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(svn r14037) -Fix (r8610): The autoreplace gui showed vehicle types for replacement which CmdSetAutoReplace() did not accept.
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@ -24,6 +24,69 @@
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#include "table/strings.h"
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/** Figure out if two engines got at least one type of cargo in common (refitting if needed)
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* @param engine_a one of the EngineIDs
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* @param engine_b the other EngineID
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* @param type the type of the engines
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* @return true if they can both carry the same type of cargo (or at least one of them got no capacity at all)
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*/
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static bool EnginesGotCargoInCommon(EngineID engine_a, EngineID engine_b, VehicleType type)
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{
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uint32 available_cargos_a = GetUnionOfArticulatedRefitMasks(engine_a, type, true);
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uint32 available_cargos_b = GetUnionOfArticulatedRefitMasks(engine_b, type, true);
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return (available_cargos_a == 0 || available_cargos_b == 0 || (available_cargos_a & available_cargos_b) != 0);
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}
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/**
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* Checks some basic properties whether autoreplace is allowed
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* @param from Origin engine
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* @param to Destination engine
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* @param player Player to check for
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* @return true if autoreplace is allowed
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*/
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bool CheckAutoreplaceValidity(EngineID from, EngineID to, PlayerID player)
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{
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/* First we make sure that it's a valid type the user requested
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* check that it's an engine that is in the engine array */
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if (!IsEngineIndex(from) || !IsEngineIndex(to)) return false;
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/* we can't replace an engine into itself (that would be autorenew) */
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if (from == to) return false;
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VehicleType type = GetEngine(from)->type;
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/* check that the new vehicle type is available to the player and its type is the same as the original one */
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if (!IsEngineBuildable(to, type, player)) return false;
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switch (type) {
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case VEH_TRAIN: {
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const RailVehicleInfo *rvi_from = RailVehInfo(from);
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const RailVehicleInfo *rvi_to = RailVehInfo(to);
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/* make sure the railtypes are compatible */
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if ((GetRailTypeInfo(rvi_from->railtype)->compatible_railtypes & GetRailTypeInfo(rvi_to->railtype)->compatible_railtypes) == 0) return false;
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/* make sure we do not replace wagons with engines or vise versa */
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if ((rvi_from->railveh_type == RAILVEH_WAGON) != (rvi_to->railveh_type == RAILVEH_WAGON)) return false;
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break;
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}
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case VEH_ROAD:
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/* make sure that we do not replace a tram with a normal road vehicles or vise versa */
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if (HasBit(EngInfo(from)->misc_flags, EF_ROAD_TRAM) != HasBit(EngInfo(to)->misc_flags, EF_ROAD_TRAM)) return false;
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break;
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case VEH_AIRCRAFT:
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/* make sure that we do not replace a plane with a helicopter or vise versa */
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if ((AircraftVehInfo(from)->subtype & AIR_CTOL) != (AircraftVehInfo(to)->subtype & AIR_CTOL)) return false;
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break;
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default: break;
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}
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/* the engines needs to be able to carry the same cargo */
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return EnginesGotCargoInCommon(from, to, type);
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}
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/*
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* move the cargo from one engine to another if possible
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@ -100,4 +100,6 @@ static inline CommandCost RemoveEngineReplacementForPlayer(Player *p, EngineID e
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return RemoveEngineReplacement(&p->engine_renew_list, engine, group, flags);
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}
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bool CheckAutoreplaceValidity(EngineID from, EngineID to, PlayerID player);
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#endif /* AUTOREPLACE_FUNC_H */
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@ -23,7 +23,6 @@
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#include "engine_base.h"
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#include "window_gui.h"
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#include "engine_gui.h"
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#include "articulated_vehicles.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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@ -99,19 +98,6 @@ void AddRemoveEngineFromAutoreplaceAndBuildWindows(VehicleType type)
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InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
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}
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/** Figure out if two engines got at least one type of cargo in common (refitting if needed)
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* @param engine_a one of the EngineIDs
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* @param engine_b the other EngineID
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* @param type the type of the engines
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* @return true if they can both carry the same type of cargo (or at least one of them got no capacity at all)
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*/
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static bool EnginesGotCargoInCommon(EngineID engine_a, EngineID engine_b, VehicleType type)
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{
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uint32 available_cargos_a = GetUnionOfArticulatedRefitMasks(engine_a, type, true);
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uint32 available_cargos_b = GetUnionOfArticulatedRefitMasks(engine_b, type, true);
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return (available_cargos_a == 0 || available_cargos_b == 0 || (available_cargos_a & available_cargos_b) != 0);
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}
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/**
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* Window for the autoreplacing of vehicles.
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*/
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@ -143,10 +129,6 @@ class ReplaceVehicleWindow : public Window {
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if (draw_left && show_engines) {
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/* Ensure that the railtype is specific to the selected one */
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if (rvi->railtype != this->sel_railtype) return false;
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} else {
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/* Ensure that it's a compatible railtype to the selected one (like electric <-> diesel)
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* The vehicle do not have to have power on the railtype in question, only able to drive (pulled if needed) */
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if (!IsCompatibleRail(rvi->railtype, this->sel_railtype)) return false;
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}
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return true;
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}
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@ -177,13 +159,7 @@ class ReplaceVehicleWindow : public Window {
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/* Skip drawing the engines we don't have any of and haven't set for replacement */
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if (num_engines == 0 && EngineReplacementForPlayer(GetPlayer(_local_player), eid, selected_group) == INVALID_ENGINE) continue;
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} else {
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/* This is for engines we can replace to and they should depend on what we selected to replace from */
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if (!IsEngineBuildable(eid, type, _local_player)) continue; // we need to be able to build the engine
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if (!EnginesGotCargoInCommon(eid, this->sel_engine[0], type)) continue; // the engines needs to be able to carry the same cargo
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/* Road vehicles can't be replaced by trams and vice-versa */
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if (type == VEH_ROAD && HasBit(EngInfo(this->sel_engine[0])->misc_flags, EF_ROAD_TRAM) != HasBit(e->info.misc_flags, EF_ROAD_TRAM)) continue;
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if (eid == this->sel_engine[0]) continue; // we can't replace an engine into itself (that would be autorenew)
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if (!CheckAutoreplaceValidity(this->sel_engine[0], eid, _local_player)) continue;
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}
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*list->Append() = eid;
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@ -717,21 +717,7 @@ CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
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if (!IsValidGroupID(id_g) && !IsAllGroupID(id_g) && !IsDefaultGroupID(id_g)) return CMD_ERROR;
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if (new_engine_type != INVALID_ENGINE) {
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/* First we make sure that it's a valid type the user requested
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* check that it's an engine that is in the engine array */
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if (!IsEngineIndex(new_engine_type)) return CMD_ERROR;
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/* check that the new vehicle type is the same as the original one */
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if (GetEngine(old_engine_type)->type != GetEngine(new_engine_type)->type) return CMD_ERROR;
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/* make sure that we do not replace a plane with a helicopter or vise versa */
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if (GetEngine(new_engine_type)->type == VEH_AIRCRAFT &&
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(AircraftVehInfo(old_engine_type)->subtype & AIR_CTOL) != (AircraftVehInfo(new_engine_type)->subtype & AIR_CTOL)) {
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return CMD_ERROR;
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}
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/* make sure that the player can actually buy the new engine */
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if (!HasBit(GetEngine(new_engine_type)->player_avail, _current_player)) return CMD_ERROR;
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if (!CheckAutoreplaceValidity(old_engine_type, new_engine_type, _current_player)) return CMD_ERROR;
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cost = AddEngineReplacementForPlayer(p, old_engine_type, new_engine_type, id_g, flags);
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} else {
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