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(svn r5964) -Feature: FS#131 Slovenian currency (MeusH)
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@ -35,6 +35,7 @@ CurrencySpec _currency_specs[] = {
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{ 6, ' ', CF_NOEURO, "", " zl" }, // polish zloty
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{ 6, '.', CF_NOEURO, "", " Lei" }, // romanian Lei
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{ 5, ' ', CF_NOEURO, "", " p" }, // russian rouble
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{ 350, '.', CF_NOEURO, "", " SIT" }, // slovenian tolar
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{ 13, '.', CF_NOEURO, "", " Kr" }, // swedish krona
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{ 1, ' ', CF_NOEURO, "", "" }, // custom currency
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};
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@ -62,6 +63,7 @@ const StringID _currency_string_list[] = {
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STR_CURR_PLN,
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STR_CURR_ROL,
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STR_CURR_RUR,
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STR_CURR_SIT,
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STR_CURR_SEK,
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STR_CURR_CUSTOM,
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INVALID_STRING_ID
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@ -20,7 +20,7 @@ extern CurrencySpec _currency_specs[];
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extern const StringID _currency_string_list[];
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// XXX small hack, but makes the rest of the code a bit nicer to read
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#define CUSTOM_CURRENCY_ID 23
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#define CUSTOM_CURRENCY_ID 24
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#define _custom_currency (_currency_specs[CUSTOM_CURRENCY_ID])
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#define _currency ((const CurrencySpec*)&_currency_specs[_opt_ptr->currency])
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@ -909,6 +909,7 @@ STR_CURR_NOK :Norwegian Krone
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STR_CURR_PLN :Polish Zloty (PLN)
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STR_CURR_ROL :Romanian Leu (ROL)
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STR_CURR_RUR :Russian Rubles (RUR)
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STR_CURR_SIT :Slovenian Tolar (SIT)
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STR_CURR_SEK :Swedish Krona (SEK)
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STR_CURR_CUSTOM :Custom...
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@ -1223,7 +1223,7 @@ static const SettingDesc _gameopt_settings[] = {
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SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 17, 0, 0, 0, NULL, STR_NULL, NULL, 0, 3),
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SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 18, 0, 0, 0, NULL, STR_NULL, NULL, 4, SL_MAX_VERSION),
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SDT_VAR(GameOptions, diff_level,SLE_UINT8, 0, 0, 9,0, 9, STR_NULL, NULL),
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SDT_OMANY(GameOptions, currency, SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SEK|custom", STR_NULL, NULL),
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SDT_OMANY(GameOptions, currency, SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|custom", STR_NULL, NULL),
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SDT_OMANY(GameOptions, units, SLE_UINT8, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL),
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SDT_OMANY(GameOptions, town_name, SLE_UINT8, 0, 0, 0, 19, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian", STR_NULL, NULL),
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SDT_OMANY(GameOptions, landscape, SLE_UINT8, 0, 0, 0, 3, "normal|hilly|desert|candy", STR_NULL, NULL),
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