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(svn r20807) -Codechange: don't clamp the width of the main toolbar to 640 pixels
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@ -929,6 +929,8 @@ static MenuClickedProc * const _menu_clicked_procs[] = {
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MenuClickHelp, // 26
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};
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int16 *_preferred_toolbar_size = NULL; ///< Pointer to the default size for the main toolbar.
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/** Full blown container to make it behave exactly as we want :) */
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class NWidgetToolbarContainer : public NWidgetContainer {
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bool visible[TBN_END]; ///< The visible headers
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@ -960,11 +962,13 @@ public:
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this->resize_y = 0; // We never resize in this direction
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this->spacers = 0;
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uint nbuttons = 0;
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/* First initialise some variables... */
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for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
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child_wid->SetupSmallestSize(w, init_array);
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this->smallest_y = max(this->smallest_y, child_wid->smallest_y + child_wid->padding_top + child_wid->padding_bottom);
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if (this->IsButton(child_wid->type)) {
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nbuttons++;
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this->smallest_x = max(this->smallest_x, child_wid->smallest_x + child_wid->padding_left + child_wid->padding_right);
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} else if (child_wid->type == NWID_SPACER) {
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this->spacers++;
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@ -978,6 +982,7 @@ public:
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child_wid->current_x = child_wid->smallest_x;
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}
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}
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*_preferred_toolbar_size = nbuttons * this->smallest_x;
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}
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void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl)
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@ -1149,6 +1154,7 @@ class NWidgetScenarioToolbarContainer : public NWidgetToolbarContainer {
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assert(i < lengthof(this->panel_widths));
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this->panel_widths[i++] = child_wid->current_x;
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*_preferred_toolbar_size += child_wid->current_x;
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}
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}
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@ -1481,7 +1487,7 @@ static const NWidgetPart _nested_toolbar_normal_widgets[] = {
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NWidgetFunction(MakeMainToolbar),
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};
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static const WindowDesc _toolb_normal_desc(
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static WindowDesc _toolb_normal_desc(
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WDP_MANUAL, 640, 22,
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WC_MAIN_TOOLBAR, WC_NONE,
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WDF_NO_FOCUS,
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@ -1764,7 +1770,7 @@ static const NWidgetPart _nested_toolb_scen_widgets[] = {
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NWidgetFunction(MakeScenarioToolbar),
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};
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static const WindowDesc _toolb_scen_desc(
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static WindowDesc _toolb_scen_desc(
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WDP_MANUAL, 640, 22,
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WC_MAIN_TOOLBAR, WC_NONE,
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WDF_UNCLICK_BUTTONS | WDF_NO_FOCUS,
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@ -1779,8 +1785,10 @@ void AllocateToolbar()
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_last_built_roadtype = ROADTYPE_ROAD;
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if (_game_mode == GM_EDITOR) {
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_preferred_toolbar_size = &_toolb_scen_desc.default_width;
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new ScenarioEditorToolbarWindow(&_toolb_scen_desc);
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} else {
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_preferred_toolbar_size = &_toolb_normal_desc.default_width;
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new MainToolbarWindow(&_toolb_normal_desc);
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}
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}
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@ -14,4 +14,6 @@
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void AllocateToolbar();
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extern int16 *_preferred_toolbar_size;
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#endif /* TOOLBAR_GUI_H */
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@ -32,6 +32,7 @@
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#include "settings_type.h"
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#include "newgrf_debug.h"
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#include "hotkeys.h"
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#include "toolbar_gui.h"
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#include "table/sprites.h"
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@ -2690,7 +2691,7 @@ void RelocateAllWindows(int neww, int newh)
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* in a 'backup'-desc that the window should always be centered. */
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switch (w->window_class) {
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case WC_MAIN_TOOLBAR:
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if (neww - w->width != 0) ResizeWindow(w, min(neww, 640) - w->width, 0);
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ResizeWindow(w, min(neww, *_preferred_toolbar_size) - w->width, 0);
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top = w->top;
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left = PositionMainToolbar(w); // changes toolbar orientation
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