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(svn r2202) - Fix: [NPF] When a vehicle could not reach its target, it would choose a random direction. It will now try to get as close as possible.
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@ -1090,12 +1090,16 @@ static int RoadFindPathToDest(Vehicle *v, uint tile, int enterdir)
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//debug("Finding path. Enterdir: %d, Trackdir: %d", enterdir, trackdir);
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ftd = NPFRouteToStationOrTile(tile - TileOffsByDir(enterdir), trackdir, &fstd, TRANSPORT_ROAD, v->owner);
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if (ftd.best_bird_dist != 0 || ftd.best_trackdir == 0xff) {
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/* Not found, just do something, or we are already there */
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if (ftd.best_trackdir == 0xff) {
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/* We are already at our target. Just do something */
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//TODO: maybe display error?
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//TODO: go straight ahead if possible?
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return_track(FindFirstBit2x64(bitmask));
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} else {
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/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
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the direction we need to take to get there, if ftd.best_bird_dist is not 0,
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we did not find our target, but ftd.best_trackdir contains the direction leading
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to the tile closest to our target. */
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return_track(ftd.best_trackdir);
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}
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} else {
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10
ship_cmd.c
10
ship_cmd.c
@ -576,12 +576,14 @@ static int ChooseShipTrack(Vehicle *v, uint tile, int enterdir, uint tracks)
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ftd = NPFRouteToStationOrTile(src_tile, _track_direction_to_trackdir[track][v->direction], &fstd, TRANSPORT_WATER, v->owner);
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if (ftd.best_bird_dist == 0 && ftd.best_trackdir != 0xff)
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/* Found the target, and it is not our current tile */
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if (ftd.best_trackdir != 0xff)
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/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
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the direction we need to take to get there, if ftd.best_bird_dist is not 0,
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we did not find our target, but ftd.best_trackdir contains the direction leading
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to the tile closest to our target. */
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return ftd.best_trackdir & 7; /* TODO: Wrapper function? */
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else
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return -1; /* Couldn't find target, reverse */
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/* TODO: When the target is unreachable, the ship will keep reversing */
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return -1; /* Already at target, reverse? */
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} else {
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uint b;
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uint tot_dist, dist;
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@ -1672,12 +1672,17 @@ static byte ChooseTrainTrack(Vehicle *v, uint tile, int enterdir, byte trackbits
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assert(trackdir != 0xff);
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ftd = NPFRouteToStationOrTile(tile - TileOffsByDir(enterdir), trackdir, &fstd, TRANSPORT_RAIL, v->owner);
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if (ftd.best_bird_dist != 0 || ftd.best_trackdir == 0xff) {
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/* Not found, or we are already there. Just do something */
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if (ftd.best_trackdir == 0xff) {
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/* We are already at our target. Just do something */
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//TODO: maybe display error?
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//TODO: go straight ahead if possible?
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best_track = FIND_FIRST_BIT(bits);
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} else {
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/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
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the direction we need to take to get there, if ftd.best_bird_dist is not 0,
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we did not find our target, but ftd.best_trackdir contains the direction leading
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to the tile closest to our target. */
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/* Discard enterdir information, making it a normal track */
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best_track = ftd.best_trackdir & 7; /* TODO: Wrapper function? */
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}
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