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(svn r14724) -Codechange: move some NetworkClientSocket related function/definitions closer together.
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9476a49763
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@ -111,6 +111,7 @@ public:
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Packet *Recv_Packet(NetworkRecvStatus *status);
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Packet *Recv_Packet(NetworkRecvStatus *status);
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inline bool IsValid() const { return this->IsConnected(); }
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inline NetworkClientInfo *GetInfo() const
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inline NetworkClientInfo *GetInfo() const
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{
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{
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extern NetworkClientSocket _clients[MAX_CLIENTS];
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extern NetworkClientSocket _clients[MAX_CLIENTS];
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@ -118,6 +119,19 @@ public:
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}
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}
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};
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};
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// Here we keep track of the clients
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// (and the client uses [0] for his own communication)
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extern NetworkClientSocket _clients[MAX_CLIENTS];
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#define GetNetworkClientSocket(i) (&_clients[i])
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static inline bool IsValidNetworkClientSocketIndex(ClientIndex index)
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{
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return (uint)index < MAX_CLIENTS && GetNetworkClientSocket(index)->IsValid();
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}
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#define FOR_ALL_CLIENT_SOCKETS_FROM(d, start) for (d = GetNetworkClientSocket(start); d != GetNetworkClientSocket(MAX_CLIENTS); d++) if (d->IsValid())
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#define FOR_ALL_CLIENT_SOCKETS(d) FOR_ALL_CLIENT_SOCKETS_FROM(d, 0)
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#endif /* ENABLE_NETWORK */
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#endif /* ENABLE_NETWORK */
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#endif /* NETWORK_CORE_TCP_H */
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#endif /* NETWORK_CORE_TCP_H */
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@ -122,10 +122,6 @@ extern uint8 _network_advertise_retries;
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// following externs are instantiated at network.cpp
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// following externs are instantiated at network.cpp
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extern CommandPacket *_local_command_queue;
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extern CommandPacket *_local_command_queue;
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// Here we keep track of the clients
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// (and the client uses [0] for his own communication)
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extern NetworkClientSocket _clients[MAX_CLIENTS];
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void NetworkTCPQueryServer(const char* host, unsigned short port);
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void NetworkTCPQueryServer(const char* host, unsigned short port);
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void NetworkAddServer(const char *b);
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void NetworkAddServer(const char *b);
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@ -147,8 +143,6 @@ NetworkClientSocket *NetworkFindClientStateFromClientID(ClientID client_id);
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char* GetNetworkErrorMsg(char* buf, NetworkErrorCode err, const char* last);
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char* GetNetworkErrorMsg(char* buf, NetworkErrorCode err, const char* last);
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bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
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bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
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#define GetNetworkClientSocket(i) (&_clients[i])
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// Macros to make life a bit more easier
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// Macros to make life a bit more easier
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#define DEF_CLIENT_RECEIVE_COMMAND(type) NetworkRecvStatus NetworkPacketReceive_ ## type ## _command(Packet *p)
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#define DEF_CLIENT_RECEIVE_COMMAND(type) NetworkRecvStatus NetworkPacketReceive_ ## type ## _command(Packet *p)
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#define DEF_CLIENT_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command()
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#define DEF_CLIENT_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command()
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@ -160,7 +154,5 @@ bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
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#define SEND_COMMAND(type) NetworkPacketSend_ ## type ## _command
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#define SEND_COMMAND(type) NetworkPacketSend_ ## type ## _command
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#define RECEIVE_COMMAND(type) NetworkPacketReceive_ ## type ## _command
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#define RECEIVE_COMMAND(type) NetworkPacketReceive_ ## type ## _command
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#define FOR_ALL_CLIENT_SOCKETS(cs) for (cs = _clients; cs != endof(_clients) && cs->IsConnected(); cs++)
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#endif /* ENABLE_NETWORK */
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#endif /* ENABLE_NETWORK */
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#endif /* NETWORK_INTERNAL_H */
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#endif /* NETWORK_INTERNAL_H */
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