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(svn r20326) -Codechange: move UnmovableType to its own file
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@ -578,6 +578,7 @@
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<ClInclude Include="..\src\transport_type.h" />
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<ClInclude Include="..\src\tunnelbridge.h" />
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<ClInclude Include="..\src\unmovable.h" />
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<ClInclude Include="..\src\unmovable_type.h" />
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<ClInclude Include="..\src\vehicle_base.h" />
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<ClInclude Include="..\src\vehicle_func.h" />
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<ClInclude Include="..\src\vehicle_gui.h" />
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@ -937,6 +937,9 @@
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<ClInclude Include="..\src\unmovable.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\unmovable_type.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\vehicle_base.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -1579,6 +1579,10 @@
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RelativePath=".\..\src\unmovable.h"
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>
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</File>
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<File
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RelativePath=".\..\src\unmovable_type.h"
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>
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</File>
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<File
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RelativePath=".\..\src\vehicle_base.h"
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>
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@ -1576,6 +1576,10 @@
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RelativePath=".\..\src\unmovable.h"
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>
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</File>
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<File
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RelativePath=".\..\src\unmovable_type.h"
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>
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</File>
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<File
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RelativePath=".\..\src\vehicle_base.h"
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>
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@ -304,6 +304,7 @@ transparency_gui.h
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transport_type.h
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tunnelbridge.h
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unmovable.h
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unmovable_type.h
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vehicle_base.h
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vehicle_func.h
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vehicle_gui.h
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@ -14,6 +14,7 @@
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#include "economy_func.h"
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#include "strings_type.h"
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#include "unmovable_type.h"
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void UpdateCompanyHQ(Company *c, uint score);
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@ -40,7 +41,7 @@ struct UnmovableSpec {
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* @param index The unmovable type to fetch.
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* @return The specification.
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*/
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static const UnmovableSpec *Get(int index);
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static const UnmovableSpec *Get(UnmovableType index);
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/**
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* Get the specification associated with a tile.
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@ -35,7 +35,7 @@
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#include "table/sprites.h"
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#include "table/unmovable_land.h"
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/* static */ const UnmovableSpec *UnmovableSpec::Get(int index)
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/* static */ const UnmovableSpec *UnmovableSpec::Get(UnmovableType index)
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{
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assert(index < UNMOVABLE_MAX);
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return &_original_unmovable[index];
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@ -13,16 +13,7 @@
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#define UNMOVABLE_MAP_H
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#include "tile_map.h"
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/** Types of unmovable structure */
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enum UnmovableType {
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UNMOVABLE_TRANSMITTER = 0, ///< The large antenna
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UNMOVABLE_LIGHTHOUSE = 1, ///< The nice lighthouse
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UNMOVABLE_STATUE = 2, ///< Statue in towns
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UNMOVABLE_OWNED_LAND = 3, ///< Owned land 'flag'
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UNMOVABLE_HQ = 4, ///< HeadQuarter of a player
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UNMOVABLE_MAX,
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};
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#include "unmovable_type.h"
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/**
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* Gets the UnmovableType of the given unmovable tile
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27
src/unmovable_type.h
Normal file
27
src/unmovable_type.h
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@ -0,0 +1,27 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file unmovable_map.h Types related to unmovable tiles. */
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#ifndef UNMOVABLE_TYPE_H
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#define UNMOVABLE_TYPE_H
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/** Types of unmovable structure */
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enum UnmovableType {
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UNMOVABLE_TRANSMITTER = 0, ///< The large antenna
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UNMOVABLE_LIGHTHOUSE = 1, ///< The nice lighthouse
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UNMOVABLE_STATUE = 2, ///< Statue in towns
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UNMOVABLE_OWNED_LAND = 3, ///< Owned land 'flag'
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UNMOVABLE_HQ = 4, ///< HeadQuarter of a player
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UNMOVABLE_MAX,
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};
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struct UnmovableSpec;
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#endif /* UNMOVABLE_MAP_H */
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