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(svn r11480) -Codechange: Rename the function ALIGN fitting to the naming style
This fixes also FS#1450
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@ -518,7 +518,7 @@ static bool TarListAddFile(const char *filename)
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if (_tar_filelist.insert(TarFileList::value_type(name, entry)).second) num++;
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/* Skip to the next block.. */
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skip = ALIGN(skip, 512);
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skip = Align(skip, 512);
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fseek(f, skip, SEEK_CUR);
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pos += skip;
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}
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@ -1015,8 +1015,8 @@ void RedrawScreenRect(int left, int top, int right, int bottom)
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void DrawDirtyBlocks()
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{
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byte *b = _dirty_blocks;
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const int w = ALIGN(_screen.width, 64);
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const int h = ALIGN(_screen.height, 8);
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const int w = Align(_screen.width, 64);
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const int h = Align(_screen.height, 8);
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int x;
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int y;
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@ -553,7 +553,7 @@ template<typename T> static inline T ROR(const T x, const uint8 n)
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* @param n The base of the number we are searching
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* @return The smallest multiple of n equal or greater than x
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*/
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template<typename T> static inline T ALIGN(const T x, uint n) {
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template<typename T> static inline T Align(const T x, uint n) {
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n--;
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return (T)((x + n) & ~(n));
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}
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@ -202,11 +202,6 @@ static inline bool SetNoDelay(SOCKET d)
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#endif
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}
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#ifdef __APPLE__
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/* Looks like sys/socket.h uses a name we got in macros.h */
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#undef ALIGN
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#endif
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#endif /* ENABLE_NETWORK */
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#endif /* NETWORK_CORE_OS_ABSTRACTION_H */
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@ -84,7 +84,7 @@ static bool MakeBmpImage(const char *name, ScreenshotCallback *callb, void *user
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if (f == NULL) return false;
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/* each scanline must be aligned on a 32bit boundary */
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padw = ALIGN(w, 4);
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padw = Align(w, 4);
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if (pixelformat == 8) pal_size = sizeof(RgbQuad) * 256;
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@ -97,7 +97,7 @@ static void *pool_alloc(SettingsMemoryPool **pool, uint size)
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uint pos;
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SettingsMemoryPool *p = *pool;
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size = ALIGN(size, sizeof(void*));
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size = Align(size, sizeof(void*));
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/* first check if there's memory in the next pool */
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if (p->next && p->next->pos + size <= p->next->size) {
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@ -47,7 +47,7 @@ static SpriteCache *AllocateSpriteCache(uint index)
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{
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if (index >= _spritecache_items) {
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/* Add another 1024 items to the 'pool' */
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uint items = ALIGN(index + 1, 1024);
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uint items = Align(index + 1, 1024);
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DEBUG(sprite, 4, "Increasing sprite cache to %d items (%d bytes)", items, items * sizeof(*_spritecache));
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@ -436,7 +436,7 @@ void* AllocSprite(size_t mem_req)
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/* Align this to an uint32 boundary. This also makes sure that the 2 least
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* bits are not used, so we could use those for other things. */
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mem_req = ALIGN(mem_req, sizeof(uint32));
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mem_req = Align(mem_req, sizeof(uint32));
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for (;;) {
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MemBlock* s;
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@ -360,8 +360,6 @@ CDECL error(const char *str, ...);
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#elif defined(OPENBSD)
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/* OpenBSD uses strcasecmp(3) */
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#define _stricmp strcasecmp
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/* OpenBSD furthermore already has an ALIGN macro. */
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#undef ALIGN
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#endif
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#if !defined(MORPHOS) && !defined(OPENBSD)
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@ -52,8 +52,6 @@ extern "C" void HideMenuBar();
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#endif
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/* Defined in ppc/param.h or i386/param.h included from sys/param.h */
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#undef ALIGN
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/* Defined in stdbool.h */
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#ifndef __cplusplus
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# ifndef __BEOS__
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@ -686,7 +686,7 @@ static bool AllocateDibSection(int w, int h)
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return false;
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_screen.width = w;
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_screen.pitch = (bpp == 8) ? ALIGN(w, 4) : w;
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_screen.pitch = (bpp == 8) ? Align(w, 4) : w;
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_screen.height = h;
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bi = (BITMAPINFO*)alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
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memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
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