(uint16));
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m2;
SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT16);
}
}
static void Load_MAP3()
{
uint size = MapSize();
uint i;
SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (i = 0; i != size;) {
byte buf[4096];
uint j;
SlArray(buf, lengthof(buf), SLE_UINT8);
for (j = 0; j != lengthof(buf); j++) _m[i++].m3 = buf[j];
for (TileIndex i = 0; i != size;) {
SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m3 = buf[j];
}
}
static void Save_MAP3()
{
uint size = MapSize();
uint i;
SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size);
for (i = 0; i != size;) {
byte buf[4096];
uint j;
for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m3;
SlArray(buf, lengthof(buf), SLE_UINT8);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m3;
SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
static void Load_MAP4()
{
uint size = MapSize();
uint i;
SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (i = 0; i != size;) {
byte buf[4096];
uint j;
SlArray(buf, lengthof(buf), SLE_UINT8);
for (j = 0; j != lengthof(buf); j++) _m[i++].m4 = buf[j];
for (TileIndex i = 0; i != size;) {
SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m4 = buf[j];
}
}
static void Save_MAP4()
{
uint size = MapSize();
uint i;
SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size);
for (i = 0; i != size;) {
byte buf[4096];
uint j;
for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m4;
SlArray(buf, lengthof(buf), SLE_UINT8);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m4;
SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
static void Load_MAP5()
{
uint size = MapSize();
uint i;
SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (i = 0; i != size;) {
byte buf[4096];
uint j;
SlArray(buf, lengthof(buf), SLE_UINT8);
for (j = 0; j != lengthof(buf); j++) _m[i++].m5 = buf[j];
for (TileIndex i = 0; i != size;) {
SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m5 = buf[j];
}
}
static void Save_MAP5()
{
uint size = MapSize();
uint i;
SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size);
for (i = 0; i != size;) {
byte buf[4096];
uint j;
for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m5;
SlArray(buf, lengthof(buf), SLE_UINT8);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m5;
SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
static void Load_MAP6()
{
/* Still available for loading old games */
uint size = MapSize();
uint i;
SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
if (CheckSavegameVersion(42)) {
for (i = 0; i != size;) {
uint8 buf[1024];
uint j;
SlArray(buf, lengthof(buf), SLE_UINT8);
for (j = 0; j != lengthof(buf); j++) {
for (TileIndex i = 0; i != size;) {
/* 1024, otherwise we overflow on 64x64 maps! */
SlArray(buf, 1024, SLE_UINT8);
for (uint j = 0; j != 1024; j++) {
_m[i++].m6 = GB(buf[j], 0, 2);
_m[i++].m6 = GB(buf[j], 2, 2);
_m[i++].m6 = GB(buf[j], 4, 2);
@ -457,57 +423,45 @@ static void Load_MAP6()
}
}
} else {
for (i = 0; i != size;) {
byte buf[4096];
uint j;
SlArray(buf, lengthof(buf), SLE_UINT8);
for (j = 0; j != lengthof(buf); j++) _m[i++].m6 = buf[j];
for (TileIndex i = 0; i != size;) {
SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m6 = buf[j];
}
}
}
static void Save_MAP6()
{
uint size = MapSize();
uint i;
SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size);
for (i = 0; i != size;) {
uint8 buf[4096];
uint j;
for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m6;
SlArray(buf, lengthof(buf), SLE_UINT8);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m6;
SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
static void Load_MAP7()
{
uint size = MapSize();
uint i;
SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (i = 0; i != size;) {
uint8 buf[4096];
uint j;
SlArray(buf, lengthof(buf), SLE_UINT8);
for (j = 0; j != lengthof(buf); j++) _me[i++].m7 = buf[j];
for (TileIndex i = 0; i != size;) {
SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m7 = buf[j];
}
}
static void Save_MAP7()
{
uint size = MapSize();
uint i;
SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size);
for (i = 0; i != size;) {
uint8 buf[4096];
uint j;
for (j = 0; j != lengthof(buf); j++) buf[j] = _me[i++].m7;
SlArray(buf, lengthof(buf), SLE_UINT8);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m7;
SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
}
}