mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-09 15:41:15 +00:00
Feature #7756: Allow server to supply a reason to kicked/banned clients
This commit adds the missing feature of allowing the server owner to provide a reason for kicking/banning a client, which the client sees in a pop-up window after being kicked. The implementation extends the network protocol by adding a new network action called NETWORK_ACTION_KICKED that is capable of having an error string, unlike the other network error packages. Additionally, the kick function broadcasts a message to all clients about the kicked client and the reason for the kick.
This commit is contained in:
parent
b5d56559d2
commit
5880f1479f
@ -470,7 +470,7 @@ DEF_CONSOLE_CMD(ConClearBuffer)
|
||||
* Network Core Console Commands
|
||||
**********************************/
|
||||
|
||||
static bool ConKickOrBan(const char *argv, bool ban)
|
||||
static bool ConKickOrBan(const char *argv, bool ban, const char *reason)
|
||||
{
|
||||
uint n;
|
||||
|
||||
@ -494,14 +494,14 @@ static bool ConKickOrBan(const char *argv, bool ban)
|
||||
|
||||
if (!ban) {
|
||||
/* Kick only this client, not all clients with that IP */
|
||||
NetworkServerKickClient(client_id);
|
||||
NetworkServerKickClient(client_id, reason);
|
||||
return true;
|
||||
}
|
||||
|
||||
/* When banning, kick+ban all clients with that IP */
|
||||
n = NetworkServerKickOrBanIP(client_id, ban);
|
||||
n = NetworkServerKickOrBanIP(client_id, ban, reason);
|
||||
} else {
|
||||
n = NetworkServerKickOrBanIP(argv, ban);
|
||||
n = NetworkServerKickOrBanIP(argv, ban, reason);
|
||||
}
|
||||
|
||||
if (n == 0) {
|
||||
@ -516,28 +516,48 @@ static bool ConKickOrBan(const char *argv, bool ban)
|
||||
DEF_CONSOLE_CMD(ConKick)
|
||||
{
|
||||
if (argc == 0) {
|
||||
IConsoleHelp("Kick a client from a network game. Usage: 'kick <ip | client-id>'");
|
||||
IConsoleHelp("Kick a client from a network game. Usage: 'kick <ip | client-id> [<kick-reason>]'");
|
||||
IConsoleHelp("For client-id's, see the command 'clients'");
|
||||
return true;
|
||||
}
|
||||
|
||||
if (argc != 2) return false;
|
||||
if (argc != 2 && argc != 3) return false;
|
||||
|
||||
return ConKickOrBan(argv[1], false);
|
||||
/* No reason supplied for kicking */
|
||||
if (argc == 2) return ConKickOrBan(argv[1], false, nullptr);
|
||||
|
||||
/* Reason for kicking supplied */
|
||||
int kick_message_length = strlen(argv[2]);
|
||||
if (kick_message_length >= 255) {
|
||||
IConsolePrintF(CC_ERROR, "ERROR: Maximum kick message length is 254 characters. You entered %d characters.", kick_message_length);
|
||||
return false;
|
||||
} else {
|
||||
return ConKickOrBan(argv[1], false, argv[2]);
|
||||
}
|
||||
}
|
||||
|
||||
DEF_CONSOLE_CMD(ConBan)
|
||||
{
|
||||
if (argc == 0) {
|
||||
IConsoleHelp("Ban a client from a network game. Usage: 'ban <ip | client-id>'");
|
||||
IConsoleHelp("Ban a client from a network game. Usage: 'ban <ip | client-id> [<ban-reason>]'");
|
||||
IConsoleHelp("For client-id's, see the command 'clients'");
|
||||
IConsoleHelp("If the client is no longer online, you can still ban his/her IP");
|
||||
return true;
|
||||
}
|
||||
|
||||
if (argc != 2) return false;
|
||||
if (argc != 2 && argc != 3) return false;
|
||||
|
||||
return ConKickOrBan(argv[1], true);
|
||||
/* No reason supplied for kicking */
|
||||
if (argc == 2) return ConKickOrBan(argv[1], true, nullptr);
|
||||
|
||||
/* Reason for kicking supplied */
|
||||
int kick_message_length = strlen(argv[2]);
|
||||
if (kick_message_length >= 255) {
|
||||
IConsolePrintF(CC_ERROR, "ERROR: Maximum kick message length is 254 characters. You entered %d characters.", kick_message_length);
|
||||
return false;
|
||||
} else {
|
||||
return ConKickOrBan(argv[1], true, argv[2]);
|
||||
}
|
||||
}
|
||||
|
||||
DEF_CONSOLE_CMD(ConUnBan)
|
||||
|
@ -2168,6 +2168,7 @@ STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Wrong pa
|
||||
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}The server is full
|
||||
STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}You are banned from this server
|
||||
STR_NETWORK_ERROR_KICKED :{WHITE}You were kicked out of the game
|
||||
STR_NETWORK_ERROR_KICK_MESSAGE :{WHITE}Reason: {RAW_STRING}
|
||||
STR_NETWORK_ERROR_CHEATER :{WHITE}Cheating is not allowed on this server
|
||||
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}You were sending too many commands to the server
|
||||
STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}You took too long to enter the password
|
||||
@ -2227,6 +2228,7 @@ STR_NETWORK_MESSAGE_GIVE_MONEY :*** {RAW_STRING
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** You gave {1:RAW_STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}The server closed the session
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}The server is restarting...{}Please wait...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {RAW_STRING} was kicked. Reason: ({RAW_STRING})
|
||||
|
||||
# Content downloading window
|
||||
STR_CONTENT_TITLE :{WHITE}Content downloading
|
||||
|
@ -248,6 +248,7 @@ void NetworkTextMessage(NetworkAction action, TextColour colour, bool self_send,
|
||||
case NETWORK_ACTION_GIVE_MONEY: strid = self_send ? STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY : STR_NETWORK_MESSAGE_GIVE_MONEY; break;
|
||||
case NETWORK_ACTION_CHAT_COMPANY: strid = self_send ? STR_NETWORK_CHAT_TO_COMPANY : STR_NETWORK_CHAT_COMPANY; break;
|
||||
case NETWORK_ACTION_CHAT_CLIENT: strid = self_send ? STR_NETWORK_CHAT_TO_CLIENT : STR_NETWORK_CHAT_CLIENT; break;
|
||||
case NETWORK_ACTION_KICKED: strid = STR_NETWORK_MESSAGE_KICKED; break;
|
||||
default: strid = STR_NETWORK_CHAT_ALL; break;
|
||||
}
|
||||
|
||||
|
@ -687,8 +687,15 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p
|
||||
|
||||
StringID err = STR_NETWORK_ERROR_LOSTCONNECTION;
|
||||
if (error < (ptrdiff_t)lengthof(network_error_strings)) err = network_error_strings[error];
|
||||
|
||||
ShowErrorMessage(err, INVALID_STRING_ID, WL_CRITICAL);
|
||||
/* In case of kicking a client, we assume there is a kick message in the packet if we can read one byte */
|
||||
if (error == NETWORK_ERROR_KICKED && p->CanReadFromPacket(1)) {
|
||||
char kick_msg[255];
|
||||
p->Recv_string(kick_msg, sizeof(kick_msg));
|
||||
SetDParamStr(0, kick_msg);
|
||||
ShowErrorMessage(err, STR_NETWORK_ERROR_KICK_MESSAGE, WL_CRITICAL);
|
||||
} else {
|
||||
ShowErrorMessage(err, INVALID_STRING_ID, WL_CRITICAL);
|
||||
}
|
||||
|
||||
/* Perform an emergency save if we had already entered the game */
|
||||
if (this->status == STATUS_ACTIVE) ClientNetworkEmergencySave();
|
||||
|
@ -75,9 +75,9 @@ void NetworkServerDoMove(ClientID client_id, CompanyID company_id);
|
||||
void NetworkServerSendRcon(ClientID client_id, TextColour colour_code, const char *string);
|
||||
void NetworkServerSendChat(NetworkAction action, DestType type, int dest, const char *msg, ClientID from_id, int64 data = 0, bool from_admin = false);
|
||||
|
||||
void NetworkServerKickClient(ClientID client_id);
|
||||
uint NetworkServerKickOrBanIP(ClientID client_id, bool ban);
|
||||
uint NetworkServerKickOrBanIP(const char *ip, bool ban);
|
||||
void NetworkServerKickClient(ClientID client_id, const char *reason);
|
||||
uint NetworkServerKickOrBanIP(ClientID client_id, bool ban, const char *reason);
|
||||
uint NetworkServerKickOrBanIP(const char *ip, bool ban, const char *reason);
|
||||
|
||||
void NetworkInitChatMessage();
|
||||
void CDECL NetworkAddChatMessage(TextColour colour, uint duration, const char *message, ...) WARN_FORMAT(3, 4);
|
||||
|
@ -1687,12 +1687,12 @@ static WindowDesc _client_list_popup_desc(
|
||||
/* Here we start to define the options out of the menu */
|
||||
static void ClientList_Kick(const NetworkClientInfo *ci)
|
||||
{
|
||||
NetworkServerKickClient(ci->client_id);
|
||||
NetworkServerKickClient(ci->client_id, nullptr);
|
||||
}
|
||||
|
||||
static void ClientList_Ban(const NetworkClientInfo *ci)
|
||||
{
|
||||
NetworkServerKickOrBanIP(ci->client_id, true);
|
||||
NetworkServerKickOrBanIP(ci->client_id, true, nullptr);
|
||||
}
|
||||
|
||||
static void ClientList_GiveMoney(const NetworkClientInfo *ci)
|
||||
|
@ -407,13 +407,15 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendCompanyInfo()
|
||||
/**
|
||||
* Send an error to the client, and close its connection.
|
||||
* @param error The error to disconnect for.
|
||||
* @param reason In case of kicking a client, specifies the reason for kicking the client.
|
||||
*/
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode error)
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode error, const char *reason)
|
||||
{
|
||||
char str[100];
|
||||
Packet *p = new Packet(PACKET_SERVER_ERROR);
|
||||
|
||||
p->Send_uint8(error);
|
||||
if (reason != nullptr) p->Send_string(reason);
|
||||
this->SendPacket(p);
|
||||
|
||||
StringID strid = GetNetworkErrorMsg(error);
|
||||
@ -427,7 +429,11 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err
|
||||
|
||||
DEBUG(net, 1, "'%s' made an error and has been disconnected. Reason: '%s'", client_name, str);
|
||||
|
||||
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, strid);
|
||||
if (error == NETWORK_ERROR_KICKED && reason != nullptr) {
|
||||
NetworkTextMessage(NETWORK_ACTION_KICKED, CC_DEFAULT, false, client_name, reason, strid);
|
||||
} else {
|
||||
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, strid);
|
||||
}
|
||||
|
||||
for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
|
||||
if (new_cs->status > STATUS_AUTHORIZED && new_cs != this) {
|
||||
@ -2039,29 +2045,32 @@ void NetworkServerSendRcon(ClientID client_id, TextColour colour_code, const cha
|
||||
/**
|
||||
* Kick a single client.
|
||||
* @param client_id The client to kick.
|
||||
* @param reason In case of kicking a client, specifies the reason for kicking the client.
|
||||
*/
|
||||
void NetworkServerKickClient(ClientID client_id)
|
||||
void NetworkServerKickClient(ClientID client_id, const char *reason)
|
||||
{
|
||||
if (client_id == CLIENT_ID_SERVER) return;
|
||||
NetworkClientSocket::GetByClientID(client_id)->SendError(NETWORK_ERROR_KICKED);
|
||||
NetworkClientSocket::GetByClientID(client_id)->SendError(NETWORK_ERROR_KICKED, reason);
|
||||
}
|
||||
|
||||
/**
|
||||
* Ban, or kick, everyone joined from the given client's IP.
|
||||
* @param client_id The client to check for.
|
||||
* @param ban Whether to ban or kick.
|
||||
* @param reason In case of kicking a client, specifies the reason for kicking the client.
|
||||
*/
|
||||
uint NetworkServerKickOrBanIP(ClientID client_id, bool ban)
|
||||
uint NetworkServerKickOrBanIP(ClientID client_id, bool ban, const char *reason)
|
||||
{
|
||||
return NetworkServerKickOrBanIP(NetworkClientSocket::GetByClientID(client_id)->GetClientIP(), ban);
|
||||
return NetworkServerKickOrBanIP(NetworkClientSocket::GetByClientID(client_id)->GetClientIP(), ban, reason);
|
||||
}
|
||||
|
||||
/**
|
||||
* Kick or ban someone based on an IP address.
|
||||
* @param ip The IP address/range to ban/kick.
|
||||
* @param ban Whether to ban or just kick.
|
||||
* @param reason In case of kicking a client, specifies the reason for kicking the client.
|
||||
*/
|
||||
uint NetworkServerKickOrBanIP(const char *ip, bool ban)
|
||||
uint NetworkServerKickOrBanIP(const char *ip, bool ban, const char *reason)
|
||||
{
|
||||
/* Add address to ban-list */
|
||||
if (ban) {
|
||||
@ -2081,7 +2090,7 @@ uint NetworkServerKickOrBanIP(const char *ip, bool ban)
|
||||
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
|
||||
if (cs->client_id == CLIENT_ID_SERVER) continue;
|
||||
if (cs->client_address.IsInNetmask(ip)) {
|
||||
NetworkServerKickClient(cs->client_id);
|
||||
NetworkServerKickClient(cs->client_id, reason);
|
||||
n++;
|
||||
}
|
||||
}
|
||||
|
@ -89,7 +89,7 @@ public:
|
||||
NetworkRecvStatus SendMove(ClientID client_id, CompanyID company_id);
|
||||
|
||||
NetworkRecvStatus SendClientInfo(NetworkClientInfo *ci);
|
||||
NetworkRecvStatus SendError(NetworkErrorCode error);
|
||||
NetworkRecvStatus SendError(NetworkErrorCode error, const char *reason = nullptr);
|
||||
NetworkRecvStatus SendChat(NetworkAction action, ClientID client_id, bool self_send, const char *msg, int64 data);
|
||||
NetworkRecvStatus SendJoin(ClientID client_id);
|
||||
NetworkRecvStatus SendFrame();
|
||||
|
@ -85,6 +85,7 @@ enum DestType {
|
||||
enum NetworkAction {
|
||||
NETWORK_ACTION_JOIN,
|
||||
NETWORK_ACTION_LEAVE,
|
||||
NETWORK_ACTION_KICKED,
|
||||
NETWORK_ACTION_SERVER_MESSAGE,
|
||||
NETWORK_ACTION_CHAT,
|
||||
NETWORK_ACTION_CHAT_COMPANY,
|
||||
|
Loading…
Reference in New Issue
Block a user