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(svn r19680) -Fix [FS#3775] (r19648): when joining a MP game all clients with company ID > 0 would be shown as if they were a spectator
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@ -453,8 +453,6 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
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if (MY_CLIENT->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST;
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if (!Company::IsValidID(playas)) playas = COMPANY_SPECTATOR;
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ci = NetworkFindClientInfoFromClientID(client_id);
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if (ci != NULL) {
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if (playas == ci->client_playas && strcmp(name, ci->client_name) != 0) {
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@ -467,7 +465,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
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/* Make sure we're in the company the server tells us to be in,
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* for the rare case that we get moved while joining. */
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if (client_id == _network_own_client_id) SetLocalCompany(playas);
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if (client_id == _network_own_client_id) SetLocalCompany(!Company::IsValidID(playas) ? COMPANY_SPECTATOR : playas);
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ci->client_playas = playas;
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strecpy(ci->client_name, name, lastof(ci->client_name));
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