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(svn r15137) -Fix (r11822)(r14340): signs with sign 'Sign' were lost when converting from TTD savegames
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@ -206,14 +206,6 @@ static void UpdateVoidTiles()
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for (i = 0; i < MapSizeX(); ++i) MakeVoid(MapSizeX() * MapMaxY() + i);
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}
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/* since savegame version 6.0 each sign has an "owner", signs without owner (from old games are set to 255) */
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static void UpdateSignOwner()
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{
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Sign *si;
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FOR_ALL_SIGNS(si) si->owner = OWNER_NONE;
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}
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static inline RailType UpdateRailType(RailType rt, RailType min)
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{
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return rt >= min ? (RailType)(rt + 1): rt;
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@ -351,9 +343,6 @@ bool AfterLoadGame()
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/* from version 4.2 of the savegame, currencies are in a different order */
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if (CheckSavegameVersionOldStyle(4, 2)) UpdateCurrencies();
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/* from version 6.1 of the savegame, signs have an "owner" */
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if (CheckSavegameVersionOldStyle(6, 1)) UpdateSignOwner();
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/* In old version there seems to be a problem that water is owned by
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* OWNER_NONE, not OWNER_WATER.. I can't replicate it for the current
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* (4.3) version, so I just check when versions are older, and then
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@ -392,14 +381,6 @@ bool AfterLoadGame()
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wp->name = CopyFromOldName(wp->string);
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wp->string = STR_EMPTY;
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}
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for (uint i = 0; i < GetSignPoolSize(); i++) {
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/* invalid signs are determined by si->ower == INVALID_COMPANY now */
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Sign *si = GetSign(i);
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if (!si->IsValid() && si->name != NULL) {
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si->owner = OWNER_NONE;
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}
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}
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}
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/* From this point the old names array is cleared. */
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@ -1145,8 +1145,11 @@ static bool LoadOldSign(LoadgameState *ls, int num)
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Sign *si = new (num) Sign();
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if (!LoadChunk(ls, si, sign_chunk)) return false;
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_old_string_id = RemapOldStringID(_old_string_id);
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si->name = CopyFromOldName(_old_string_id);
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if (_old_string_id != 0) {
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_old_string_id = RemapOldStringID(_old_string_id);
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si->name = CopyFromOldName(_old_string_id);
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si->owner = OWNER_NONE;
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}
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return true;
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}
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@ -41,6 +41,15 @@ static void Load_SIGN()
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while ((index = SlIterateArray()) != -1) {
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Sign *si = new (index) Sign();
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SlObject(si, _sign_desc);
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/* Before version 6.1, signs didn't have owner.
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* Before version 83, invalid signs were determined by si->str == 0.
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* Before version 103, owner could be a bankrupted company.
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* - we can't use IsValidCompany() now, so this is fixed in AfterLoadGame()
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* All signs that were saved are valid (including those with just 'Sign' and INVALID_OWNER).
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* - so set owner to OWNER_NONE if needed (signs from pre-version 6.1 would be lost) */
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if (CheckSavegameVersionOldStyle(6, 1) || (CheckSavegameVersion(83) && si->owner == INVALID_OWNER)) {
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si->owner = OWNER_NONE;
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}
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}
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}
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