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(svn r651) LoadNewGrfFile() now doesn't care about num_sprites and just loads whatever is
available. Fixes George's long vehicles. (pasky)
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@ -308,9 +308,6 @@ static int LoadGrfFile(const char *filename, int load_index, int file_index)
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static int LoadNewGrfFile(const char *filename, int load_index, int file_index)
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{
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/* XXX: Is it better to fervently follow the num_sprites information or
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* be tolerant and comply with more/less sprites too? --pasky */
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int num_sprites = 0;
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int i;
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FioOpenFile(file_index, filename);
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@ -321,6 +318,9 @@ static int LoadNewGrfFile(const char *filename, int load_index, int file_index)
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DEBUG(spritecache, 2) ("Reading newgrf-file ``%s'' [offset: %u]",
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filename, load_index);
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/* Skip the first sprite; we don't care about how many sprites this
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* does contain; newest TTDPatches and George's longvehicles don't
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* neither, apparently. */
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{
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int length;
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byte type;
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@ -329,24 +329,16 @@ static int LoadNewGrfFile(const char *filename, int load_index, int file_index)
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type = FioReadByte();
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if ((length == 4) && (type == 0xFF)) {
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num_sprites = FioReadDword();
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FioReadDword();
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} else {
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error("Custom .grf has invalid format.");
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}
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/* Ignore last sprite, it's only used to mark end-of-file */
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num_sprites--;
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load_index++;
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}
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if ((load_index + num_sprites) > NUM_SPRITES)
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error("Too many sprites (%x). Recompile with higher NUM_SPRITES value or remove some custom GRF files.",
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load_index + num_sprites);
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for (i = 0; i < num_sprites; i++) {
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if (!LoadNextSprite(load_index + i, file_index))
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error("NEWGRF: Header was talking abount %d sprites, but only %d found..",
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num_sprites, i);
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for (i = 0; LoadNextSprite(load_index + i, file_index); i++) {
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if (load_index + i >= NUM_SPRITES)
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error("Too many sprites (%x). Recompile with higher NUM_SPRITES value or remove some custom GRF files.",
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load_index + i);
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}
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/* Clean up. */
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@ -354,7 +346,7 @@ static int LoadNewGrfFile(const char *filename, int load_index, int file_index)
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memset(_replace_sprites_count, 0, 16 * sizeof(*_replace_sprites_count));
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memset(_replace_sprites_offset, 0, 16 * sizeof(*_replace_sprites_offset));
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return num_sprites;
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return i;
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}
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static void LoadGrfIndexed(const char *filename, const uint16 *index_tbl, int file_index)
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