(svn r26926) -Change: limit flat world height to the maximum configured map height

This commit is contained in:
rubidium 2014-09-27 09:53:48 +00:00
parent e55bbe58fe
commit 550cd50382

View File

@ -994,7 +994,7 @@ struct CreateScenarioWindow : public Window
this->HandleButtonClick(widget);
this->SetDirty();
_settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_CS_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);
_settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_CS_FLAT_LAND_HEIGHT_TEXT, 0, _settings_game.construction.max_heightlevel);
}
_left_button_clicked = false;
break;
@ -1040,7 +1040,7 @@ struct CreateScenarioWindow : public Window
case WID_CS_FLAT_LAND_HEIGHT_TEXT:
this->SetWidgetDirty(WID_CS_FLAT_LAND_HEIGHT_TEXT);
_settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT);
_settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, _settings_game.construction.max_heightlevel);
break;
}