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(svn r26926) -Change: limit flat world height to the maximum configured map height
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@ -994,7 +994,7 @@ struct CreateScenarioWindow : public Window
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this->HandleButtonClick(widget);
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this->SetDirty();
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_settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_CS_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);
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_settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_CS_FLAT_LAND_HEIGHT_TEXT, 0, _settings_game.construction.max_heightlevel);
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}
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_left_button_clicked = false;
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break;
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@ -1040,7 +1040,7 @@ struct CreateScenarioWindow : public Window
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case WID_CS_FLAT_LAND_HEIGHT_TEXT:
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this->SetWidgetDirty(WID_CS_FLAT_LAND_HEIGHT_TEXT);
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_settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT);
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_settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, _settings_game.construction.max_heightlevel);
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break;
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}
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