mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-10 08:00:05 +00:00
Depot lists internal layout was not handled well. This is improved by throwing more Rects at it: - Vehicle images are now be vertically centred in the rect. - Image clipping is relaxed to cover the rect, improving larger sprites. - Outline highlight is now aware of bevel thickness.
This commit is contained in:
parent
e85d2603d9
commit
53682b4b6b
@ -73,12 +73,10 @@ void DrawAircraftDetails(const Aircraft *v, const Rect &r)
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/**
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* Draws an image of an aircraft
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* @param v Front vehicle
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* @param left The minimum horizontal position
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* @param right The maximum horizontal position
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* @param y Vertical position to draw at
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* @param r Rect to draw at
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* @param selection Selected vehicle to draw a frame around
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*/
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void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type)
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void DrawAircraftImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type)
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{
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bool rtl = _current_text_dir == TD_RTL;
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@ -90,25 +88,27 @@ void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID s
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int width = UnScaleGUI(rect.Width());
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int x_offs = UnScaleGUI(rect.left);
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int x = rtl ? right - width - x_offs : left - x_offs;
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int x = rtl ? r.right - width - x_offs : r.left - x_offs;
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/* This magic -1 offset is related to the sprite_y_offsets in build_vehicle_gui.cpp */
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int y = ScaleSpriteTrad(-1) + CenterBounds(r.top, r.bottom, 0);
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bool helicopter = v->subtype == AIR_HELICOPTER;
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int y_offs = ScaleSpriteTrad(10);
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int heli_offs = 0;
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PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
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seq.Draw(x, y + y_offs, pal, (v->vehstatus & VS_CRASHED) != 0);
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seq.Draw(x, y, pal, (v->vehstatus & VS_CRASHED) != 0);
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if (helicopter) {
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const Aircraft *a = Aircraft::From(v);
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VehicleSpriteSeq rotor_seq;
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GetCustomRotorSprite(a, image_type, &rotor_seq);
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if (!rotor_seq.IsValid()) rotor_seq.Set(SPR_ROTOR_STOPPED);
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heli_offs = ScaleSpriteTrad(5);
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rotor_seq.Draw(x, y + y_offs - heli_offs, PAL_NONE, false);
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rotor_seq.Draw(x, y - heli_offs, PAL_NONE, false);
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}
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if (v->index == selection) {
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x += x_offs;
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y += UnScaleGUI(rect.top) + y_offs - heli_offs;
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DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleGUI(rect.Height()) + heli_offs + 1, COLOUR_WHITE, FR_BORDERONLY);
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y += UnScaleGUI(rect.top) - heli_offs;
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Rect hr = {x, y, x + width - 1, y + UnScaleGUI(rect.Height()) + heli_offs - 1};
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DrawFrameRect(hr.Expand(WidgetDimensions::scaled.bevel), COLOUR_WHITE, FR_BORDERONLY);
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}
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}
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@ -29,6 +29,7 @@
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#include "depot_cmd.h"
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#include "train_cmd.h"
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#include "vehicle_cmd.h"
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#include "core/geometry_func.hpp"
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#include "widgets/depot_widget.h"
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@ -303,18 +304,15 @@ struct DepotWindow : Window {
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/**
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* Draw a vehicle in the depot window in the box with the top left corner at x,y.
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* @param v Vehicle to draw.
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* @param left Left side of the box to draw in.
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* @param right Right side of the box to draw in.
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* @param y Top of the box to draw in.
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* @param r Rect to draw in.
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*/
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void DrawVehicleInDepot(const Vehicle *v, int left, int right, int y) const
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void DrawVehicleInDepot(const Vehicle *v, const Rect &r) const
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{
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bool free_wagon = false;
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int sprite_y = y + (this->resize.step_height - ScaleSpriteTrad(GetVehicleHeight(v->type))) / 2;
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bool rtl = _current_text_dir == TD_RTL;
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int image_left = rtl ? left + this->count_width : left + this->header_width;
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int image_right = rtl ? right - this->header_width : right - this->count_width;
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Rect text = r.Shrink(RectPadding::zero, WidgetDimensions::scaled.matrix); /* Ract for text elements, horizontal is already applied. */
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Rect image = r.Indent(this->header_width, rtl).Indent(this->count_width, !rtl); /* Rect for vehicle images */
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switch (v->type) {
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case VEH_TRAIN: {
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@ -325,42 +323,42 @@ struct DepotWindow : Window {
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ScaleSpriteTrad(_consistent_train_width != 0 ? _consistent_train_width : TRAININFO_DEFAULT_VEHICLE_WIDTH) :
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0;
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DrawTrainImage(u, image_left + (rtl ? 0 : x_space), image_right - (rtl ? x_space : 0), sprite_y,
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this->sel, EIT_IN_DEPOT, free_wagon ? 0 : this->hscroll->GetPosition(), this->vehicle_over);
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DrawTrainImage(u, image.Indent(x_space, rtl), this->sel, EIT_IN_DEPOT, free_wagon ? 0 : this->hscroll->GetPosition(), this->vehicle_over);
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/* Length of consist in tiles with 1 fractional digit (rounded up) */
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SetDParam(0, CeilDiv(u->gcache.cached_total_length * 10, TILE_SIZE));
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SetDParam(1, 1);
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DrawString(rtl ? left : right - this->count_width, rtl ? left + this->count_width : right, y + (this->resize.step_height - FONT_HEIGHT_SMALL) / 2, STR_TINY_BLACK_DECIMAL, TC_FROMSTRING, SA_RIGHT); // Draw the counter
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Rect count = text.WithWidth(this->count_width - WidgetDimensions::scaled.hsep_normal, !rtl);
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DrawString(count.left, count.right, count.bottom - FONT_HEIGHT_SMALL + 1, STR_TINY_BLACK_DECIMAL, TC_FROMSTRING, SA_RIGHT); // Draw the counter
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break;
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}
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case VEH_ROAD: DrawRoadVehImage( v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
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case VEH_SHIP: DrawShipImage( v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
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case VEH_AIRCRAFT: DrawAircraftImage(v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
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case VEH_ROAD: DrawRoadVehImage( v, image, this->sel, EIT_IN_DEPOT); break;
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case VEH_SHIP: DrawShipImage( v, image, this->sel, EIT_IN_DEPOT); break;
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case VEH_AIRCRAFT: DrawAircraftImage(v, image, this->sel, EIT_IN_DEPOT); break;
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default: NOT_REACHED();
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}
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uint diff_x, diff_y;
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if (v->IsGroundVehicle()) {
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/* Arrange unitnumber and flag horizontally */
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diff_x = this->flag_width;
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diff_y = (this->resize.step_height - this->flag_height) / 2;
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diff_x = this->flag_size.width + WidgetDimensions::scaled.hsep_normal;
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diff_y = WidgetDimensions::scaled.matrix.top;
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} else {
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/* Arrange unitnumber and flag vertically */
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diff_x = 0;
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diff_y = FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_normal;
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diff_y = WidgetDimensions::scaled.matrix.top + FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_normal;
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}
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int text_left = rtl ? right - this->header_width - 1 : left + diff_x;
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int text_right = rtl ? right - diff_x : left + this->header_width - 1;
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text = text.WithWidth(this->header_width - WidgetDimensions::scaled.hsep_normal, rtl).WithHeight(FONT_HEIGHT_NORMAL).Indent(diff_x, rtl);
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if (free_wagon) {
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DrawString(text_left, text_right, y + WidgetDimensions::scaled.framerect.top, STR_DEPOT_NO_ENGINE);
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DrawString(text, STR_DEPOT_NO_ENGINE);
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} else {
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DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, rtl ? right - this->flag_width : left + WidgetDimensions::scaled.framerect.left, y + diff_y);
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Rect flag = r.WithWidth(this->flag_size.width, rtl).WithHeight(this->flag_size.height).Translate(0, diff_y);
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DrawSpriteIgnorePadding((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, flag, false, SA_CENTER);
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SetDParam(0, v->unitnumber);
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DrawString(text_left, text_right, y + WidgetDimensions::scaled.framerect.top, (uint16)(v->max_age - DAYS_IN_LEAP_YEAR) >= v->age ? STR_BLACK_COMMA : STR_RED_COMMA);
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DrawString(text, (uint16)(v->max_age - DAYS_IN_LEAP_YEAR) >= v->age ? STR_BLACK_COMMA : STR_RED_COMMA);
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}
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}
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@ -373,7 +371,10 @@ struct DepotWindow : Window {
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/* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
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const NWidgetCore *wid = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
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Rect ir = r.Shrink(WidgetDimensions::scaled.framerect);
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/* Set up rect for each cell */
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Rect ir = r.WithHeight(this->resize.step_height);
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if (this->num_columns != 1) ir = ir.WithWidth(this->resize.step_width, rtl);
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ir = ir.Shrink(WidgetDimensions::scaled.framerect, RectPadding::zero);
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/* Draw vertical separators at whole tiles.
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* This only works in two cases:
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@ -383,15 +384,14 @@ struct DepotWindow : Window {
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if (this->type == VEH_TRAIN && _consistent_train_width != 0) {
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int w = ScaleSpriteTrad(2 * _consistent_train_width);
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int col = _colour_gradient[wid->colour][4];
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int image_left = rtl ? ir.left + this->count_width : ir.left + this->header_width;
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int image_right = rtl ? ir.right - this->header_width : ir.right - this->count_width;
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Rect image = ir.Indent(this->header_width, rtl).Indent(this->count_width, !rtl);
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int first_line = w + (-this->hscroll->GetPosition()) % w;
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if (rtl) {
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for (int x = image_right - first_line; x >= image_left; x -= w) {
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for (int x = image.right - first_line; x >= image.left; x -= w) {
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GfxDrawLine(x, r.top, x, r.bottom, col, ScaleGUITrad(1), ScaleGUITrad(3));
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}
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} else {
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for (int x = image_left + first_line; x <= image_right; x += w) {
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for (int x = image.left + first_line; x <= image.right; x += w) {
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GfxDrawLine(x, r.top, x, r.bottom, col, ScaleGUITrad(1), ScaleGUITrad(3));
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}
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}
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@ -401,26 +401,22 @@ struct DepotWindow : Window {
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uint num = this->vscroll->GetPosition() * this->num_columns;
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uint maxval = static_cast<uint>(std::min<size_t>(this->vehicle_list.size(), num + (rows_in_display * this->num_columns)));
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int y;
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for (y = r.top; num < maxval; y += this->resize.step_height) { // Draw the rows
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for (; num < maxval; ir = ir.Translate(0, this->resize.step_height)) { // Draw the rows
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Rect cell = ir; /* Keep track of horizontal cells */
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for (uint i = 0; i < this->num_columns && num < maxval; i++, num++) {
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/* Draw all vehicles in the current row */
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const Vehicle *v = this->vehicle_list[num];
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if (this->num_columns == 1) {
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this->DrawVehicleInDepot(v, ir.left, ir.right, y);
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} else {
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int x = ir.left + (rtl ? (this->num_columns - i - 1) : i) * this->resize.step_width;
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this->DrawVehicleInDepot(v, x, x + this->resize.step_width - 1 - WidgetDimensions::scaled.framerect.Horizontal(), y);
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}
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this->DrawVehicleInDepot(v, cell);
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cell = cell.Translate(rtl ? -(int)this->resize.step_width : (int)this->resize.step_width, 0);
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}
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}
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maxval = static_cast<uint>(std::min<size_t>(this->vehicle_list.size() + this->wagon_list.size(), (this->vscroll->GetPosition() * this->num_columns) + (rows_in_display * this->num_columns)));
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/* Draw the train wagons without an engine in front. */
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for (; num < maxval; num++, y += this->resize.step_height) {
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for (; num < maxval; num++, ir = ir.Translate(0, this->resize.step_height)) {
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const Vehicle *v = this->wagon_list[num - this->vehicle_list.size()];
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this->DrawVehicleInDepot(v, ir.left, ir.right, y);
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this->DrawVehicleInDepot(v, ir);
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}
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}
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@ -503,12 +499,12 @@ struct DepotWindow : Window {
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FALLTHROUGH;
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case VEH_ROAD:
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if (xm <= this->flag_width) return MODE_START_STOP;
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if (xm <= this->flag_size.width) return MODE_START_STOP;
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break;
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case VEH_SHIP:
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case VEH_AIRCRAFT:
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if (xm <= this->flag_width && ym >= (uint)(FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_normal)) return MODE_START_STOP;
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if (xm <= this->flag_size.width && ym >= (uint)(FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_normal)) return MODE_START_STOP;
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break;
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default: NOT_REACHED();
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@ -645,10 +641,16 @@ struct DepotWindow : Window {
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}
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}
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uint count_width;
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uint header_width;
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uint flag_width;
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uint flag_height;
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uint count_width; ///< Width of length count, including separator.
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uint header_width; ///< Width of unit number and flag, including separator.
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Dimension flag_size; ///< Size of start/stop flag.
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VehicleCellSize cell_size; ///< Vehicle sprite cell size.
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void OnInit() override
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{
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this->cell_size = GetVehicleImageCellSize(this->type, EIT_IN_DEPOT);
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this->flag_size = maxdim(GetScaledSpriteSize(SPR_FLAG_VEH_STOPPED), GetScaledSpriteSize(SPR_FLAG_VEH_RUNNING));
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}
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void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
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{
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@ -659,33 +661,30 @@ struct DepotWindow : Window {
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if (this->type == VEH_TRAIN) {
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SetDParamMaxValue(0, 1000, 0, FS_SMALL);
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SetDParam(1, 1);
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this->count_width = GetStringBoundingBox(STR_TINY_BLACK_DECIMAL).width + WidgetDimensions::scaled.framerect.Horizontal();
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this->count_width = GetStringBoundingBox(STR_TINY_BLACK_DECIMAL).width + WidgetDimensions::scaled.hsep_normal;
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} else {
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this->count_width = 0;
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}
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SetDParamMaxDigits(0, this->unitnumber_digits);
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Dimension unumber = GetStringBoundingBox(STR_BLACK_COMMA);
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const Sprite *spr = GetSprite(SPR_FLAG_VEH_STOPPED, ST_NORMAL);
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this->flag_width = UnScaleGUI(spr->width) + WidgetDimensions::scaled.framerect.right;
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this->flag_height = UnScaleGUI(spr->height);
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if (this->type == VEH_TRAIN || this->type == VEH_ROAD) {
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min_height = std::max<uint>(unumber.height + WidgetDimensions::scaled.matrix.top, UnScaleGUI(spr->height));
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this->header_width = unumber.width + this->flag_width + WidgetDimensions::scaled.framerect.left;
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min_height = std::max<uint>(unumber.height, this->flag_size.height);
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this->header_width = unumber.width + WidgetDimensions::scaled.hsep_normal + this->flag_size.width + WidgetDimensions::scaled.hsep_normal;
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} else {
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min_height = unumber.height + UnScaleGUI(spr->height) + padding.height + WidgetDimensions::scaled.vsep_normal;
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this->header_width = std::max<uint>(unumber.width, this->flag_width) + WidgetDimensions::scaled.framerect.right;
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min_height = unumber.height + WidgetDimensions::scaled.vsep_normal + this->flag_size.height;
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this->header_width = std::max<uint>(unumber.width, this->flag_size.width) + WidgetDimensions::scaled.hsep_normal;
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}
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int base_width = this->count_width + this->header_width;
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int base_width = this->count_width + this->header_width + padding.width;
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resize->height = std::max<uint>(GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).height, min_height);
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resize->height = std::max<uint>(this->cell_size.height, min_height + padding.height);
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if (this->type == VEH_TRAIN) {
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resize->width = 1;
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size->width = base_width + 2 * ScaleSpriteTrad(29); // about 2 parts
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size->height = resize->height * 6;
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} else {
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resize->width = base_width + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_left + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_right;
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resize->width = base_width + this->cell_size.extend_left + this->cell_size.extend_right;
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size->width = resize->width * (this->type == VEH_ROAD ? 5 : 3);
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size->height = resize->height * (this->type == VEH_ROAD ? 5 : 3);
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}
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@ -434,7 +434,7 @@ struct NewGRFInspectWindow : Window {
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GrfSpecFeature f = GetFeatureNum(this->window_number);
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int h = GetVehicleImageCellSize((VehicleType)(VEH_TRAIN + (f - GSF_TRAINS)), EIT_IN_DEPOT).height;
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int y = CenterBounds(br.top, br.bottom, h);
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DrawVehicleImage(v->First(), br.left, br.right, y + 1, INVALID_VEHICLE, EIT_IN_DETAILS, skip);
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DrawVehicleImage(v->First(), br, INVALID_VEHICLE, EIT_IN_DETAILS, skip);
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/* Highlight the articulated part (this is different to the whole-vehicle highlighting of DrawVehicleImage */
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if (_current_text_dir == TD_RTL) {
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@ -120,28 +120,28 @@ void DrawRoadVehDetails(const Vehicle *v, const Rect &r)
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/**
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* Draws an image of a road vehicle chain
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* @param v Front vehicle
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* @param left The minimum horizontal position
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* @param right The maximum horizontal position
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* @param y Vertical position to draw at
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* @param r Rect to draw at
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* @param selection Selected vehicle to draw a frame around
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* @param skip Number of pixels to skip at the front (for scrolling)
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*/
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void DrawRoadVehImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip)
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void DrawRoadVehImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type, int skip)
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{
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bool rtl = _current_text_dir == TD_RTL;
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Direction dir = rtl ? DIR_E : DIR_W;
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const RoadVehicle *u = RoadVehicle::From(v);
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DrawPixelInfo tmp_dpi, *old_dpi;
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int max_width = right - left + 1;
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int max_width = r.Width();
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if (!FillDrawPixelInfo(&tmp_dpi, left, y, max_width, ScaleSpriteTrad(14))) return;
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if (!FillDrawPixelInfo(&tmp_dpi, r.left, r.top, r.Width(), r.Height())) return;
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old_dpi = _cur_dpi;
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_cur_dpi = &tmp_dpi;
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int px = rtl ? max_width + skip : -skip;
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for (; u != nullptr && (rtl ? px > 0 : px < max_width); u = u->Next()) {
|
||||
int y = r.Height() / 2;
|
||||
for (; u != nullptr && (rtl ? px > 0 : px < max_width); u = u->Next())
|
||||
{
|
||||
Point offset;
|
||||
int width = u->GetDisplayImageWidth(&offset);
|
||||
|
||||
@ -149,15 +149,17 @@ void DrawRoadVehImage(const Vehicle *v, int left, int right, int y, VehicleID se
|
||||
PaletteID pal = (u->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(u);
|
||||
VehicleSpriteSeq seq;
|
||||
u->GetImage(dir, image_type, &seq);
|
||||
seq.Draw(px + (rtl ? -offset.x : offset.x), ScaleSpriteTrad(6) + offset.y, pal, (u->vehstatus & VS_CRASHED) != 0);
|
||||
seq.Draw(px + (rtl ? -offset.x : offset.x), y + offset.y, pal, (u->vehstatus & VS_CRASHED) != 0);
|
||||
}
|
||||
|
||||
px += rtl ? -width : width;
|
||||
}
|
||||
|
||||
if (v->index == selection) {
|
||||
DrawFrameRect((rtl ? px : 0), 0, (rtl ? max_width : px) - 1, ScaleSpriteTrad(13) - 1, COLOUR_WHITE, FR_BORDERONLY);
|
||||
}
|
||||
|
||||
_cur_dpi = old_dpi;
|
||||
|
||||
if (v->index == selection) {
|
||||
int height = ScaleSpriteTrad(12);
|
||||
Rect hr = {(rtl ? px : 0), 0, (rtl ? max_width : px) - 1, height - 1};
|
||||
DrawFrameRect(hr.Translate(r.left, CenterBounds(r.top, r.bottom, height)).Expand(WidgetDimensions::scaled.bevel), COLOUR_WHITE, FR_BORDERONLY);
|
||||
}
|
||||
}
|
||||
|
@ -24,12 +24,10 @@
|
||||
/**
|
||||
* Draws an image of a ship
|
||||
* @param v Front vehicle
|
||||
* @param left The minimum horizontal position
|
||||
* @param right The maximum horizontal position
|
||||
* @param y Vertical position to draw at
|
||||
* @param r Rect to draw at
|
||||
* @param selection Selected vehicle to draw a frame around
|
||||
*/
|
||||
void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type)
|
||||
void DrawShipImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type)
|
||||
{
|
||||
bool rtl = _current_text_dir == TD_RTL;
|
||||
|
||||
@ -41,15 +39,17 @@ void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selec
|
||||
|
||||
int width = UnScaleGUI(rect.Width());
|
||||
int x_offs = UnScaleGUI(rect.left);
|
||||
int x = rtl ? right - width - x_offs : left - x_offs;
|
||||
int x = rtl ? r.right - width - x_offs : r.left - x_offs;
|
||||
/* This magic -1 offset is related to the sprite_y_offsets in build_vehicle_gui.cpp */
|
||||
int y = ScaleSpriteTrad(-1) + CenterBounds(r.top, r.bottom, 0);
|
||||
|
||||
y += ScaleSpriteTrad(10);
|
||||
seq.Draw(x, y, GetVehiclePalette(v), false);
|
||||
|
||||
if (v->index == selection) {
|
||||
x += x_offs;
|
||||
y += UnScaleGUI(rect.top);
|
||||
DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleGUI(rect.Height()) + 1, COLOUR_WHITE, FR_BORDERONLY);
|
||||
Rect hr = {x, y, x + width - 1, y + UnScaleGUI(rect.Height()) - 1};
|
||||
DrawFrameRect(hr.Expand(WidgetDimensions::scaled.bevel), COLOUR_WHITE, FR_BORDERONLY);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -82,14 +82,12 @@ static int HighlightDragPosition(int px, int max_width, VehicleID selection, boo
|
||||
/**
|
||||
* Draws an image of a whole train
|
||||
* @param v Front vehicle
|
||||
* @param left The minimum horizontal position
|
||||
* @param right The maximum horizontal position
|
||||
* @param y Vertical position to draw at
|
||||
* @param r Rect to draw at
|
||||
* @param selection Selected vehicle to draw a frame around
|
||||
* @param skip Number of pixels to skip at the front (for scrolling)
|
||||
* @param drag_dest The vehicle another one is dragged over, \c INVALID_VEHICLE if none.
|
||||
*/
|
||||
void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip, VehicleID drag_dest)
|
||||
void DrawTrainImage(const Train *v, const Rect &r, VehicleID selection, EngineImageType image_type, int skip, VehicleID drag_dest)
|
||||
{
|
||||
bool rtl = _current_text_dir == TD_RTL;
|
||||
Direction dir = rtl ? DIR_E : DIR_W;
|
||||
@ -98,15 +96,15 @@ void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID select
|
||||
/* Position of highlight box */
|
||||
int highlight_l = 0;
|
||||
int highlight_r = 0;
|
||||
int max_width = right - left + 1;
|
||||
int height = ScaleSpriteTrad(14);
|
||||
int max_width = r.Width();
|
||||
|
||||
if (!FillDrawPixelInfo(&tmp_dpi, left, y, max_width, height)) return;
|
||||
if (!FillDrawPixelInfo(&tmp_dpi, r.left, r.top, r.Width(), r.Height())) return;
|
||||
|
||||
old_dpi = _cur_dpi;
|
||||
_cur_dpi = &tmp_dpi;
|
||||
|
||||
int px = rtl ? max_width + skip : -skip;
|
||||
int y = r.Height() / 2;
|
||||
bool sel_articulated = false;
|
||||
bool dragging = (drag_dest != INVALID_VEHICLE);
|
||||
bool drag_at_end_of_train = (drag_dest == v->index); // Head index is used to mark dragging at end of train.
|
||||
@ -124,7 +122,7 @@ void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID select
|
||||
PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
|
||||
VehicleSpriteSeq seq;
|
||||
v->GetImage(dir, image_type, &seq);
|
||||
seq.Draw(px + (rtl ? -offset.x : offset.x), height / 2 + offset.y, pal, (v->vehstatus & VS_CRASHED) != 0);
|
||||
seq.Draw(px + (rtl ? -offset.x : offset.x), y + offset.y, pal, (v->vehstatus & VS_CRASHED) != 0);
|
||||
}
|
||||
|
||||
if (!v->IsArticulatedPart()) sel_articulated = false;
|
||||
@ -150,13 +148,15 @@ void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID select
|
||||
HighlightDragPosition(px, max_width, selection, _cursor.vehchain);
|
||||
}
|
||||
|
||||
_cur_dpi = old_dpi;
|
||||
|
||||
if (highlight_l != highlight_r) {
|
||||
/* Draw the highlight. Now done after drawing all the engines, as
|
||||
* the next engine after the highlight could overlap it. */
|
||||
DrawFrameRect(highlight_l, 0, highlight_r, height - 1, COLOUR_WHITE, FR_BORDERONLY);
|
||||
int height = ScaleSpriteTrad(12);
|
||||
Rect hr = {highlight_l, 0, highlight_r, height - 1};
|
||||
DrawFrameRect(hr.Translate(r.left, CenterBounds(r.top, r.bottom, height)).Expand(WidgetDimensions::scaled.bevel), COLOUR_WHITE, FR_BORDERONLY);
|
||||
}
|
||||
|
||||
_cur_dpi = old_dpi;
|
||||
}
|
||||
|
||||
/** Helper struct for the cargo details information */
|
||||
|
@ -933,8 +933,8 @@ struct RefitWindow : public Window {
|
||||
switch (widget) {
|
||||
case WID_VR_VEHICLE_PANEL_DISPLAY: {
|
||||
Vehicle *v = Vehicle::Get(this->window_number);
|
||||
DrawVehicleImage(v, this->sprite_left + WidgetDimensions::scaled.framerect.left, this->sprite_right - WidgetDimensions::scaled.framerect.right,
|
||||
r.top + WidgetDimensions::scaled.framerect.top, INVALID_VEHICLE, EIT_IN_DETAILS, this->hscroll != nullptr ? this->hscroll->GetPosition() : 0);
|
||||
DrawVehicleImage(v, {this->sprite_left + WidgetDimensions::scaled.framerect.left, r.top, this->sprite_right - WidgetDimensions::scaled.framerect.right, r.bottom},
|
||||
INVALID_VEHICLE, EIT_IN_DETAILS, this->hscroll != nullptr ? this->hscroll->GetPosition() : 0);
|
||||
|
||||
/* Highlight selected vehicles. */
|
||||
if (this->order != INVALID_VEH_ORDER_ID) break;
|
||||
@ -1590,19 +1590,17 @@ static void DrawSmallOrderList(const Order *order, int left, int right, int y, u
|
||||
/**
|
||||
* Draws an image of a vehicle chain
|
||||
* @param v Front vehicle
|
||||
* @param left The minimum horizontal position
|
||||
* @param right The maximum horizontal position
|
||||
* @param y Vertical position to draw at
|
||||
* @param r Rect to draw at
|
||||
* @param selection Selected vehicle to draw a frame around
|
||||
* @param skip Number of pixels to skip at the front (for scrolling)
|
||||
*/
|
||||
void DrawVehicleImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip)
|
||||
void DrawVehicleImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type, int skip)
|
||||
{
|
||||
switch (v->type) {
|
||||
case VEH_TRAIN: DrawTrainImage(Train::From(v), left, right, y, selection, image_type, skip); break;
|
||||
case VEH_ROAD: DrawRoadVehImage(v, left, right, y, selection, image_type, skip); break;
|
||||
case VEH_SHIP: DrawShipImage(v, left, right, y, selection, image_type); break;
|
||||
case VEH_AIRCRAFT: DrawAircraftImage(v, left, right, y, selection, image_type); break;
|
||||
case VEH_TRAIN: DrawTrainImage(Train::From(v), r, selection, image_type, skip); break;
|
||||
case VEH_ROAD: DrawRoadVehImage(v, r, selection, image_type, skip); break;
|
||||
case VEH_SHIP: DrawShipImage(v, r, selection, image_type); break;
|
||||
case VEH_AIRCRAFT: DrawAircraftImage(v, r, selection, image_type); break;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
}
|
||||
@ -1647,7 +1645,6 @@ void BaseVehicleListWindow::DrawVehicleListItems(VehicleID selected_vehicle, int
|
||||
|
||||
int image_left = (rtl && show_orderlist) ? olr.right : tr.left;
|
||||
int image_right = (!rtl && show_orderlist) ? olr.left : tr.right;
|
||||
int image_height = ScaleSpriteTrad(GetVehicleHeight(this->vli.vtype));
|
||||
|
||||
int vehicle_button_x = rtl ? ir.right - profit.width : ir.left;
|
||||
|
||||
@ -1670,7 +1667,7 @@ void BaseVehicleListWindow::DrawVehicleListItems(VehicleID selected_vehicle, int
|
||||
DrawSprite(SPR_WARNING_SIGN, PAL_NONE, vehicle_button_x, ir.top + FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_normal + profit.height);
|
||||
}
|
||||
|
||||
DrawVehicleImage(v, image_left, image_right, CenterBounds(ir.top, ir.bottom, image_height), selected_vehicle, EIT_IN_LIST, 0);
|
||||
DrawVehicleImage(v, {image_left, ir.top, image_right, ir.bottom}, selected_vehicle, EIT_IN_LIST, 0);
|
||||
|
||||
if (!v->name.empty()) {
|
||||
/* The vehicle got a name so we will print it */
|
||||
@ -1701,7 +1698,7 @@ void BaseVehicleListWindow::DrawVehicleListItems(VehicleID selected_vehicle, int
|
||||
|
||||
for (int i = 0; i < static_cast<int>(vehgroup.NumVehicles()); ++i) {
|
||||
if (image_left + WidgetDimensions::scaled.hsep_wide * i >= image_right) break; // Break if there is no more space to draw any more vehicles anyway.
|
||||
DrawVehicleImage(vehgroup.vehicles_begin[i], image_left + WidgetDimensions::scaled.hsep_wide * i, image_right, CenterBounds(ir.top, ir.bottom, image_height), selected_vehicle, EIT_IN_LIST, 0);
|
||||
DrawVehicleImage(vehgroup.vehicles_begin[i], {image_left + WidgetDimensions::scaled.hsep_wide * i, ir.top, image_right, ir.bottom}, selected_vehicle, EIT_IN_LIST, 0);
|
||||
}
|
||||
|
||||
if (show_orderlist) DrawSmallOrderList((vehgroup.vehicles_begin[0])->GetFirstOrder(), olr.left, olr.right, ir.top, this->order_arrow_width);
|
||||
@ -2501,10 +2498,10 @@ struct VehicleDetailsWindow : Window {
|
||||
|
||||
/* Articulated road vehicles use a complete line. */
|
||||
if (v->type == VEH_ROAD && v->HasArticulatedPart()) {
|
||||
DrawVehicleImage(v, tr.left, tr.right, tr.top, INVALID_VEHICLE, EIT_IN_DETAILS, 0);
|
||||
DrawVehicleImage(v, tr, INVALID_VEHICLE, EIT_IN_DETAILS, 0);
|
||||
} else {
|
||||
Rect sr = tr.WithWidth(sprite_width, rtl);
|
||||
DrawVehicleImage(v, sr.left, sr.right, sr.top, INVALID_VEHICLE, EIT_IN_DETAILS, 0);
|
||||
DrawVehicleImage(v, sr, INVALID_VEHICLE, EIT_IN_DETAILS, 0);
|
||||
}
|
||||
|
||||
DrawVehicleDetails(v, tr.Indent(sprite_width, rtl), 0, 0, this->tab);
|
||||
|
@ -45,10 +45,10 @@ struct TestedEngineDetails {
|
||||
|
||||
int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te);
|
||||
|
||||
void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip, VehicleID drag_dest = INVALID_VEHICLE);
|
||||
void DrawRoadVehImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip = 0);
|
||||
void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type);
|
||||
void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type);
|
||||
void DrawTrainImage(const Train *v, const Rect &r, VehicleID selection, EngineImageType image_type, int skip, VehicleID drag_dest = INVALID_VEHICLE);
|
||||
void DrawRoadVehImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type, int skip = 0);
|
||||
void DrawShipImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type);
|
||||
void DrawAircraftImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type);
|
||||
|
||||
void ShowBuildVehicleWindow(TileIndex tile, VehicleType type);
|
||||
|
||||
@ -106,7 +106,7 @@ void StartStopVehicle(const Vehicle *v, bool texteffect);
|
||||
|
||||
Vehicle *CheckClickOnVehicle(const struct Viewport *vp, int x, int y);
|
||||
|
||||
void DrawVehicleImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip);
|
||||
void DrawVehicleImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type, int skip);
|
||||
void SetMouseCursorVehicle(const Vehicle *v, EngineImageType image_type);
|
||||
|
||||
#endif /* VEHICLE_GUI_H */
|
||||
|
Loading…
Reference in New Issue
Block a user