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(svn r21542) -Codechange (r14789): Handling a click at a tile once is enough.
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@ -1911,7 +1911,7 @@ bool HandleViewportClicked(const ViewPort *vp, int x, int y)
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if (CheckClickOnTown(vp, x, y)) return true;
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if (CheckClickOnTown(vp, x, y)) return true;
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if (CheckClickOnStation(vp, x, y)) return true;
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if (CheckClickOnStation(vp, x, y)) return true;
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if (CheckClickOnSign(vp, x, y)) return true;
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if (CheckClickOnSign(vp, x, y)) return true;
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CheckClickOnLandscape(vp, x, y);
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bool result = CheckClickOnLandscape(vp, x, y);
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if (v != NULL) {
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if (v != NULL) {
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DEBUG(misc, 2, "Vehicle %d (index %d) at %p", v->unitnumber, v->index, v);
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DEBUG(misc, 2, "Vehicle %d (index %d) at %p", v->unitnumber, v->index, v);
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@ -1925,7 +1925,7 @@ bool HandleViewportClicked(const ViewPort *vp, int x, int y)
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}
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}
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return true;
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return true;
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}
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}
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return CheckClickOnLandscape(vp, x, y);
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return result;
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}
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}
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