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(svn r1690) - Fix: [autoreplace] Cheaters can no longer exploit autoreplace to get vehicles, that's not invented yet
- Fix: [autoreplace] Fixed a stupid bug introduced in r1687, that made a crash if anybody tried to autoreplace anything but an aircraft
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@ -1352,8 +1352,12 @@ int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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if (!CheckOwnership(v->owner)) return CMD_ERROR;
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if (!CheckOwnership(v->owner)) return CMD_ERROR;
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// makes sure that we do not replace a plane with a helicopter or vise versa
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// makes sure that we do not replace a plane with a helicopter or vise versa
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if (HASBIT(AircraftVehInfo(old_engine_type)->subtype, 0) != HASBIT(AircraftVehInfo(new_engine_type)->subtype, 0)) return CMD_ERROR;
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if (v->type == VEH_Aircraft) {
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if (HASBIT(AircraftVehInfo(old_engine_type)->subtype, 0) != HASBIT(AircraftVehInfo(new_engine_type)->subtype, 0)) return CMD_ERROR;
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}
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// makes sure that the player can actually buy the new engine. Renewing is still allowed to outdated engines
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if (!HASBIT(DEREF_ENGINE(new_engine_type)->player_avail, v->owner) && old_engine_type != new_engine_type) return CMD_ERROR;
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switch (v->type) {
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switch (v->type) {
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case VEH_Train: build_cost = EstimateTrainCost(RailVehInfo(new_engine_type)); break;
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case VEH_Train: build_cost = EstimateTrainCost(RailVehInfo(new_engine_type)); break;
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