From 54b88bc8e6b3688b9bf9d1da0afa2e25d828e772 Mon Sep 17 00:00:00 2001 From: Darkvater Date: Sun, 14 Jan 2007 17:17:30 +0000 Subject: [PATCH] (svn r8119) -Fix (r8101): Uninitializing windows should be called before freeing dynamic variables as windows could use those variables during cleanup (eg WE_DESTROY calling GetStation(w->window_number). -Merged UnInitializeGame with UnInitializeAirports and UnInitializeDynamicVariables --- src/openttd.cpp | 23 ++++++++++------------- 1 file changed, 10 insertions(+), 13 deletions(-) diff --git a/src/openttd.cpp b/src/openttd.cpp index 9223d1d43a..10eb7f55e9 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -263,9 +263,15 @@ static void InitializeDynamicVariables(void) _industry_sort = NULL; } -static void UnInitializeDynamicVariables(void) + +static void UnInitializeGame(void) { - /* Dynamic stuff needs to be free'd somewhere... */ + UnInitWindowSystem(); + + /* Uninitialize airport state machines */ + UnInitializeAirports(); + + /* Uninitialize variables that are allocated dynamically */ CleanPool(&_Town_pool); CleanPool(&_Industry_pool); CleanPool(&_Station_pool); @@ -275,11 +281,6 @@ static void UnInitializeDynamicVariables(void) free((void*)_town_sort); free((void*)_industry_sort); -} - -static void UnInitializeGame(void) -{ - UnInitWindowSystem(); free(_config_file); } @@ -547,18 +548,14 @@ int ttd_main(int argc, char *argv[]) SaveToHighScore(); } - // uninitialize airport state machines - UnInitializeAirports(); - - /* uninitialize variables that are allocated dynamic */ - UnInitializeDynamicVariables(); + /* Reset windowing system and free config file */ + UnInitializeGame(); /* stop the AI */ AI_Uninitialize(); /* Close all and any open filehandles */ FioCloseAll(); - UnInitializeGame(); return 0; }