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(svn r20140) -Fix: Initialize the state of OnKeyPress at the world generation window (Zuu).
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@ -688,7 +688,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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EventState state;
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EventState state = ES_NOT_HANDLED;
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this->HandleEditBoxKey(GLAND_RANDOM_EDITBOX, key, keycode, state);
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/* the seed is unsigned, therefore atoi cannot be used.
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* As UINT32_MAX is a 'magic' value (use random seed) it
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