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(svn r27645) -Add: Give console commands their own file list storage.
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@ -45,6 +45,38 @@
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/* scriptfile handling */
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static bool _script_running; ///< Script is running (used to abort execution when #ConReturn is encountered).
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/** File list storage for the console, for caching the last 'ls' command. */
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class ConsoleFileList : public FileList {
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public:
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ConsoleFileList() : FileList()
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{
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this->file_list_valid = false;
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}
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/** Declare the file storage cache as being invalid, also clears all stored files. */
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void InvalidateFileList()
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{
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this->Clear();
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this->file_list_valid = false;
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}
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/**
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* (Re-)validate the file storage cache. Only makes a change if the storage was invalid, or if \a force_reload.
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* @param Always reload the file storage cache.
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*/
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void ValidateFileList(bool force_reload = false)
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{
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if (force_reload || !this->file_list_valid) {
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this->BuildFileList(SLD_LOAD_GAME);
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this->file_list_valid = true;
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}
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}
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bool file_list_valid; ///< If set, the file list is valid.
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};
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static ConsoleFileList _console_file_list; ///< File storage cache for the console.
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/* console command defines */
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#define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[])
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#define DEF_CONSOLE_HOOK(function) static ConsoleHookResult function(bool echo)
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@ -325,8 +357,8 @@ DEF_CONSOLE_CMD(ConLoad)
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if (argc != 2) return false;
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const char *file = argv[1];
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_fios_items.BuildFileList(SLD_LOAD_GAME);
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const FiosItem *item = _fios_items.FindItem(file);
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_console_file_list.ValidateFileList();
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const FiosItem *item = _console_file_list.FindItem(file);
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if (item != NULL) {
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switch (item->type) {
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case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: {
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@ -343,7 +375,6 @@ DEF_CONSOLE_CMD(ConLoad)
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IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
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}
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_fios_items.Clear();
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return true;
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}
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@ -358,8 +389,8 @@ DEF_CONSOLE_CMD(ConRemove)
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if (argc != 2) return false;
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const char *file = argv[1];
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_fios_items.BuildFileList(SLD_LOAD_GAME);
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const FiosItem *item = _fios_items.FindItem(file);
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_console_file_list.ValidateFileList();
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const FiosItem *item = _console_file_list.FindItem(file);
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if (item != NULL) {
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if (!FiosDelete(item->name)) {
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IConsolePrintF(CC_ERROR, "%s: Failed to delete file", file);
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@ -368,7 +399,7 @@ DEF_CONSOLE_CMD(ConRemove)
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IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
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}
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_fios_items.Clear();
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_console_file_list.InvalidateFileList();
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return true;
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}
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@ -381,12 +412,11 @@ DEF_CONSOLE_CMD(ConListFiles)
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return true;
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}
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_fios_items.BuildFileList(_saveload_mode);
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for (uint i = 0; i < _fios_items.Length(); i++) {
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IConsolePrintF(CC_DEFAULT, "%d) %s", i, _fios_items[i].title);
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_console_file_list.ValidateFileList(true);
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for (uint i = 0; i < _console_file_list.Length(); i++) {
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IConsolePrintF(CC_DEFAULT, "%d) %s", i, _console_file_list[i].title);
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}
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_fios_items.Clear();
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return true;
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}
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@ -401,8 +431,8 @@ DEF_CONSOLE_CMD(ConChangeDirectory)
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if (argc != 2) return false;
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const char *file = argv[1];
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_fios_items.BuildFileList(SLD_LOAD_GAME);
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const FiosItem *item = _fios_items.FindItem(file);
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_console_file_list.ValidateFileList(true);
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const FiosItem *item = _console_file_list.FindItem(file);
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if (item != NULL) {
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switch (item->type) {
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case FIOS_TYPE_DIR: case FIOS_TYPE_DRIVE: case FIOS_TYPE_PARENT:
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@ -414,7 +444,7 @@ DEF_CONSOLE_CMD(ConChangeDirectory)
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IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
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}
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_fios_items.Clear();
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_console_file_list.InvalidateFileList();
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return true;
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}
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@ -428,8 +458,8 @@ DEF_CONSOLE_CMD(ConPrintWorkingDirectory)
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}
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/* XXX - Workaround for broken file handling */
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FiosGetSavegameList(SLD_LOAD_GAME, _fios_items);
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_fios_items.Clear();
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_console_file_list.ValidateFileList(true);
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_console_file_list.InvalidateFileList();
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FiosGetDescText(&path, NULL);
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IConsolePrint(CC_DEFAULT, path);
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