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Codechange: Move SlSkipBytes to saveload.h
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@ -467,16 +467,6 @@ static inline void SlWriteUint64(uint64 x)
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SlWriteUint32((uint32)x);
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}
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/**
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* Read in bytes from the file/data structure but don't do
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* anything with them, discarding them in effect
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* @param length The amount of bytes that is being treated this way
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*/
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static inline void SlSkipBytes(size_t length)
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{
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for (; length != 0; length--) SlReadByte();
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}
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/**
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* Read in the header descriptor of an object or an array.
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* If the highest bit is set (7), then the index is bigger than 127
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@ -900,6 +900,16 @@ void NORETURN SlErrorCorruptFmt(const char *format, ...) WARN_FORMAT(1, 2);
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bool SaveloadCrashWithMissingNewGRFs();
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/**
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* Read in bytes from the file/data structure but don't do
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* anything with them, discarding them in effect
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* @param length The amount of bytes that is being treated this way
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*/
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static inline void SlSkipBytes(size_t length)
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{
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for (; length != 0; length--) SlReadByte();
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}
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extern char _savegame_format[8];
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extern bool _do_autosave;
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