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(svn r10514) -Codechange: add support for getting the nearest industry with a given type.
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@ -44,6 +44,7 @@
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#include "table/build_industry.h"
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#include "newgrf_commons.h"
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#include "newgrf_townname.h"
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#include "newgrf_industries.h"
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/* TTDPatch extended GRF format codec
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* (c) Petr Baudis 2004 (GPL'd)
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@ -5228,6 +5229,15 @@ static void FinaliseIndustriesArray()
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}
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}
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}
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for (uint j = 0; j < NUM_INDUSTRYTYPES; j++) {
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IndustrySpec *indsp = &_industry_specs[j];
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if (indsp->enabled && indsp->grf_prop.grffile != NULL) {
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for (uint i = 0; i < 3; i++) {
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indsp->conflicting[i] = MapNewGRFIndustryType(indsp->conflicting[i], indsp->grf_prop.grffile->grfid);
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}
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}
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}
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}
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/** Each cargo string needs to be mapped from TTDPatch to OpenTTD string IDs.
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@ -27,6 +27,14 @@
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IndustryOverrideManager _industry_mngr(NEW_INDUSTRYOFFSET, NUM_INDUSTRYTYPES, INVALID_INDUSTRYTYPE);
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IndustryTileOverrideManager _industile_mngr(NEW_INDUSTRYTILEOFFSET, NUM_INDUSTRYTILES, INVALID_INDUSTRYTILE);
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IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id)
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{
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if (grf_type == IT_INVALID) return IT_INVALID;
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if (!HASBIT(grf_type, 7)) return GB(grf_type, 0, 6);
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return _industry_mngr.GetID(GB(grf_type, 0, 6), grf_id);
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}
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/**
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* Finds the distance for the closest tile with water/land given a tile
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* @param tile the tile to find the distance too
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@ -112,6 +120,19 @@ uint32 GetIndustryIDAtOffset(TileIndex new_tile, TileIndex old_tile, const Indus
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return 0xFFFF; // tile is not an industry one or does not belong to the current industry
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}
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static uint32 GetClosestIndustry(TileIndex tile, IndustryType type, const Industry *current)
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{
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uint32 best_dist = MAX_UVALUE(uint32);
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const Industry *i;
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FOR_ALL_INDUSTRIES(i) {
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if (i->type != type || i == current) continue;
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best_dist = min(best_dist, DistanceManhattan(tile, i->xy));
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}
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return best_dist;
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}
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/** This function implements the industries variables that newGRF defines.
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* @param variable that is queried
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* @param parameter unused
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@ -145,8 +166,8 @@ uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte par
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case 0x61: return 0; // Get random tile bits at offset param
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case 0x62: // Land info of nearby tiles
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case 0x63: // Animation stage of nerby tiles
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case 0x64: break; // Distance of nearest industry of given type
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case 0x63: break; // Animation stage of nerby tiles
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case 0x64: return GetClosestIndustry(tile, MapNewGRFIndustryType(parameter, indspec->grf_prop.grffile->grfid), industry); // Distance of nearest industry of given type
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/* Get town zone and Manhattan distance of closest town */
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case 0x65: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceManhattan(tile, industry->town->xy), 0xFFFF);
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/* Get square of Euclidian distance of closes town */
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@ -275,8 +296,8 @@ uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable,
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}
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switch (variable) {
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case 0x62: // Land info of nearby tiles
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case 0x64: break; // Distance of nearest industry of given type
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case 0x62: break;// Land info of nearby tiles
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case 0x64: return GetClosestIndustry(tile, MapNewGRFIndustryType(parameter, object->u.industry_location.spec->grf_prop.grffile->grfid), NULL); // Distance of nearest industry of given type
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/* Location where to build the industry */
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case 0x80: return tile;
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@ -309,7 +330,7 @@ uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable,
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case 0x8D: return min(DistanceSquare(ClosestTownFromTile(tile, (uint)-1)->xy, tile), 65535);
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}
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DEBUG(grf, 1, "Unhandled industry property 0x%X", variable);
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DEBUG(grf, 1, "Unhandled location industry property 0x%X", variable);
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*available = false;
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return (uint32)-1;
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@ -15,6 +15,8 @@ uint32 GetIndustryIDAtOffset(TileIndex new_tile, TileIndex old_tile, const Indus
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void IndustryProductionCallback(Industry *ind, int reason);
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bool CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint itspec_index);
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IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id);
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/* in newgrf_industrytiles.cpp*/
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uint32 IndustryTileGetRandomBits(const ResolverObject *object);
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uint32 IndustryTileGetTriggers(const ResolverObject *object);
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@ -99,7 +99,10 @@ static uint32 IndustryTileGetVariable(const ResolverObject *object, byte variabl
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case 0x62 : return GetIndustryIDAtOffset(GetNearbyTile(parameter, tile), tile, inds);
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}
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return 0;
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DEBUG(grf, 1, "Unhandled industry tile property 0x%X", variable);
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*available = false;
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return (uint32)-1;
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}
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static const SpriteGroup *IndustryTileResolveReal(const ResolverObject *object, const SpriteGroup *group)
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