(svn r10035) -Change: simplified network language string sorting

This commit is contained in:
glx 2007-06-04 19:49:00 +00:00
parent a99ed285cb
commit 59cb4da628
2 changed files with 22 additions and 56 deletions

View File

@ -107,7 +107,7 @@ enum NetworkLanguage {
NETLANG_SWEDISH,
NETLANG_TURKISH,
NETLANG_UKRAINIAN,
NETLANG_LAST
NETLANG_COUNT
};
VARDEF NetworkGameInfo _network_game_info;

View File

@ -85,55 +85,17 @@ static const StringID _players_dropdown[] = {
INVALID_STRING_ID
};
static StringID _language_dropdown[] = {
STR_NETWORK_LANG_ANY,
STR_NETWORK_LANG_ENGLISH,
STR_NETWORK_LANG_GERMAN,
STR_NETWORK_LANG_FRENCH,
STR_NETWORK_LANG_BRAZILIAN,
STR_NETWORK_LANG_BULGARIAN,
STR_NETWORK_LANG_CHINESE,
STR_NETWORK_LANG_CZECH,
STR_NETWORK_LANG_DANISH,
STR_NETWORK_LANG_DUTCH,
STR_NETWORK_LANG_ESPERANTO,
STR_NETWORK_LANG_FINNISH,
STR_NETWORK_LANG_HUNGARIAN,
STR_NETWORK_LANG_ICELANDIC,
STR_NETWORK_LANG_ITALIAN,
STR_NETWORK_LANG_JAPANESE,
STR_NETWORK_LANG_KOREAN,
STR_NETWORK_LANG_LITHUANIAN,
STR_NETWORK_LANG_NORWEGIAN,
STR_NETWORK_LANG_POLISH,
STR_NETWORK_LANG_PORTUGUESE,
STR_NETWORK_LANG_ROMANIAN,
STR_NETWORK_LANG_RUSSIAN,
STR_NETWORK_LANG_SLOVAK,
STR_NETWORK_LANG_SLOVENIAN,
STR_NETWORK_LANG_SPANISH,
STR_NETWORK_LANG_SWEDISH,
STR_NETWORK_LANG_TURKISH,
STR_NETWORK_LANG_UKRAINIAN,
INVALID_STRING_ID
};
/* Used to map the _server_lang value to the sorted string. */
static int _server_lang_to_string[NETLANG_LAST] = {0};
static StringID _language_dropdown[NETLANG_COUNT + 1] = {STR_NULL};
void SortNetworkLanguages() {
/* Sort the strings (we don't move 'any' and the 'invalid' one) */
qsort(&_language_dropdown[1], NETLANG_LAST - 1, sizeof(StringID), &StringIDSorter);
/* Update the lookup table */
for (int i = NETLANG_ANY; i < NETLANG_LAST; i++) {
for (int j = NETLANG_ANY; j < NETLANG_LAST; j++) {
if (_language_dropdown[j] - STR_NETWORK_LANG_ANY == i) {
_server_lang_to_string[i] = j;
break;
}
}
/* Init the strings */
if (_language_dropdown[0] == STR_NULL) {
for (int i = 0; i < NETLANG_COUNT; i++) _language_dropdown[i] = STR_NETWORK_LANG_ANY + i;
_language_dropdown[NETLANG_COUNT] = INVALID_STRING_ID;
}
/* Sort the strings (we don't move 'any' and the 'invalid' one) */
qsort(&_language_dropdown[1], NETLANG_COUNT - 1, sizeof(StringID), &StringIDSorter);
}
enum {
@ -385,7 +347,7 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
DrawString(x, y, STR_NETWORK_CLIENTS, 2);
y += 10;
SetDParam(0, _language_dropdown[_server_lang_to_string[sel->info.server_lang]]);
SetDParam(0, STR_NETWORK_LANG_ANY + sel->info.server_lang);
DrawString(x, y, STR_NETWORK_LANGUAGE, 2); // server language
y += 10;
@ -652,7 +614,7 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
SetDParam( 9, _players_dropdown[_network_game_info.clients_max]);
SetDParam(11, _players_dropdown[_network_game_info.companies_max]);
SetDParam(13, _players_dropdown[_network_game_info.spectators_max]);
SetDParam(15, _language_dropdown[_server_lang_to_string[_network_game_info.server_lang]]);
SetDParam(15, STR_NETWORK_LANG_ANY + _network_game_info.server_lang);
DrawWindowWidgets(w);
GfxFillRect(11, 63, 258, 215, 0xD7);
@ -722,9 +684,17 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
case 13: case 14: /* Number of Spectators */
ShowDropDownMenu(w, _players_dropdown, _network_game_info.spectators_max, 14, 0, 0);
break;
case 15: case 16: /* Language */
ShowDropDownMenu(w, _language_dropdown, _server_lang_to_string[_network_game_info.server_lang], 16, 0, 0);
case 15: case 16: { /* Language */
int sel;
for (uint i = 0; i < lengthof(_language_dropdown) - 1; i++) {
if (_language_dropdown[i] == STR_NETWORK_LANG_ANY + _network_game_info.server_lang) {
sel = i;
break;
}
}
ShowDropDownMenu(w, _language_dropdown, sel, 16, 0, 0);
break;
}
case 17: /* Start game */
_is_network_server = true;
@ -759,11 +729,7 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
case 12: _network_game_info.companies_max = e->we.dropdown.index; break;
case 14: _network_game_info.spectators_max = e->we.dropdown.index; break;
case 16:
for (uint i = 0; i < lengthof(_server_lang_to_string); i++) {
if (_server_lang_to_string[i] == e->we.dropdown.index) {
_network_game_info.server_lang = i;
}
}
_network_game_info.server_lang = _language_dropdown[e->we.dropdown.index] - STR_NETWORK_LANG_ANY;
break;
}