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(svn r9266) -Codechange: unify the retrieval of the base paths a little more.
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@ -12,6 +12,7 @@
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#include "debug.h"
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#include "fios.h"
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#ifndef WIN32
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#include <unistd.h>
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#include <sys/stat.h>
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#endif
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@ -258,24 +259,98 @@ void AppendPathSeparator(char *buf, size_t buflen)
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}
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}
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#if defined(WIN32) || defined(WINCE)
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/**
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* Determine the base (personal dir and game data dir) paths
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* @note defined in the OS related files (os2.cpp, win32.cpp, unix.cpp etc)
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* @param exe the path to the executable
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*/
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extern void DetermineBasePaths();
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extern void DetermineBasePaths(const char *exe);
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#else /* defined(WIN32) || defined(WINCE) */
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/**
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* Changes the working directory to the path of the give executable.
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* For OSX application bundles '.app' is the required extension of the bundle,
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* so when we crop the path to there, when can remove the name of the bundle
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* in the same way we remove the name from the executable name.
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* @param exe the path to the executable
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*/
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void ChangeWorkingDirectory(const char *exe)
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{
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#ifdef WITH_COCOA
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char *app_bundle = strchr(exe, '.');
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while (app_bundle != NULL && strncasecmp(app_bundle, ".app", 4) != 0) app_bundle = strchr(&app_bundle[1], '.');
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if (app_bundle != NULL) app_bundle[0] = '\0';
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#endif /* WITH_COCOA */
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char *s = strrchr(exe, PATHSEPCHAR);
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if (s != NULL) {
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*s = '\0';
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chdir(exe);
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*s = PATHSEPCHAR;
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}
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#ifdef WITH_COCOA
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if (app_bundle != NULL) app_bundle[0] = '.';
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#endif /* WITH_COCOA */
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}
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/**
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* Determine the base (personal dir and game data dir) paths
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* @param exe the path to the executable
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*/
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void DetermineBasePaths(const char *exe)
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{
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/* Change the working directory to enable doubleclicking in UIs */
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ChangeWorkingDirectory(exe);
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_paths.game_data_dir = MallocT<char>(MAX_PATH);
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ttd_strlcpy(_paths.game_data_dir, GAME_DATA_DIR, MAX_PATH);
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#if defined(SECOND_DATA_DIR)
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_paths.second_data_dir = MallocT<char>(MAX_PATH);
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ttd_strlcpy(_paths.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
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#endif
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#if defined(USE_HOMEDIR)
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const char *homedir = getenv("HOME");
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if (homedir == NULL) {
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const struct passwd *pw = getpwuid(getuid());
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if (pw != NULL) homedir = pw->pw_dir;
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}
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_paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
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#else /* not defined(USE_HOMEDIR) */
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_paths.personal_dir = MallocT<char>(MAX_PATH);
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ttd_strlcpy(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
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/* check if absolute or relative path */
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const char *s = strchr(_paths.personal_dir, PATHSEPCHAR);
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/* add absolute path */
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if (s == NULL || _paths.personal_dir != s) {
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getcwd(_paths.personal_dir, MAX_PATH);
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AppendPathSeparator(_paths.personal_dir, MAX_PATH);
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ttd_strlcat(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
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}
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#endif /* defined(USE_HOMEDIR) */
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AppendPathSeparator(_paths.personal_dir, MAX_PATH);
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AppendPathSeparator(_paths.game_data_dir, MAX_PATH);
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}
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#endif /* defined(WIN32) || defined(WINCE) */
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/**
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* Acquire the base paths (personal dir and game data dir),
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* fill all other paths (save dir, autosave dir etc) and
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* make the save and scenario directories.
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* @param exe the path to the executable
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* @todo for save_dir, autosave_dir, scenario_dir and heightmap_dir the
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* assumption is that there is no path separator, however for gm_dir
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* lang_dir and data_dir that assumption is made.
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* This inconsistency should be resolved.
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*/
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void DeterminePaths()
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void DeterminePaths(const char *exe)
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{
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DetermineBasePaths();
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DetermineBasePaths(exe);
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_paths.save_dir = str_fmt("%ssave", _paths.personal_dir);
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_paths.autosave_dir = str_fmt("%s" PATHSEP "autosave", _paths.save_dir);
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@ -21,6 +21,6 @@ bool FioCheckFileExists(const char *filename);
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void FioCreateDirectory(const char *filename);
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void AppendPathSeparator(char *buf, size_t buflen);
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void DeterminePaths();
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void DeterminePaths(const char *exe);
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#endif /* FILEIO_H */
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@ -433,7 +433,7 @@ int ttd_main(int argc, char *argv[])
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}
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}
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DeterminePaths();
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DeterminePaths(argv[0]);
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CheckExternalFiles();
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#if defined(UNIX) && !defined(__MORPHOS__)
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49
src/os2.cpp
49
src/os2.cpp
@ -122,18 +122,6 @@ bool FiosIsHiddenFile(const struct dirent *ent)
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return ent->d_name[0] == '.';
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}
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static void ChangeWorkingDirectory(char *exe)
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{
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char *s = strrchr(exe, PATHSEPCHAR);
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if (s != NULL) {
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*s = '\0';
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chdir(exe);
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*s = PATHSEPCHAR;
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}
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}
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void ShowInfo(const unsigned char *str)
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{
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HAB hab;
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@ -178,43 +166,6 @@ int CDECL main(int argc, char* argv[])
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return ttd_main(argc, argv);
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}
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void DetermineBasePaths()
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{
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_paths.game_data_dir = MallocT<char>(MAX_PATH);
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ttd_strlcpy(_paths.game_data_dir, GAME_DATA_DIR, MAX_PATH);
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#if defined(SECOND_DATA_DIR)
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_paths.second_data_dir = MallocT<char>(MAX_PATH);
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ttd_strlcpy(_paths.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
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#endif
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#if defined(USE_HOMEDIR)
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const char *homedir = getenv("HOME");
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if (homedir == NULL) {
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const struct passwd *pw = getpwuid(getuid());
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if (pw != NULL) homedir = pw->pw_dir;
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}
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_paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
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#else /* not defined(USE_HOMEDIR) */
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_paths.personal_dir = MallocT<char>(MAX_PATH);
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ttd_strlcpy(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
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/* check if absolute or relative path */
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const char *s = strchr(_paths.personal_dir, PATHSEPCHAR);
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/* add absolute path */
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if (s == NULL || _paths.personal_dir != s) {
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getcwd(_paths.personal_dir, MAX_PATH);
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AppendPathSeparator(_paths.personal_dir, MAX_PATH);
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ttd_strlcat(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
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}
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#endif /* defined(USE_HOMEDIR) */
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AppendPathSeparator(_paths.personal_dir, MAX_PATH);
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AppendPathSeparator(_paths.game_data_dir, MAX_PATH);
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}
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/**
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* Insert a chunk of text from the clipboard onto the textbuffer. Get TEXT clipboard
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* and append this up to the maximum length (either absolute or screenlength). If maxlength
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57
src/unix.cpp
57
src/unix.cpp
@ -7,7 +7,6 @@
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#include "string.h"
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#include "table/strings.h"
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#include "variables.h"
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#include "fileio.h"
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#include <dirent.h>
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#include <unistd.h>
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@ -101,18 +100,6 @@ bool FiosIsHiddenFile(const struct dirent *ent)
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return ent->d_name[0] == '.';
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}
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#if defined(__BEOS__) || defined(__linux__)
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static void ChangeWorkingDirectory(char *exe)
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{
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char *s = strrchr(exe, '/');
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if (s != NULL) {
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*s = '\0';
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chdir(exe);
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*s = '/';
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}
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}
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#endif
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void ShowInfo(const char *str)
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{
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fprintf(stderr, "%s\n", str);
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@ -131,7 +118,6 @@ void ShowOSErrorBox(const char *buf)
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}
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#ifdef WITH_COCOA
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void cocoaSetWorkingDirectory();
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void cocoaSetupAutoreleasePool();
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void cocoaReleaseAutoreleasePool();
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#endif
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@ -146,15 +132,9 @@ int CDECL main(int argc, char* argv[])
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if (argc >= 2 && strncmp(argv[1], "-psn", 4) == 0) {
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argv[1] = NULL;
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argc = 1;
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cocoaSetWorkingDirectory();
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}
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#endif
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// change the working directory to enable doubleclicking in UIs
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#if defined(__BEOS__) || defined(__linux__)
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ChangeWorkingDirectory(argv[0]);
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#endif
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_random_seeds[1][1] = _random_seeds[1][0] = _random_seeds[0][1] = _random_seeds[0][0] = time(NULL);
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SeedMT(_random_seeds[0][1]);
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@ -169,43 +149,6 @@ int CDECL main(int argc, char* argv[])
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return ret;
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}
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void DetermineBasePaths()
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{
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_paths.game_data_dir = MallocT<char>(MAX_PATH);
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ttd_strlcpy(_paths.game_data_dir, GAME_DATA_DIR, MAX_PATH);
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#if defined(SECOND_DATA_DIR)
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_paths.second_data_dir = MallocT<char>(MAX_PATH);
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ttd_strlcpy(_paths.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
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#endif
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#if defined(USE_HOMEDIR)
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const char *homedir = getenv("HOME");
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if (homedir == NULL) {
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const struct passwd *pw = getpwuid(getuid());
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if (pw != NULL) homedir = pw->pw_dir;
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}
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_paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
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#else /* not defined(USE_HOMEDIR) */
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_paths.personal_dir = MallocT<char>(MAX_PATH);
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ttd_strlcpy(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
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/* check if absolute or relative path */
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const char *s = strchr(_paths.personal_dir, PATHSEPCHAR);
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/* add absolute path */
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if (s == NULL || _paths.personal_dir != s) {
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getcwd(_paths.personal_dir, MAX_PATH);
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AppendPathSeparator(_paths.personal_dir, MAX_PATH);
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ttd_strlcat(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
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}
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#endif /* defined(USE_HOMEDIR) */
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AppendPathSeparator(_paths.personal_dir, MAX_PATH);
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AppendPathSeparator(_paths.game_data_dir, MAX_PATH);
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}
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bool InsertTextBufferClipboard(Textbuf *tb)
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{
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return false;
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@ -2047,22 +2047,6 @@ void CocoaDialog(const char* title, const char* message, const char* buttonLabel
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_cocoa_video_dialog = false;
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}
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/* This is needed since OS X applications are started with the working dir set to / when double-clicked */
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void cocoaSetWorkingDirectory()
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{
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char parentdir[MAXPATHLEN];
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int chdir_ret;
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CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
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CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
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if (CFURLGetFileSystemRepresentation(url2, true, (unsigned char*)parentdir, MAXPATHLEN)) {
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chdir_ret = chdir(parentdir); /* chdir to the binary app's parent */
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assert(chdir_ret == 0);
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}
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CFRelease(url);
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CFRelease(url2);
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}
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/* These are called from main() to prevent a _NSAutoreleaseNoPool error when
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* exiting before the cocoa video driver has been loaded
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*/
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@ -943,7 +943,7 @@ void GetCurrentDirectoryW(int length, wchar_t *path)
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}
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#endif
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void DetermineBasePaths()
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void DetermineBasePaths(const char *exe)
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{
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_paths.personal_dir = _paths.game_data_dir = MallocT<char>(MAX_PATH);
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#if defined(UNICODE)
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