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(svn r23579) -Fix (r23525): Most up/down arrows stopped working.
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82469946ab
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@ -593,7 +593,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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case WID_GL_START_DATE_DOWN:
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case WID_GL_START_DATE_UP: // Year buttons
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/* Don't allow too fast scrolling */
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if ((this->flags & WF_TIMEOUT) && this->timeout_timer <= 1) {
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if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
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this->HandleButtonClick(widget);
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_settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - WID_GL_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
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@ -611,7 +611,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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case WID_GL_SNOW_LEVEL_DOWN:
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case WID_GL_SNOW_LEVEL_UP: // Snow line buttons
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/* Don't allow too fast scrolling */
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if ((this->flags & WF_TIMEOUT) && this->timeout_timer <= 1) {
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if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
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this->HandleButtonClick(widget);
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_settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - WID_GL_SNOW_LEVEL_TEXT, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
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@ -984,7 +984,7 @@ struct CreateScenarioWindow : public Window
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case WID_CS_START_DATE_DOWN:
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case WID_CS_START_DATE_UP: // Year buttons
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/* Don't allow too fast scrolling */
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if ((this->flags & WF_TIMEOUT) && this->timeout_timer <= 1) {
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if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
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this->HandleButtonClick(widget);
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this->SetDirty();
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@ -1002,7 +1002,7 @@ struct CreateScenarioWindow : public Window
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case WID_CS_FLAT_LAND_HEIGHT_DOWN:
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case WID_CS_FLAT_LAND_HEIGHT_UP: // Height level buttons
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/* Don't allow too fast scrolling */
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if ((this->flags & WF_TIMEOUT) && this->timeout_timer <= 1) {
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if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
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this->HandleButtonClick(widget);
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this->SetDirty();
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@ -1087,7 +1087,7 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
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case WID_NSS_COMPANIES_BTND: case WID_NSS_COMPANIES_BTNU: // Click on up/down button for number of companies
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case WID_NSS_SPECTATORS_BTND: case WID_NSS_SPECTATORS_BTNU: // Click on up/down button for number of spectators
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/* Don't allow too fast scrolling */
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if ((this->flags & WF_TIMEOUT) && this->timeout_timer <= 1) {
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if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
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this->HandleButtonClick(widget);
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this->SetDirty();
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switch (widget) {
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@ -1039,7 +1039,7 @@ static CallBackFunction ToolbarScenDatePanel(Window *w)
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static CallBackFunction ToolbarScenDateBackward(Window *w)
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{
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/* don't allow too fast scrolling */
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if ((w->flags & WF_TIMEOUT) && w->timeout_timer <= 1) {
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if (!(w->flags & WF_TIMEOUT) || w->timeout_timer <= 1) {
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w->HandleButtonClick(WID_TE_DATE_BACKWARD);
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w->SetDirty();
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@ -1053,7 +1053,7 @@ static CallBackFunction ToolbarScenDateBackward(Window *w)
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static CallBackFunction ToolbarScenDateForward(Window *w)
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{
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/* don't allow too fast scrolling */
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if ((w->flags & WF_TIMEOUT) && w->timeout_timer <= 1) {
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if (!(w->flags & WF_TIMEOUT) || w->timeout_timer <= 1) {
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w->HandleButtonClick(WID_TE_DATE_FORWARD);
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w->SetDirty();
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